Architect Archive

Thread: That's an awfull lot of ore..

BoberFett
Thu May 13, 2004 2:09 pm
#14


I seem to remember seeing medium houses within about two days of launch, and a couple days later there were people running through Theed and Bestine selling small houses for 8K.


Vive la grind!

Message Edited by BoberFett on 05-13-2004 04:09 PM

Pawlin
Thu May 13, 2004 3:43 pm
#15

For architect products you could make them with any material and there was no difference in quality. So the only thing to compete on was really price and availability.


If you can compete on quality then it is pretty unlikely that someone will make the best in the galaxy of an item and then sell it for dirt cheap.


With Weaponsmiths they could always strive for a "better" gun and that extra 10 points of max damage could fetch double the price for the gun.


Crafting stations are one item that architects make that does have a quality scale. Architects can compete with quality for this item. THe best rating stations have always fetched a premium. (how much station quality matters is a different argument)




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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KRONOS1974
Thu May 13, 2004 6:42 pm
#16

I planned my grind as architect when i just started out as a novice artisan. I bought up as much ore as i could get and gems. And when i was ready to grind i had everything i need.



And if you think 600k-800k is a lot of ore- wait till you try to keep a vendor stocked



I just made 50 of every harvester and 15 of each house ( small,mediums) and ill tell you what- 600k ore is nothin lol.



Good luck to you.





Ono'mas - Elder Architect, Droid Engineer, Artisan, Weaponsmith, Armorsmith, and Shipwright.
Onopanek Elder Jedi, Bounty Hunter, Smuggler, and many more.

Vendors located in Hadrian's Market, Tat
Drop off on my -Sith Lord- vendor.
Mayor of Hadrian's Market
Cigaran
Thu May 13, 2004 7:40 pm
#17

/tips hat


I was going to try the 50 harvester idea 'til I did the math. You had a ton of factory time there my friend! How long did that take you, 1 month?





Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
KRONOS1974
Thu May 13, 2004 9:16 pm
#18

Awhile to save up the ore hehe, and about 1 week to run the structure mods/walls on 5 factories, and had a friend set up a 6th one for me and i ran off all the components needed while walls were being made. And then about2 days for final assembly. I had hoped not to have to build anything for awhile but im already sold out of heavy minerals and chems . So i am making 1k walls now to restock.



Architect is the MOST underrated profession- and most time consuming. I feel we do not get enough credit considering everything basicaly revolves around us.


Anyone getting into this profession- it isnt easy or fast. Take your time, prepare, and think ahead.


And best of luck to you..



and i tip my hat to all of you "real" architects that actually put effort and time into this profession.





Ono'mas - Elder Architect, Droid Engineer, Artisan, Weaponsmith, Armorsmith, and Shipwright.
Onopanek Elder Jedi, Bounty Hunter, Smuggler, and many more.

Vendors located in Hadrian's Market, Tat
Drop off on my -Sith Lord- vendor.
Mayor of Hadrian's Market
Sevardos
Fri May 14, 2004 12:31 am
#19

Well, the architect community as a whole - similar to the Artisans with vehicles - continually keep shooting ourselves in the foot. There is always one maddening yahoo who will price products ridiculously and than a great many follow that price "to compete".


Example: I was reading the Bria trade forums and there was an offer of 80K per heavy (50+ purchase). I realize this a large volume order but the discount would have been too steep for me. Mind you, this same person commented how the 100K previous bid was way too high ... sheesh.


That being said, everyone plays the game the way they want - it's your $$$ to SOE every month.


Personally, I plan on bucking this maddening trend - even it means being a lonely architect /artisan - I will be pricing myproducts on what I feel is a fair price and what the market can handle. The hell with this'where the market is at' ... we're the ones creating that damn market and we are determined to keep eating our young. An architect should be able to make a living without having 30 server-trade lots to mine resources.


Has it always been this way? I've only been playing for 2-3 months so don't have a perspective on why the Economy seems so upside down. I sure as hell wish I could buy a house in RL for the cost of buying an Armani suit with shoes, shirt and tie!




Sevardos

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Bandola
Fri May 14, 2004 12:37 am
#20

I'm with you on that one Sev, I price at 150k per hvy, same for fusions, hvy gas go for 175k (all that hq steel!), hvy moisture 125k. I am too low for you?




__________________________________________________________
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-RETIRED-
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BoberFett
Fri May 14, 2004 12:57 am
#21

Sevardos


I don't discount for large orders. There are no economies of scale in this game. The cost to create 50 harvesters is usually exactly 50 times as much as it is to create one. And there's usually even an inverse cost scale due to storage issues. Making 50 mineral harvesters is an immense task due to the fact that the @#$%ingOMUs don't crateand you have to babysit your factory.


I haven't had to discount, things sell just fine at my prices (which are about average). I've probably sold more factories at 70K than the yahoo selling them in town for 30K. I've made 50M as an architect (not including crafting stations), and I'll make another 50M before I give up architect for ship builder.
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