Architect Archive

Thread: 3P0 said harvestor change mistake, why are people experimenting....

Zul
Thu Oct 09, 2003 2:57 pm
#14

He did include a resolution date it is oct 11th. Looks like experimentation is here to stay, the bug was that it nerfed the old harvs unintentionally.



http://forums.station.sony.com/swg/board/message?board.id=Announcements&message.id=139#M139

crobsahm
Thu Oct 09, 2003 3:38 pm
#15

I think you guys are wrong. The post from ArchAngle, which has 3P0's statement clearly says that the changes should not have gone live period. As such I fear they may revert these changes
StPhil
Thu Oct 09, 2003 4:47 pm
#16

I'm fine if they take the whole thing back. I do not relish trying to gather 30k of top quality resources and risk failure on it. This would be fine for folks with many accounts and a hundred lots, but not so fun for everyone else.



-Phal




-Phal (Froggie Power!)
Fosterkenobi
Thu Oct 09, 2003 4:53 pm
#17

im confused guys??


lol


is it staying or is it going


Im a tad peeved as I made 15 heavies last night and left them in my inventory and because i used c rap stuff on them, and didnt bother experimenting (because it used to have no effect)on them it looks quite possible now that there going to be compltely worthless as a well experimeted med harvester cou;d do just as much but with a lower storage capacity


or am i reading this wrong


all that if it does go that better resources you use then the better harvs u make, people like myself who dont have the backing of a pa might as well go back to fishing as we can now no where compete with the big fish


maybe thats how it was intended to be


and with the power it is total screwed up im pretty sure 10k power lasted more than 2 days in a heavy harv before




Fozboz Zero - PvE - Loot Wh0re Extraordinaire
Ground Zero - BH / Pikeman - Not just a job, it's Entertaining
Sweepy - Entertaining Buff Bot
Dark Jedi Knight

Macro_Buster
Thu Oct 09, 2003 7:21 pm
#18

Sigh I destroyed all my personal harvesters 15+.

NinjasLovePirates
Thu Oct 09, 2003 7:56 pm
#19






Fosterkenobi wrote:

and with the power it is total screwed up im pretty sure 10k power lasted more than 2 days in a heavy harv before






I think the power consumption rates went up. My mediums display a rate of 100units/hr (realtime hours).


So, what's up with these changes? Let me ask some questions and see what's concretely answered and not.


What can experimentation affect now?
Is an unexperimentedharvester that is made now the same as they have been?
If I made a max quality harvester now, how would it compare with the old harvesters and in what respects?
What specifically wasn't suppose to hit Live?Didn't they lower harvest rates in TC, butdidn't for Live?
What 'mistakes' were made on the Devs part, and what is suppose to be in place?


If anyone knows that answers to some or any of these, I would greatly appreciate any replies.


Thanks in advance,




Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
~Han Solo proving that Smugglers are the masters of talking their way out of a problem.


Page 2 of 2