Architect Archive

Thread: Architectual Item Pricing

Stownhart
Wed Jan 26, 2005 1:08 am
#14

I'm sorry, you lost me with your 3 sentences there.
Pawlin
Wed Jan 26, 2005 1:17 am
#15






Stownhart wrote:

I'm sorry, you lost me with your 3 sentences there.







Ok, so I think your main point is that "architects should charge less". Is that right?



If that is your point then I'd ask: why?


Why should we charge less? Is it cause you think that we'll make more profit in the long run? Or is it cause you think that higher prices are unfair to the consumers?



Or am I missing your point altogether?





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Stownhart
Wed Jan 26, 2005 1:46 am
#16

No cross server anything. This is a community game. I work deals with other players for there building lots that they would never use anyway. Mostly with all combat class characters. My stadard deal is that I give them 8 harvester to set and they set me with admin status. I keep up all maintainance on all 8 harvesters, I collect from four of them, they from the other four. They get free resources which they can sell, and I get more building lots available to me. See I deal more with the people playing the game than the game mechanics. This is because while this is a game which is not reality, the people playing the game ARE reality.


And yes, fairness to the customer is my main point here.


Believe it or not, how much money you make is not the sole purpose for working. I know this may seem an alien concept these days, but there is still a little thing called "Pride in your work".
mistys
Wed Jan 26, 2005 8:12 am
#17

I currently charge arounc 6cpu for mineables, 10cpu for hide, adjusted to the nearest 250cr, 750cr minimum, and some items (those that rely on experimentation, such as candles/lights/etc) I do charge more than this.


I set my prices so they are bearable to myself and to my customers.


To myself first:

I don't want to run 100, 50, 30, or really, even more than 3 harvesters, and I prefer those to be static. Making sure they're all powered, on good %s, etc. is more like work than fun to me. So, for my gamestyle, I prefer to purchase the resources, and I'll never find them lower than 2cpu. This lets me get to the part I consider fun, the making of the chairs, tables, couches etc. and running the shop. I have no hunting skills at all, and have no way to get hide myself, I have to purchase it, or rely on my guild to give me theirs. Of course, in return I give what I can to the guild, and to individuals who help.


Second, I make sure to always keep a hefty supply of everything available to my customers. Nothing's worse than an empty vendor, so I like to make sure I have a stock of at least 1000 items (heavy on chairs, candles, lights, etc; things people buy multiples of) on the vendors at all times. This ensures that each customer will always find what they're looking for in the way of furniture in one stop.


To my customers:

They are paying for the conveniance of one-stop furniture shoping, rather than having to go around to different places and buy a couch here, 2 chairs there, another in the 3rd place, etc. Sure, they could bargin hunt and find prices lower than mine, they are welcome to, in fact. By the time they've spent the 2 or 3 hours searching for all the bits they want, or arranging with an archi to craft what they want, another person has already purchased their entire house set from me and began setting it up, which if you ask people, is usually the most fun


So, I have my prices set to mid-high. They get the conveniance of one-stop shopping at a fair price, a location about 1km from Theed Starport, and someone they can always call on if they want custom work done. I get to have fun crafting, rather than spending my time chasing down resources, worrying if a customer will come and not find what they're looking for and never come back, and a decent profit.


If you really look at the prices, too, they're not 'game breaking' for the average player.

Wooden Cafe Table 1250cr

Candles 1000cr

White Chair 3500cr


That makes it about 20k for a rather nice dining room set, which is, at most, an hour of mission running for the average player. A fair trade for the time I put into my profession, my shop, my crafting, my vendors, and the resources.


So, an hour of someone gathering xp and blasting baddies gives them a nice place to show off to friends, and a place they can call home. Not "necessary" to play the game, but fun!


--Mystie




--Mystie

Co-propriator of Sinful Pleasures
Where your every decadence is our desire.
Furniture, Clothing, Droids, Powerups, and Tools
Visit us just outside Theed, Naboo at -5579 3371 - Europe-Chimaera Server


Braydin
Wed Jan 26, 2005 9:17 am
#18

I had a real nice post for this and lithium ate it. Basically I did all the math, for resource cost and usage, factory cost and everything. It came out that BEST case scenerio, assumin NO waste, it costs him (based on his lot renting scheme) .671 credits per unit* to produce a full run of heavy mineral miners, or roughly 18k credits each. and that didnt account for his time and effort, structura costs for storage, maintencance on vendors ect.


* Assuming


  1. he ALWAYS runs at 80% efficiency on his miners

  2. Never fails experimentation

  3. Provides all his own power

  4. Always mines all ingredients

  5. Zero Downtime on factories and harvesters.

Total Profit 7k per Miner, not accounting for time spent






Braybacca/Brayden
Bounty Hunter/Master Architect
Destiny Industries. Sunrunner Tattoine -1803 -6388
Click here for my Price List
Leader of Ring of Destiny NOW RECRUITING!

