Architect Archive

Thread: an idea

Valea
Fri Oct 07, 2005 12:56 am
#144

how bout the option "show friends names" ?


shouldn´t be much effort.
DJALix
Wed Oct 19, 2005 10:42 pm
#145

A check box option in the options screen, like show guild members names. Good idea i think...



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GCWKing
Sat Oct 22, 2005 2:41 pm
#146

why not give commandos something to command
Hexxon
Sat Oct 22, 2005 4:50 pm
#147

Because commandos don't command, commanders do.




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BuzzBot
Sat Oct 22, 2005 5:53 pm
#148

The definition of Commmando is basically an elite strike-team unittrained to make quick, lethal strikes.



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Hexxon
Sat Oct 22, 2005 11:29 pm
#149

Although...I wouldn't refuse the ability to command a tank.


So cough it up!




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Qi_Ali
Sat Oct 22, 2005 11:36 pm
#150

honestly in past wars Commandos blew stuff up.

the right Master Commando with the right bomb could blow up any enemy GCW structure?



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EmanDetrevni
Sun Oct 23, 2005 9:49 am
#151

As it is at the moment in my opinionCarbineer has no real profession defining special, like Rifleman's snipershot and cover abilities or pistoleer's disarming shot and intimidate.


My idea is to take rapid fire and change it to a proper fully automatic attackso it fires up to 5 individual low damage shots per second for a duration of about 4 seconds, each one being treated by the game as individual attacks so each one has a chance to hit/miss.


To keep this balanced it would have a relatively high action cost and long cooldown timer (10-15 seconds) and the point of this attack being to swamp an opponents defenses and let a few of the attacks through but have a low enough individual damage modifier for it not to be unbalanced.


Sorry if this makes no sense.


Thoughts?



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theicecreamman
Sun Oct 23, 2005 10:36 am
#152

Screw rapid fire :> area kd!



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TAfirehawk
Sun Oct 23, 2005 5:25 pm
#153

The servers have always had a hard limit of firing at once per second......that was to be looked at for the CU but I never heard they were able to increase the server response abilities.


As for the Cone KD, well with all the Jedi crying about Snare and Root, how in the world could we get a Cone KD through the 'Jedi Devs'.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Sylow
Sun Oct 23, 2005 5:41 pm
#154







My idea is to take rapid fire and change it to a proper fully automatic attackso it fires up to 5 individual low damage shots per second for a duration of about 4 seconds, each one being treated by the game as individual attacks so each one has a chance to hit/miss.


To keep this balanced it would have a relatively high action cost and long cooldown timer (10-15 seconds) and the point of this attack being to swamp an opponents defenses and let a few of the attacks through but have a low enough individual damage modifier for it not to be unbalanced.




I personally see no big advantage in this attack unless the overal damage modifier is significally higher than of legshot. After all, by executing one form of attack for 4 seconds, you are unable to use any other attack in this time. People will not be ready to have their damage output reduced for an attack which at the same time noticeably reduces flexibility.


After all, 4 seconds of firing time means that the scheduled snare or knockdown comes two seconds later than it would have come with another form of attack.


I am aware that the area KD is unlikely to come, but it would be my premium choice. Otherwhise, i'd rather take other forms of crowd control (and high end mobs not being immune to our most characteristic and useful crowd control attack) over any new or reworkedability for damage output. Which forms of crowd control to be added is a good question, as long as we're not to go poaching in the areas of other professions, i am short of really good ideas yet.










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Drakenya
Sun Oct 23, 2005 7:00 pm
#155



TAfirehawk wrote:
And if a Damage Modifier was greater than Leg Shot then it would be unbalancing.....





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ChefVomit
Mon Oct 24, 2005 12:58 am
#156

I agree that area KD would be nice, but his idea is still a neat one. It would be an interesting attack against Aura/Valor Jedi. We wouldnt be doing a ton of damage with it, but we would be able to throw more shots at them and hit for a little bit more often (if I am interpreting his proposal correctly).

Anyway, I am always up for interesting new shots that are more than just a run of the mill damage dealer. Something that I would like to see as well would be for states to be more effective, and for us to get a Dizzy or a Blind attack. Pistoleers already have stun, and I dont want to take that from them, but if state attacks were better than they are now, I think it would be nice for each of the ranged professions to have the ability to throw a state on a target.

New ideas like this are always good to talk about.



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