Architect Archive

Thread: Resource Shifts

Exodite
Mon Aug 18, 2003 5:18 am
#14

I started keeping a database on all the types of bone, hide, and meat that I found so that I could get the crafters in my PA the best possible resources when they need them. I also kept track of the specific resource types that each creature produced. And I noticed something very strange: they seem to be shifting!


My PA is based on Corellia and I do most of my hunting there. For the last two weeks, most of the animals with leathery hides have produced "Sihe". Today I go to double check and the same animals are producing "Reucau". The meat types have also changed, but the bone seems to be the same. I guess this explains why I have six different kinds of Corellian Scaley Hide in storage, but can only seem to find one of them in the wild.


Has anyone else noticed this?


Anyone have any idea how often they shift?


Another thread a long time ago said something about the hide types possibly being linked to hunting level. Any truth to this, or is it just a shift like they do for the artisan harvesters?



Thanks!


Exodite




-= Exodite Wanderer =-
Apparat
Mon Aug 18, 2003 7:57 am
#15

heh...


I already have it completed for wooley, leathery, scaley and both bone types for all the planets...i've only recorded overall quality, shock and mall. though as these were the only attributes i'm concerned with...



yes, it shifts each time...which ok, I can understand maybe a hide switch "summer/winter coat"



but, bone change? hey, they just instantly mutate!!! heh ;-)



eiwavo

Eugee
Wed Aug 20, 2003 3:49 pm
#16

I'm starting to get into resource gathering as I climb up the Architect tree, and I'm curious to know just how resource shifts work.

Now I've heard it's supposed to be 10 days between shifts, but it can happen early or late, or not at all on some servers, etc.

1. Is there typically a set time period resources stay between shifts?

2. Do all resources shift at once?
2a. If not, then is it by type (mineral, chemical, gas, flora, water, solar, wind) or more specific (like... all Aluminum) or exact (all Duralumin Aluminum)?

Thanks for the help!



Jaysen Haebdun
Master Doctor | Master Gunfighter
FutureWookiee
Wed Aug 20, 2003 4:04 pm
#17

I've noticed that not all resources shift at the same time. I'm not sure if all of one type (steel, copper, etc) shift at once or not. I know not all ore shifts at once, but that's the only thing I can be sure about regarding that.



Kewbanec
Rifleman & Swordsman
Wookiee of some renown on the Kauri server.
speardancer
Wed Aug 20, 2003 4:13 pm
#18

it's supposed to be 5-8 days, and resouces do not shift with any sort of synconization. You could have 3 types of aluminum one day, then 2 the next, with only 1 of them being the same as the day before...

so it pays to pay attention to the resources that are out there, that you're NOT harvesting, so that when a shift occurs, you accualy put your harvester on a new resource, instead of one that may only have 1-2 days left..



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
Tsyhanka
Wed Aug 27, 2003 8:32 pm
#19

Sorry gang, I don't know where to post this...thought I'd check with people who know about resources! What I'm trying to figure out is this: is there any point moving to a different planet within your galaxy for resources? Are they truly random, and therefore doesn't matter where you live and mine? Just trying to figure out if it's worth resettling elsewhere...please help!

Gorgeth
Fri Aug 29, 2003 12:30 am
#20

yes theres a couple of variations..




First there are "generic" materials. these are pretty much on all the starting/capitol planets (naboo/tat/corellia) these come in 2 types.. 1) is fairly static like power and usually sticks around for a week or longer and can go up to 99% concentrations even right near a town but the stats are rarely "superb"


2) rotates more frequently (think 2-3 days) these frequently can have higher max stats (say 700 across the board with 1 900+ stat)



then there are the secondary planets (rori, talus) these frequently have better resource that rotate slightly faster and are harder to get to..



lastly you have the "dificult planets" endor, dathomir, yavvin, dantooine, these resources are the best (potentially not always) but they rotate VERY quickly (some last just 1 day) and are as a rule VERY hard to get to without a group or at least a couple fighters to help you plant and pull items from your harvesters..



DiracSnooze
Sat Sep 06, 2003 5:07 pm
#21

Am I the only one that sees little or no point in having such frequent resource shifts? Dothey simulate the weekly catostrophic changes in planetary chemistry so common in the SW galaxy? Or are they just intended to be annoying? It seems to me they only serve to punish those of us who want to play less often than every day!


Last weekend on Radiant, the resources slowly changed (a few at a time) 3 or 4 days in a row! What is that? I get an extractor down after the shift starts and a couple of hours later the resource I am extractor disapears too! A day or two later, I find25 units in my machine(and spendt 3000cr to getthem)!


Is the point of regular resource shifts toensurethatthe only people who can play SWG efficiently will be those thatcan playevery day anddont have real lives or real responsibilities?


I have a real life.... but I'd like to play SWG too.




Dirac Snooze -- Master Architect Naboo Radiant
Naboo Institute of Science and Exploration -- nise.webhop.net
Cyberthugg
Sat Sep 06, 2003 6:19 pm
#22

the resource shifts are simply there to remove money from the economy ..... apparently thats easier the creating an actual market with with repeat business


Stockbridge100
Sat Sep 06, 2003 6:31 pm
#23

Resource shift may be annoying in one sence, but they also provide variety. Since not all types of resources exist in a galaxy at the same time, shifts every week or so allows for needed types to come in. Also since some resources that do exist are not of preferred quality, it is nice to get better species of the resource in. Shifts should be every 5-8 days, but like so many things in this game, this may be bugged on some servers. Opposite of your experience on Radiant, Shadowfire didn't have a resource shift in about a month. Neither of these extremes are good.


I'm a resource gatherer on bloodfin and combat-orientated on shadowfire. I access my character on Bloodfin once a day if i can, but it's more like every other day to see if resources have changed. If they haven't, i check to see how my customers are doing - their needs, whatever and then get off. If they do, I spend a few hours running around the galaxy seeing what's available, set down where i need to and pay maintence for 3-5 days then i don't have worry about things. Mining is only a problem when the shift schedule isn't working as it should.

Cyberthugg
Sat Sep 06, 2003 6:45 pm
#24

also don't feel bad on corbantis the resources seem to have shifted some each day since monday.
Cyberthugg
Sat Sep 06, 2003 6:48 pm
#25

stock they only provide variety because of the system the devs choose to use in an artificial attempt to create rarity.
Dzmiyin
Sat Sep 06, 2003 6:56 pm
#26

The reason that resources shift is that, otherwise, the first people to the 95% spot will drop their harvesters there, and everyone else will have to make do with what they can get nearby. As time went on, new people would be able to get fewer and fewer resources, because the spots would already be taken.

Since resources shift, nobody can just plop down a harvester and own a spot forever. Every time a new resource spot is created, the have-nots have a chance to become haves. This is one of the best ideas the devs had when creating this game.

The actual frequency with which the shifts should occur is, of course, a good topic for discussion.
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