Architect Archive
Thread: On Going New Structure Idea Thread..
Oss_Wilum
Sat Nov 27, 2004 10:09 pm
#196
how much cheaper can they get? small houses can be found on the bazaar for 6k
Tymtraveler
Mon Nov 29, 2004 6:26 pm
#197
Hello,
First time posting on the Architect Forum, though I ve been Master Architect for the better part of a year. I m happy to see the devs beginning to put some of the previously non-craftable furnitures and plants in the game with the 11.3 publish. Mywish list items would be:
1. Corellian Homes With Distinct Skins - Black Exteriors - Balconies.
2.Generic Medium Homes With Balconies.
3. Naboo Housing - Interior Color Options (Red, Blue, Green, Etc...)
The corellian player city cantina and player city hall both havethe blackstructural exterior and look great. The red interiors of the naboo houses cause many of my friends to either not live on Naboo or Rori or choose small generic homes (not their favorite option). In general, I think we need new homes, with distinct planetary flavor - Lokian Homes, Dantooine Homes, Etc...
T'ule
Ahazi
Myrre
Tue Nov 30, 2004 5:39 am
#198
Architect crafted player inns to encourage role-playing. Thats my vote cast 
Fluke_SillyWalker
Tue Nov 30, 2004 7:29 am
#199
Furniture colour palettes, and choice of design wallpapers . etc
grimesie
Thu Dec 16, 2004 1:12 am
#200
I would like to see a "post office" where people would be able to sent items to others instead of having to travle to another planet just to give them a few things.
e6alfa
Mon Feb 14, 2005 1:31 pm
#203
Master TK, Fencer, Swordsman, Pikemanget anarena.
Master Rifleman, Pistoleers, Carbiners get a shooting range.
Master Rangers or CH get a farm,either flora oranimal.
This would greatly help player cities, and I believe that the cities should be at least level 3 to place some of these structures. On another note, ALL structures (cantina and hospital) should be outfitted with some way to enhance the players ability. Like hospitals get a bonus for med use, just an example. The farm would be cool since they could give a DECENT (not to take away from hunting) amount of meat. I don't want to take away from those who hunt the meat. What would the arena, and shooting range do for those classes though? I haven't come up with that one yet. Also, with any structure there would be a cost to maintain the place. More specifically the farm since anyone using it to sell their resouces would have a cost to go with any profit they make. Again not trying to kill those who still hunt for meat, and useextractors for flora. I still believe that player cities are way to under used! Minus keeping a house to craft in, I'm rarely in a player city. Even my vendors are in a merchant tent outside Coronet. Also, all structure should be crafted by an architect. Yes more money for me! mwwahahaha!
This was an idea I posted on the Cities and Housing forums. Of course more can be based off of this idea. One person who commented to me was in the arena, have NPCs you can fight. They would give little to no XP, and definetly NO faction points. Just something to do for fun.
light-to-the-dark
Wed Mar 23, 2005 10:58 am
#205
im new to the arch profession as i got novice today
warehouse:
Itottaly agree with warehouse idea, but there is one problem with it.People would take advantage of the massive amounts of space and use them as living areas crushing the whole warehouse storage idea forever.
post office:
Another great idea that i cant find any faults with.It would cut down time wasted on delivering packages to other ppl and would probably stop the traveling part altogether.But it would also make us a hell of a lot more lazy:
"ooh i cant be bothered take it to the post office."
"i dont have time i have to go sit on my love seat for a while, just take it to the post office."
house add ons:
This is my personal favaourite.It would be cool to be able to parkyour swoop(or any other vehicle you might have) in a garage attatched to your house.In the garage it wouldnt suffer damage.This is also a lot more realistic than magicly teleporting it into a data pad that is the same size as your hand
Message Edited by light-to-the-dark on 03-30-2005 09:35 AM
faarsider
Wed Mar 23, 2005 11:52 pm
#206
player city starport
the nyms stronghold style would be great altho would be a nice chance for someone to get creative with a new shell
maybe a variation on the generic pa hall they have a nice roof space that could double as a landing pad
bluejanus
Thu Mar 24, 2005 5:47 am
#207
faarsider wrote:player city starportthe nyms stronghold style would be great altho would be a nice chance for someone to get creative with a new shellmaybe a variation on the generic pa hall they have a nice roof space that could double as a landing pad
What happens if you store your starship at a player city starport and then that starport is removed or the city dies?
VargusStarblazer
Thu Mar 24, 2005 9:40 am
#208
bluejanus wrote:
faarsider wrote:
player city starport
the nyms stronghold style would be great altho would be a nice chance for someone to get creative with a new shell
maybe a variation on the generic pa hall they have a nice roof space that could double as a landing pad
What happens if you store your starship at a player city starport and then that starport is removed or the city dies?
A "relocation fee" is administered, and your ships are transfered to the closest NPC city starport (aka, coronet, tyrena, bestine, etc)...? That would be good if we were to get something like that.