Pawlin
Wed Jan 26, 2005 11:11 am
#19

Odd... my post in this thread saying that name calling isn't necessary was deleted along with the posts that included name calling.


So I guess that while name calling is not allowed, pointing out that name calling isn't necessary is also not allowed????


That will teach me to try and be diplomatic. SOE will have none of that!!!




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Braydin
Wed Jan 26, 2005 11:42 am
#20

Thats what happened to my post, I got a message when i submitted it that the post had been deleted. That was alot of work too.



Braybacca/Brayden
Bounty Hunter/Master Architect
Destiny Industries. Sunrunner Tattoine -1803 -6388
Click here for my Price List
Leader of Ring of Destiny NOW RECRUITING!

Stownhart
Wed Jan 26, 2005 2:45 pm
#21

Just wanted to respond to my tread to first let all know that I am not one to start a thread and forget it. And second to now say that I appreciate some of the more respectable resposes now here.


Ok, Yes I have been "ripped off" a time or two on my harvesters deal. But concidering that I have run this deal with 50+ people over the months, one or two sour deals is a pretty good average. And then balance that with about a dozen players or so that have stopped playing their character I ran the deal with (for unknown reasons), leaving me with the full 8 harvesters they set, I am actually coming out ahead of my predetermined resource income.


The tending of my harvesters has always worked out perfect, not detracting from the fun of the game. How it has worked is I make what many people on Corbantis has gotten to know as BlackStarr's morning run...lol. When I wake up in the morning to get ready for work, I turn the game on and make a run to all my harvesters. Being that I am just waking up anyway, I wouldn't gain much fun time at that moment anyway. The harvester run has become such a routine that I could probably do it while still sleeping. But it does keep myself occupied while I wait for my coffee to kick in. So in the end it has worked out that I get all my own resources at a much lower cost than 2CPU, and it never takes away from my "fun time" of the game.


I too had a message deleted by the moderator. For what I can not fathom. Probably a technicality on wording.


Dvnce
Wed Jan 26, 2005 3:28 pm
#22

ok.. Hehe.. 30 years old. Business Consultant. Father ownes a Construction Company.


so. If your boss the owner gets this lumber and has two choices.. Sell the lumber or build a house and sell it. Is he going to build the house and sell it for less than what he could sell the basic resources?? I really do not see that happening so I really dont think that what market value of the resources can be simply discarded.


I personally dont care what people price their items for. there are quite a few people that price significantly less than I do on my server. If they are enjoying the game then more power to them. I dont knock them I expect to not be knocked back.


I take a few things into consideration...


I do factor in the amount and type of resources I had to use. I also factor in Rate of Return for the customer. Right now at current market values even with my High Prices you can buy my harvesters set them up on a 65% vein of Grind quality Resources fill with maint and power and make profit in less than 4 days. That is 4 days and they will never have to buy my product again. Looking at that I am still under pricing by ALOT..


lol.. Mood also impacts my pricing when it comes time to load the vendors heheh.. but I never personally do a cpu pricing..


So bottom line.. Price how you want to price.. If you are low dont feel bad when people come and buy you out and resell. If you are too high dont feel bad that you dont sell as many units....




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Arialias
Wed Jan 26, 2005 4:16 pm
#23

Well not sure If I should post here or not but I was a Master Architect for a time. So I will when setting prices you also have to look at the entire economy of your server. What sells for one price on a server may be priced dramitically to low for another server.


Say you run two accts but your crafter is your main money making acct. And you notice a bright shiney new AA on the trade forumsl. And it sneds up going for 12 mil. Now in your pricing scheme you would never able to afford such an item. But they do sell for that on a daily basis. Tim invested is also some that needs to be looked into. From start to finish how long would it take to build one BER 13 Miniral harvester. Maybe you could have the entier process dons in 12 hr. And then you turn around and sell that item for 25k as you have listed. Well a combat profession can garner that amount of money in under 30 min doing missions. And after he makes that purchase from you he will never ever need to make that same purchase again. And with the recent changes that person is even more assured that even if he does miss a house payment He will not lose the structure.


This was the main reason that I left the Architect business and why I also left the Shipwright professions. On my server you can pu8rchase master lvl chassis for under 200k. That is little more than 1 cpu to craft it. And they all have to made by hand..


Price as you will but dont cut yourself short . You will be the only one hurting in the longrun.



DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




Daggs_BEG
Wed Jan 26, 2005 9:38 pm
#24


ok I'm going to agree with yourthird paragraph but not your second. (BTW I am 33, College Educated)


2ndparagraph. I have 3 accts, thats 30 lots.. 1 workshop, 2 storage houses, 4 factories and 1 Med house for my main (because she deserves to have a nice place). That leaves me with 20 harvestors. I only harvest my metals (and you know how quickly architects go through ore), everything else I buy and I refuse to pay more than 3 cup for. I am in a guild of over 80 people and we all use all of our lots, I doubt if I could get more than 5 or 6 harvestors even if I asked nicely (and I'm one of the well-loved members) so I don't have the luxury of pulling up all the resources I want/need on my own. Its great that you can, but that's not a luxury that many of us have, and therefore we MUST base our prices somewhat on CPU... also I HATE making walls.. I detest it. It isnt fun and it takes away from my'fun' time. I have found a supplier who gladly sells me walls for 7k per wall. So just selling medium houses for less than 35k would be a loss for me.


