Architect Archive

Thread: Factory prices???

uranium_death
Thu Apr 15, 2004 4:03 am
#14

Ristohonk Bobbufinglestein on Naritus charges 25k per factory.

His vendor is in Springfield on Tatooine.



Ristohonk Bobbufinglestein
Professional Idiot
Naritus
BoberFett
Thu Apr 15, 2004 1:02 pm
#15

I have mine listed at 70K. They don't sell quickly, but then again I make as much money selling one every day as somebody who sells them for 30K and sells ten every day. My shop isn't the cheapest on Bria, but the harvesters are fairly competitively priced and with around 300 heavy harvs and 100 factories in stock, people can always come to me when they'd rather nottravel to every planet searching for a vendor that isn't empty.
Sabajar
Thu Apr 15, 2004 2:06 pm
#16

As a master weaponsmith who relies on these factories I pay 50k each, no more. I don't hunt for anything cheaper than 50k I know architects are turning a profit at 50k but anything more using the logic prevously posted about my making toooons of money with them is just illogical. I don't support inflation or gouging of prices in any way therefore I do not spend more than 3cpu for minerals or spend too much on power or factories. If I do I'll have to pass the cost along to my customer which I'm not willing to do. While there are plent of people out there super rich there are even more people just starting out that can't afford paying 8k for a scout blaster. So when I buy factories at a reasonable rate i'm not thinking about my profits, I'm thinking of keeping costs low to my customers. I realize though that architects don't have as steady a flow of sales as weaponsmiths but I think some architects look at the economy in the same way.



Regards


BoberFett
Thu Apr 15, 2004 2:22 pm
#17

A weaponsmith has no room to talk about architect pricing. I'm both, and a weaponsmith has far higher profit on a renewable income source than architcets do on a non-renewable one.


You seem to be saying that you don't charge 8000 for a scout blaster, let's say you charge half that at 4000. You also said you don't pay more than 3cpu for resources. That means your resources for a scout blaster run you around 350cr or less, depending on how many are purchased and how many you harvested yourself. So even at half the server average price you're still charging about 12cpu for that scout blaster. If architects did that you'd be paying more like 150K for your factories.


Who's the gouger? Certainly not the architect in this example
Sabajar
Thu Apr 15, 2004 2:26 pm
#18

I charge 2000 for scout blasters, I go for quantity sales over high prices. I tend to make most of my money from custom orders which I get a lot of since my customer base is great.



Regards


Pawlin
Thu Apr 15, 2004 2:29 pm
#19

The other way to look at it is net profit per item sold.


If raw materials cost 3 cpu then we can make 10k profit off a factory by charging 50k.


If raw materials cost 3 cpu then a weaponsmith makes 3k+ by selling a blaster for 4k.


Granted thats a higher profit per item sold for the architect but... How many factories do we architects sell in a day? How many blasters do weaponsmiths sell a day? WE have to setup our pricing model such that we make a decent profit rate on each item and expect lower volume sales. Think of a real estate agent who sells 1 house a month or a car sales man who sells 3 cars a week. They have to have a sizeable profit on each sale to sustain the business.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Sabajar
Thu Apr 15, 2004 2:33 pm
#20

That's a good point pawlin, I never said that above 50k was gouging either, I'm just saying I keep my prices low so I avoid gouging, many weaponsmiths do, way too many. I'd say the cost of a factory being 75k is still within reason. I'm sensitive to keeping prices low because everyone needs weapons, even starters who don't have a great deal of cash, Architects don't face the same problem as people buying from them are generally more advanced in the game to have a need for a factory. I would support architects having a better source of income on a steady rate, the new decay rates on lights is a good start. I'm merely stating the user end of the shopping needs beyond just looking for the cheapest available items.



Regards


BoberFett
Thu Apr 15, 2004 2:49 pm
#21

Sabajabar


I understand and respect your trying to keep the price low. I tried to do the same thing for a while when my architect business was starting out. I sold factories for40K off my vendor. I couldn't keep them in stock. I'd imagine you have the same issue with your weapons. If you're selling master quality scouts for 2K, your vendor must be cleaned out quite regularly.


