Architect Archive

Thread: CRAFTING STATION LEVEL ROLL CALL

BoberFett
Thu Mar 25, 2004 9:54 am
#14

Odaen


As Bandola said, these were only craftable during the one day of experimentation changes. While near perfect resources of other types are around, high CD steel is impossible to find, I'm willing to bet it's gated at the server, it won't allow CD higher than a certain value. 650ish is considered high CD for steel, and you generally don't get high OQ with that. The best steel


My ingredients were (this is from memory)


Eiarlot Inert Gas - 997 OQ

Oripa Polymer - 996 OQ

Erih Ore - 983 OQ

Eweodehi Copper - 1000 CD, 990 OQ

Okah Steel- 994 OQ

Obiate Steel - 605 CD, 981 OQ


The Control Units, Energy Distributors and GP Modules only require OQ, so those were all easy 99% components already, with the experimentation change I was able to push them to 100%. I found a master droid engineer that day and had him build me a 100% Droid Storage Compartment schematic using Eweodehi. That uber copper was one of the things that made this possible. Now that the DSC requires 50% CD and 50% OQ instead of just CD, it's much harder to come by high quality DSCs.


The final subcomponent (and the toughest one) was the Micro Sensor Suite. Requiring 33% CD and 66% OQ, and half of the metal in the schematic being steel, I was never able to get anything past 92%. If I recall, the MSS is 10 steel, 9 metal, 15 gas, and the three subcomponents. During the experimentation change, I built dozens of MSSs, attempting to get amazing successes. Finally I managed to get two amazing successes of 5 experimentation points each. Each amazing success granted an extra percentage point, so 92% was pushed up to 100%. At that point I had all 100% subcomponents, and 100% on the final station was easy with that copper.


Voila! 45.0 station!


But it'll never happen again unless they put that experimentation back in. And as others have said, the station doesn't really seem to affect much while crafting. It's partly a status symbol but there's probably also some peace of mind. While you may know logically that the rating doesn't seem to have any effect, you'll be able to view that critical failure on a Scythe as a random mishap rather than the uncertainty you might have with a lower station. If you had the better station, would you not have crit failed? Many of my clients have been the top armor and weaponsmiths on Bria.
Pawlin
Thu Mar 25, 2004 10:52 am
#15

Oh, BTW, all my other materials are in the 980-999 range for OQ and fairly ok conducitity where that matters too. Its just my polymer thats lowish.







Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Bandola
Thu Mar 25, 2004 1:18 pm
#16






Odaen wrote:
I've seen some of these stations on my own server Bria as well and I don't understand it at all since no server has ever had a 1000 OQ and 1000 CD steel nor ever will, not to mention I don't know if any have had 1000 OQ gas or 1000 OQ ore. Can someone explain how these machines exist? Very few servers have had 1000 polymer either.







The ones on Bria were made by Donah (Boberfett). They (or at least the schematics for them) were made on patch day when the experimentation rules were changed, it did not require 1000 stat resources to make these, but it did require very HQ materials, the components to make them also required high HQ and these needed to be experimented up to 100%, this was possible for patch day only and required a deal of work to get each component up to that level. The final combine on the station would also need very HQ resources and these 100% components and then to be experimented up to 100%. So it was no mean achievement.


I am proud to say that I own one of these crafting stations, although I have not had a chance to use it yet, but that is another story.





__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Bandola
Thu Mar 25, 2004 1:19 pm
#17

Oh, and I'm sure that if I have stated anything incorrectly on the making of these, that Boberfett will forgive me and correct me.




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Dragula99
Fri Mar 26, 2004 12:20 am
#18

well, for what it's worth, here's my opinion


anything made that day that you brag over is way lame


no offense to padre, who posted above. we are both on intrepid. i had the previous (and i my mind, current) record with 43.5 stations using resources that i have collected since launch. and in one day, the rules change? no wait, think the devs, that was a major **edit** up to go live with that! let's back that out! (of course they didn't listen when everyone was telling them ahead of time it was a major **edit** up)


so if you made some uber schems on that day, congrats for being in the right place at the right time. it's not skill - it's not an achievement. sure, it's nice to have and i'm not crying nerf. but to brag you broke the records?


lame





- Alugard
BoberFett
Fri Mar 26, 2004 12:32 am
#19

I don't brag about it, I readly admit that I was in the right place at the right time to anyone who asks.


But why are you such a **edit** about it? Jealous?
Dragula99
Fri Mar 26, 2004 12:40 am
#20

is it jealousy to be annoyed that they changed the rules of the entire crafting segment of the game for one day? if that's what jealousy is, then fine, i'll take that label


i wouldn't have called it jealous, i would have said it's yet another example oh just how short-sighted the devs are with the changes they make in this game. of just how poor they are at listening to their customer base. of just how useless test center is - since they very rarely listen to the feedback that is given by the people who play there.






- Alugard
BlueOx
Fri Mar 26, 2004 6:06 am
#21

Gorath has gotten the short end of the resource stick compared to the other servers. Prior to the one-day-nerf, the record on our server was somewhere in the +43.5 range.My personal best was+43.29. During the 24-hour window, I managed to get +44.25, which is the highest that has been publicallyannounced on Gorath so far. Even with almost all amazings, I was hard-capped at that ratingdue to resouces. Ihad to usemy second-best copper (973) because there's not enough of the best (989) remaining on our server's market to make a decent production run with, and it required 4 amazings to crack the +44.Three amazings made +43.8.


