Architect Archive
Thread: Factory prices???
As a master weaponsmith who relies on these factories I pay 50k each, no more. I don't hunt for anything cheaper than 50k I know architects are turning a profit at 50k but anything more using the logic prevously posted about my making toooons of money with them is just illogical. I don't support inflation or gouging of prices in any way therefore I do not spend more than 3cpu for minerals or spend too much on power or factories. If I do I'll have to pass the cost along to my customer which I'm not willing to do. While there are plent of people out there super rich there are even more people just starting out that can't afford paying 8k for a scout blaster. So when I buy factories at a reasonable rate i'm not thinking about my profits, I'm thinking of keeping costs low to my customers. I realize though that architects don't have as steady a flow of sales as weaponsmiths but I think some architects look at the economy in the same way.
Regards
I charge 2000 for scout blasters, I go for quantity sales over high prices. I tend to make most of my money from custom orders which I get a lot of since my customer base is great.
Regards
The other way to look at it is net profit per item sold.
If raw materials cost 3 cpu then we can make 10k profit off a factory by charging 50k.
If raw materials cost 3 cpu then a weaponsmith makes 3k+ by selling a blaster for 4k.
Granted thats a higher profit per item sold for the architect but... How many factories do we architects sell in a day? How many blasters do weaponsmiths sell a day? WE have to setup our pricing model such that we make a decent profit rate on each item and expect lower volume sales. Think of a real estate agent who sells 1 house a month or a car sales man who sells 3 cars a week. They have to have a sizeable profit on each sale to sustain the business.
That's a good point pawlin, I never said that above 50k was gouging either, I'm just saying I keep my prices low so I avoid gouging, many weaponsmiths do, way too many. I'd say the cost of a factory being 75k is still within reason. I'm sensitive to keeping prices low because everyone needs weapons, even starters who don't have a great deal of cash, Architects don't face the same problem as people buying from them are generally more advanced in the game to have a need for a factory. I would support architects having a better source of income on a steady rate, the new decay rates on lights is a good start. I'm merely stating the user end of the shopping needs beyond just looking for the cheapest available items.
Regards
Sabajar wrote:
...I never said that above 50k was gouging either, I'm just saying I keep my prices low so I avoid gouging, many weaponsmiths do, way too many.
...
Nariko wrote:
Silicon, do you sell small houses for 100k? don't those take 10 wall modules? 30k sounds kind of cheap for a structure factory, or am i wrong?
-Norse
It takes 10 structure modules to make one wallOR one small house LOL.
and yeah, 30k is cheap
iamsiege7817 wrote:
First off it takes 10 wallsections to make ONE wall
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inrteresting LOL
a weaponsmith saying somehting about 3cpu for a finished product which holds for ages?
guess i dont need to comment this more rofl
FreaDra wrote:
Hehe, nice tray Naufragus, but that logic doesnt hold. You dont necessarily price things according to how much the user will make. Imagine how much hammers would cost carpenters? Or pens famous authors?
Its supply and demand whichdetermine value.
frea