Architect Archive

Thread: Skill Tapes?

Khalua
Fri Oct 24, 2003 5:48 pm
#14

In my experience to date, ya need a +75% ore mining unit/fluidic drilling pump/harvesting mechanism to make Heavy Harvs at a base extraction rate of 11. Impossible to do with 5 experimentation points....


Thx Machine Dragon fer that exact %




Khalua-omg n00b!
Tkeela-Master Architect
J-J
Sat Oct 25, 2003 9:33 am
#15

Excellent, where do you get these tapes from pls?


NPCs drop them but where pls?




philippine | 12pt ris armorsmith | 12 pt weaponsmith | 14 pt artistan
{BioTech Armor} manufacturer of 450+ sets of imp armor & 80+ sets of ris armor
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j-j prum | dark jedi padawan | generally a noob
Darkflinx
Sun Oct 26, 2003 3:43 am
#16

I wouldn't stress out too badly over the skill tapes. If you find one or a friend gives you one then great, but I wouldn't pay for one right now. Currently it appears that when master architects get +100 experimentation in the next patch that skill tapes will be worthless for architects at least due to the way the crafting is handled.


If you find a +experimentation tape for armor or weapons though you're a rich man even if it's a crappy +1 or +2 tape. Tapes with medical or food experimentation also have agood value though not the insane 2+ million per point prices the weapon/armor tapes can fetch.


This coming patch will create a third category of experimenting crafters.


Currently there's the professions where experimentation matters like architect, bio-engineer, armor, weapons, chef where you can make products better with experimentation and since NONE of these professions can max out all desired experimentation areas with the base master points (+55 for architects and +100 for the others) this means skill tapes are in high demand.


There are also currently some professions where experimentation doesn't matter like Droid Engineer and perhaps Tailor (not sure on Tailor).


This coming patch will boost architects to +100 experimentation but unless they change the crafting process this will mean that even non-masters will be able to make optimal harvesters and the masters will have an excess of experimentation points. Thus, while experimentation will technically mean something it will also throw architects back into the situation we were for months where every architect's items look like every other architect's items when experimentation didn't matter for us.





Palomino of Flurry
seller of fine furniture, crafting stations, tools, and harvesters
-1916 -4368 on Tatooine just south west of Bestine
shaderick
Sun Oct 26, 2003 4:36 am
#17

Give me a break, all I hear is whining about how non Masters can do what Masters can do.


I agree becoming Master is important, so give them more points and more deeds, but hell, if a close to master arch works hard to make a harvester as good as master, good job.


I will be master today hopefully, if not tomorrow, and yet I still haven't acquired the power trip disease.





Shaderick----The Architect always looking for work
Send /tell or email if you want me to work for you or manufacture a product!

Areth----The Imp War Medic with a knack for creatures

Member of the VR guild -Talus -Live in Mutopia in the Sout Crimson Flats
chelmsford123
Sun Oct 26, 2003 6:35 am
#18

Rate 11s is not possible with 6 points either btw,i have 6 due to skill tapes and best ive hit is 73%ish with amazing result and 950+ resouces
Starkillr
Sun Oct 26, 2003 10:05 am
#19

That's funny, I have 6 points and I make rate 11 harvesters. Must be your resources /shrug.



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Twilahs
Sun Oct 26, 2003 10:56 am
#20

I'm making 11's with 6 exp points also. I got 77% with amazing result with 992 UT steel.



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HonkinaBabe
Mon Dec 08, 2003 12:26 pm
#21

I have been a master Architect for awhile and just started in the area of Armorsmith working my way up slowily..


Question is where do you get these Skill Tapes? And are they available for other professions like Architect?


Thanks any help would be appreciated.


FYI.. Just started coming to these here forums and learned some stuff, just up in the air about this concept.

JaatoWaals
Mon Dec 08, 2003 12:47 pm
#22

You get them from a variety of places...although most armorsmiths get them by purchasing them from other players. Expect to pay a steep price, though- somewhere in the neighborhood of 1 million cr per +1 of experimentation, a bit less for assembly tapes. When buying them, make sure they don't have bonuses to multiple skills- only one of them will actually imbue and it may not be the one you just paid five million credits for...


They're drops, like a variety of skill-boosting items. You can get them off of Tuskans or other powerful NPC mobs, from chests in caves and temples, and other places.




Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
GonerKettemoor
Mon Dec 08, 2003 4:55 pm
#23

Yeah. Careful with the multiple bonuses on one tape. I bought a +10 armor experimentation tape, +8 pistol speed tape for 15.5 million. I lucked out and got the armor bonus, but the pistol bonus is gone.



Goner: Novice Hologrinder
[CH, TKA, Brawler, Marksman, Holo 1 Commando, Scout, Holo 2 Bounty Hunter, Holo 3 Droid Engineer (Holo 4 silent), Architect, Artisan, Armorsmith, Weaponsmith, Image Designer, Entertainer, Musician, Carbineer, Ranger, Medic, Doctor, Combat Medic, Chef, Tailor, Squad Leader, Fencer, Swordsman]

Owah: Retired Master Armorsmith, Master Doctor

Kong Technologies: -4916, 3216 Theed, Naboo
HonkinaBabe
Tue Dec 09, 2003 10:06 pm
#24

Hey thanks guys for the information always nice to learn something new.... I appreciate your responses to this area.


Thinking backI have found some before but did not know there importance and thinking there just junk, have given them away to friends I have met.


Oh well you win some and lose some..


Be well guys!

DuelingMaster
Mon Jan 12, 2004 6:45 pm
#25

Im just curious how many high end skill tapes you all actually acquire?
Detchi
Mon Jan 12, 2004 6:49 pm
#26

I acquire @40 - 50 a day. 90% of them are crappy +1 or +2 attachments, yet usually once or twice a day I'll hit something sweet, like pistol accuracy +8, or Carbine Speed +5.

As long as you don't stack the same attachments on the same article of clothing they do stack well. (Drop a +3 Carbine Speed and +4 Carbine Speed ST on a Shirt and all you end up with is +4 Carbine Speed. Drop the +4 Carbine Speed on your Leather Gloves and you'll see an overall +7 Carbine Speed bonus.)



Millenix
Detchi Osvos
________________
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