The problem with keeping things cheap is that the people don't stay poor for long. A brand new character who has trouble affording a decent DL44 can within a couple of days amass tens of thousands of credits. At that point, the weapon you sell them for a 2K credits can make them hundreds of thousands of credits in missions. They're benefiting from your work exponentially more than you are, from a profit standpoint. Even more if they happen to loot something good which they then use to extort money out of the crafters.


If your business is self sustaining and you have fun building weapons, then that's all that counts. This is a game afterall. I just think there's plenty of room for all pricing models.


I have a saying: The beauty of the free market is that everything sold is worth exactly what was paid for it.
Pawlin
Thu Apr 15, 2004 3:04 pm
#22






Sabajar wrote:

...I never said that above 50k was gouging either, I'm just saying I keep my prices low so I avoid gouging, many weaponsmiths do, way too many.

...





Ok, gotcha.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Curxcha
Thu Apr 15, 2004 5:13 pm
#23






Nariko wrote:

Silicon, do you sell small houses for 100k? don't those take 10 wall modules? 30k sounds kind of cheap for a structure factory, or am i wrong?


-Norse







It takes 10 structure modules to make one wallOR one small house LOL.


and yeah, 30k is cheap





_______________________________________________________________________________________
- Curx Curxed; Imperial Colonel, Master TK, Master Swordsman and Master Brawler (Ex MC and MCH).
- Cur Curxed; Master Artisan, Master Merchant and Master Architect.
- Curxed Industries; Housing, Harvestors and Factories
- Curxed Mining Corp.
Curxcha
Thu Apr 15, 2004 5:14 pm
#24






iamsiege7817 wrote:

First off it takes 10 wallsections to make ONE wall





No, it takes 10 structure modules to build a wall. Walls to build walls seems kinda... wierd maybe?



_______________________________________________________________________________________
- Curx Curxed; Imperial Colonel, Master TK, Master Swordsman and Master Brawler (Ex MC and MCH).
- Cur Curxed; Master Artisan, Master Merchant and Master Architect.
- Curxed Industries; Housing, Harvestors and Factories
- Curxed Mining Corp.
Veers_Intrepid
Fri Apr 16, 2004 3:26 am
#25

inrteresting LOL



a weaponsmith saying somehting about 3cpu for a finished product which holds for ages?


guess i dont need to comment this more rofl






Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
Naufragus
Fri Apr 16, 2004 8:04 am
#26






FreaDra wrote:

Hehe, nice tray Naufragus, but that logic doesnt hold. You dont necessarily price things according to how much the user will make. Imagine how much hammers would cost carpenters? Or pens famous authors?


Its supply and demand whichdetermine value.


frea






what i meant was that we really cant price things based on CPU....i mean we can use the cpu to figure our minium prices....but just the resources used is not a good way to determine value...


my dad was a developer --- maybe that why i am playing architect? ---- if it cost him 20K for materials and labor, he would sell the house for 30K....the finished house has more value than the raw materials...


a fusion generator will create millions for its owner....same with factories and harvestors....i just look at how much the person will make off the thing if the use it for a week....with the pricing people are using now, most of the structures pay for themselves in 2 days...


the problem with our pricing is that people charged WAAAAAAAAAYYYYYYYY to little early in the game and ruined the market....


A small house should actually cost about 25K.....it is ridiculas to sell them for 9-10K...I MEAN PEOPLE PAY THAT FOR A BUFF THAT LASTS 2 HOURS.....i guess i am the odd one...i think city halls and guild halls should be priced around a million


With factories some the buttheads on my server sell them for 30K....desperate archtiects are selling heavies for 90K now..it just gets worse and worse...


i think the fisrt couple of months with the grinders flooding the markets with items they where selling below cost forever ruined our profession



If you want to know a little secret ---- i dont build factories anymore....i just buy them off the bazaar for 6K and then just resell ...


Same goes for paintings....its easier to just buy them for 4K off the bazaar and then resell them....


there is no hope for our profession long term because of the way some archtiects price things too low...it hurts all of us

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