Architect Archive
Thread: A Miners Message: Sent To Thunderheart
Message Edited by ThothTheWise on 06-13-2004 12:14 AM
Message Edited by Taco_Panocea on 06-13-2004 12:45 AM
Taco_Panocea wrote:
Thought the reason was quite obvious and mentioned in this thread before. The majority of large resource dealers or suppliers abuse the ability to make 5 other characters on other servers to gain lots on one server for a total of 60.Miners who abuse that abilitytoplay on different serversinorder togain lots have an unfair advantage over minerswho dont abuse it 6:1.
If this enough?
This arguement is invalid because the people who do lot trades are using them for static harvesters, which will be ineffecient for pulling up quality resources. They're great for getting grind stuff, but the demand for grind materials will drop to virtually nil after the next publish.
Please re-read the whole thread, I've stated this all before.
Also, with regards to you comments about my mining operations, I suggest you reread the thread for my posts specifically, since they clearly outline how I operate my business and how a change on admin rights would effectively put me out of said business.
--Iaan K'Vork
Taco_Panocea wrote:
Well, the problem with the harvester certification is that it would probably be placed in someprofession. People who want to abuse the system will grind the prof. whichhas the certification. Sadly, you only need to grindthe profesion which has the certification oncefor every characrter. Some people will propose that the certification should be placed on a box which requires a lot of skill points. To the large dealers this will make no difference, and they will spend the skill points required to accesstheir harvester fleet. Furthermore, many people have more thanone accountand could use just oneof them for the certification. By having a certification on the character you will just create a work around for the "fix", and dont doubt people will use it.
There are plenty of other ways to make credits in this game other than selling resources harvested by other people'sstructures. I suggest you find one that you enjoy.
Message Edited by Taco_Panocea on 06-13-200412:45 AM
Your suggestion will only reduce the amount of harvesters per server. With the example given the miner who abuses the system has twenty lots and the miner that doesnt has ten. Lot trade static harvesters will still be around.
ThothTheWise wrote:
good points.
Would the ability to only be placed upon Admin of only so many structures total, as has been suggested, be of any better benifit to ending this practice?
IE: My main would only be able to be placed on the admin list of 10 structurs total over and above his initial 10 lots.
The feeling is that if they make it harder the practice will cease to exist yet still allow small conglomerates of On server Lot "trading" or rentals to be effective.
TheOxygen wrote:
Taco_Panocea wrote:
Well, the problem with the harvester certification is that it would probably be placed in someprofession. People who want to abuse the system will grind the prof. whichhas the certification. Sadly, you only need to grindthe profesion which has the certification oncefor every characrter. Some people will propose that the certification should be placed on a box which requires a lot of skill points. To the large dealers this will make no difference, and they will spend the skill points required to accesstheir harvester fleet. Furthermore, many people have more thanone accountand could use just oneof them for the certification. By having a certification on the character you will just create a work around for the "fix", and dont doubt people will use it.
There are plenty of other ways to make credits in this game other than selling resources harvested by other people'sstructures. I suggest you find one that you enjoy.
Message Edited by Taco_Panocea on 06-13-200412:45 AM
As a fellow player, I don't tell you how to play this game, so I have to ask who died and made you a god that tells me how I should enjoy a game that I pay for? Don't even start on this arguement, because you will not win and only make a fool of yourself.
Let me restate, for the upteenth time, why cross-server lot trading will cease to exist:
STATIC HARVESTERS = GRIND RESOURCES
NEXT PUBLISH = NO MORE HOLOGRINDING
STATIC HARVESTERS = USELESS
I'm sincerely hoping you have the ability to comprehend these large red letters, because you obviously have failed to comprehend anything else I've written in this entire thread.
--Iaan K'Vork
Resources will always sell. Players come and go and so do resources. People will still grind professions. People get bored of playing the same professions and switch constantly. You mean to tell me all the people who buy resources from you are hologrinding? Not sure which game you are playing.
Same suggestion goes for you. Find another way to make credits other than sell resources harvested using other people's harvesters.
Ill play your game, if resources wont sell... Why do you want toaccess other people'sharvesters?
Message Edited by Taco_Panocea on 06-13-2004 01:10 AM
ThothTheWise wrote:
ok, valid points and i do not really disagree with the viewpoint.
What I am curious to ask tho is: is there a place for the "casual" part time Crafter who is supplied their resources from other avenues than them harvesting them themselves?
while it is possible (and profitable) for many crafters to mine their own resources, it is also time comsuming and labor intensive. This is one reason Vocational Miners have sprung up. Is this good for the economy or is the "vision" of the perfect economy that crafters are self suppliers of their own raw materials?
I am far from causal player.. and I Hired miners to mine almost all my resources... It can be done.. for me .. and for the casual player.. Hiring Live .. active players to mine for you.. sure the prices may need to rise up a bit to accomodate the more active participation to those who now will need to put forth more effort to get those resources.. but I have always said price increases arent a bad thing..