3rd paragraph. "skill level needed to make the item should be the predominent influence" EXACTLY! Architect may be fairly easy to grind, but the only Architects who remain MASTER Architects are the ones who take pride in the profession and want to BE an Architect. I work diligently maintaining my harvestors and factories, I take pride in the products I make and sell. I take pride in knowing that my customers walk away satisfied and come back to me again and again for their Architectural needs. I SHOULD be paid for my abilities, I SHOULD be paid for my time, and expense, and I SHOULD be paid well.

Noone can deny that we all live in an inflated economy. Our materials may be inexpensive, but why should we willingly lower ourselves to be the poorest Profession in the game? My customers have money, and lots of it. Why shouldn't I be recognized as a productive class in this game by sharing in the wealth?


I have been hounded many times by my fellow Architects because I charge considerably less than most others (My factories are only 40k, my small houses only 10k). I determine what is a fair price by

1. What goes into the item.

2. My time

3. The lvl required to construct that item.

4. The demand for that item.


If everyone who wants to buy a 13BER Chemical Harvestor from me is willing to pay 120k for it and all the other architects are charging 150-170k for the same harvestor, why shoudln't I charge 120k?


I just passed 12 million. I have been a Master Architect for almost a year, and an interior designer for a number of months now. Considering the current economy, I believe I am well worth that.


Architects arent going to change the economy by lowering our prices. Lowering our prices only lowers our ability to purchace things from other players (ie looted skill attachments), It only lowers our status as a class and as productive players (ie I can get any architectural thing I want without concern over what I'll have to pay for it).


Plain and simple, you are grossly undercutting your fellow players, and you are grossly undercutting our Profession.





- Marana/Boden/Trintje -

Imperial Interiors Incorporated

-Stormtroopers of Death-


KRONOS1974
Fri Jan 28, 2005 2:17 am
#25

we craft just as hard as any other profession, why should we settle for table scraps? We use more resources than any other profession minus SW. 100-150k for a heavy harvester is pocket change. Any idiot can turn that one time investment into millions easy in this game.


Example:

New player walks into my store, wants to buy 10 heavy minerals. I tell him those will cost him 120k eash. He cries about it but since im the only architect stocked he buys 10.


Costing him 1.2million credits.


Customer finds a nice spawn of steel, copper, whatever of 998 COND 995 OQ and he has a 80% spot.


.80*13=10.4

10.4*60*24*10harvesters= 149,760 units of resources a day.

Spawns lasts 6 days.

150k*6=900,000 units of resources.


He takes that 900,000 units and sells for 4cpu =3.6million credits.


3,600,000 total profit

1,200,000 cost of harvesters

0,200,000 cost of maint and energy


2.2 million profit that week alone.


-------------------------------------------------------------------------------------------------------------------------


And why should we sell our items cheaper again?

They are making more than us, and you want to sell cheaper?


Unless i got my math wrong ( which i hope i didnt) thats a good profit. Even if we sold at 150k perheavy that customer still walks away with a huge profit. And after 1 week everything he mines is all profit minus maint and energy. Hell selling at 200k per heavy they will still break even and make a huge profit the 2nd week.


Homes- dont decay, cant be destroyed- what is something that cant be destroyed worth to you?


I mean you are trying to puta price on our items and resources used- try putting a price on the value of our items for a change!!!!!





Ono'mas - Elder Architect, Droid Engineer, Artisan, Weaponsmith, Armorsmith, and Shipwright.
Onopanek Elder Jedi, Bounty Hunter, Smuggler, and many more.

Vendors located in Hadrian's Market, Tat
Drop off on my -Sith Lord- vendor.
Mayor of Hadrian's Market
Stownhart
Fri Jan 28, 2005 4:54 pm
#26

OK, let's do some more math;

A master doctor buffs some one for around 2400/6stats for 3 hours. From what I have seen most Docs charge btween 10K and 20K...so lets say 15K average. That buffed (most likely TKM) character then goes out on missions that net him 10K to 25K per...again avarage of 17.5K. Including Soloing these, travel time, terminal access time, and if he/she has no medic abilities a bit of Med Center time, I have seen TKM's that wing these mission about once per 5 minutes. Now over 3 hours...12 missions per hour...total 36 missions at 17.5K income, that is 630,000 income...minus buff - 615K profit in ONLY 3 hours!So by your math standards then a Doc should be charging roughly232,500 per buff. I will remember that next time I am playing a Doc and you need a buff.
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