It might have been a mistake on the devs' part to let the changes go through, if only for a day, but it was some of the best fun I've had in months. I worked hard to prepare for that one chance, and I pulled an all-nighter. At the end, I was pretty dang proud of myself, and absolutely exhausted from the effort.




Girnan Yi'tey (Gorath)
Master Tailor ~ Master Architect ~ Master Artisan ~ Pesky Old Lady

BoberFett
Fri Mar 26, 2004 7:29 am
#22


Dragula


When it comes right down to it, there's no talent involved in anything crafting related in SWG. He who has the best resources wins. So it's essentially who been around the longest. Should you be proud of your 43.5? A brand new player could say that you have nothing to brag about either, since all you've done is collect resources. Where's the talent there? Anybody could do it with enough time. You think it's lame to brag about stations made last Tuesday? How about this: It's lame to brag about anything in this game whatsoever.


This does sound like sour grapes to me. I've spent hundreds of hours and millions of credits searching the galaxy for the absolute best resources on Bria to make my stations. When I heard about this one day change coming, I saw my opportunity and took it. Just because you didn't don't whine to me. I don't whine about the fact that people who started before I did have better resources. Get over it.

Message Edited by BoberFett on 03-26-2004 08:32 AM

TashunkaSapa
Fri Mar 26, 2004 7:34 am
#23






Dragula99 wrote:

i would have said it's yet another example oh just how short-sighted the devs are with the changes they make in this game. of just how poor they are at listening to their customer base. of just how useless test center is - since they very rarely listen to the feedback that is given by the people who play there.




First of all, the problem seems to me that they listended to the customer base after all - the change was only made after a vocal outcry that consisted mostly of people who hadn't actually tried the new system yet.


As for listening to Test Center? Well there were plenty of us who were quite satisfied with the new system - and as an Architect you wh\ould have been too. You're right though, they didn't listen to TC - they listened instead to people who hadn't even tried it. I don't know who's stupider in that case...





Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
Dragula99
Fri Mar 26, 2004 8:27 am
#24

you're right - i guess it is just jealousy


if it is indeed just me being petty and sour, then here's my defense:


what do you get from playing an mmo? you spend hard-earned money in subscription fees and, for many of us, countless hours in the game. and out of it what do you get? 1) entertainment - enjoyment of the game as you play it - an immediate satisfaction; 2)the social aspect - friends that you enjoy spending time with and 3) pride in your virtual accompishments - the long-term drive to do better.


3) is based on a longlearning curve to understand the game mechanics and obtain better and betteritems needed to make those accompishments. whether your a combat-oriented character who collects the best armor, weapons, skills and buffs and your accompishment is fighting some of the hardest mobs in the game; a merchant buildinga huge business -collecting customers and crafters to supply those customers- hoarding apile of gold that would make a dragon weepor a crafter collecting resources to make the best items in the game, it is all baed on learning the rules of the game and applying them.


change the rules for one day and now there is no more accompishment, virtual as it may be. no one can ever make a 45 crafting station within the rules of the game - so where's the desire to strive to make a better station? right here is a 45 that can never be equaled.


this applies to many, many game-breaking incidents (credit dupes, crafting exploits, multiple slicings) that i have seen in swg - this one just hits close to home for me






- Alugard
BoberFett
Fri Mar 26, 2004 8:51 am
#25

Perhaps your mistake is comparing your accomplishments to mine. If your goal is to do better than you have previously, then there'sstill room to improve. But why let my success belittle yours? I've never killed a rancor, does that mean it's meaningless when I do just because others have done it before me? If your goal in an MMO is to be better than everybody else, you're in for disappointment. Hell, it's just like real life. No matter how good you are there's someone out there who's better.


I've talked to Salokin and told him he's still the king. I started a character on his server just to go gawk at his stations. He was the first person to break 44, and I think he'sthe only person to do it pre and post patch. There were a lot of 44+ stations that day, but in my mind he's still the best station manufacturer. I still plan to see how well I can make stations once I'm done selling my current stock. I want to see how well I can make them using the same experimentation system that was getting me 43.69 before. I'm hoping I beat my own record. I don't consider 45 my record, that was a fluke.
Dragula99
Fri Mar 26, 2004 8:55 am
#26

and a bit more personal of a reply to BoberFett


first of all, this was never a personal attack against you. you did not brag about making 45 stations - you didn't even start the thread. you replied with detailed information as to how you did it, but i realy didn't view you as bragging over it. i can see how you took offense to my post - fair enough


as to bragging over any accomplishment in swg? you're right - any bragging is lame in any context. it shows a personality that is pretty conceited. but there is pride in your accompishments, and even though they are virtual, they are still viable.


i too have "spent hundreds of hours and millions of credits" - but there is one key difference here you seem to be overlooking: i played within the established rules to makethebeststation i could. anyone who was willing could replicate my efforts and get the same results. padre for example, on my server, was always neck and neck with his stations- we had a bit of a competition going and it was fun to strive to constantly do better


the problem with "temporary tuesday"? no one can replicate those efforts - the rules changed and now items made that day can never be equaled.


if the devs want me (and others i'm sure) to have a long term desire to play this game, then stop screwing with the rules. if you want a game that has long term stability, so you can continue to enjoy it, then you'd be wise to start "whining" right there with me. because the more they screw with their customer base, the less chance this mmo has in what is turning out to be a highly competitive market






- Alugard
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