Architect Archive
Thread: Top Issues
1) Bufftimers dissapearing
2) Bivoli Bug
3) see above
Dovakic wrote:
I think if were looking for something to be fixed quickly, my number 1 would be the buff timer problem, esp with all the CTD. Secondly, the bivoli problem, and I'm not really sure whats next. It seems to be the rest of our problems are more "big" fixes, that may not seem huge to us, but are large changes to the devs. I say we use this as our top 3:
1) Bufftimers dissapearing
2) Bivoli Bug
3) see above
Yeah we were told anything combat related to ignore for now since the combat upgrade is in development.
Seems the only semi-serious issue that has not been addressed yet is the bivoli problem which I only became aware of myself last month.
Bivoli bug :never found it never had a personal issue, but it sounds important
Hospital: the only thing usefull to this is the autohealing power, the cantina has no autohealing power, however it is much larger, easier to decorate, and makes for a better meeting area
Basically the cantina is nice, large and spacious, the hospital is cramped, dark and a tad inconvient to get into.
DoctorGriggs wrote:
Ok guys the devs want the top 3 issues from me at this time. Last time Agent held a vote in the stickied thread above and these were the top 3 issues submitted at that time.
2. Resuscitation Timer Issues
34. Player City Hospital Benefits
17. Buff timers /icons in the new Buff UI dissapear on short logouts/LD, but the buffs remain.
The first one seem to have more to it then meets the eye so I think we should hold off on it. I am suggessting we replace that issue with the bivoli problem that many of us have been having.
What do you guys think of me submitting the following 3 issues?
1. Bivoli effects getting bugged - Taking bivoli and dying under the effect (or sometimes crashing) bugs a character so that they can no longer take anymore (until server reset) because it says they are under the effect, yet the effect is long-expired or not working.
2. Buff timers /icons in the Buff UI dissapear on short logouts/LD, but the buffs remain.
3. Player City Hospital Benefits -Some players have expressed concern that Player City Hospitals offer little benefit over a large house and almost no benefit over a Cantina. Houses can be used for all forms of wound healing. Cantinas can also be used for wound healing, are available on the overhead and planetary maps, and autoheal all forms of wounds and Battle Fatigue. A Hospital only appears to add the /registerwithlocation ability, which is only usable by members of the same faction, if a factional player placed the structure, anyway and is of fairly limited usefulness. Are there other benefits that we are unaware of? If not suggestions have included providing a healing bonus to those /registered there, a free vendor for the placing Doctor to use for med sales, not allowing wound healing in player cantinas and cloning centers, or some other benefit.
My comments.
1. Bivoli issues: How many times has this actually happened? It seem very rare. I use bivoli 3-4 a day and never had an issue.
2. Buff timer drops. In the worst of cases all you have it the same as we had before the buff timers. Not a big deal IMO.
3. Med center. What ever you do if you make med centers give high end buffs then please find a way to make sure they are not able to have entry fees. The last think you want to do is make them buff bot havens any more than they already are. I would suggest making auto heal faster or I would even support the med center giving aSMALL buff after you sit in there for a while. Also make it so that after time poison and disease are cured.
4. Action resouces. Please dont make the action packs like the other packs. It is the only interesting thing to craft.
5. I very much support the additions to the /diag
6. I am not so sure I like the idea of increase in creature resouces. I would rather that the scale going up in ranger increase drops. In other words the n. scout gets the same as now but a M. Ranger would get more than they get now. Promote folks going into that prof.
7. I would like to see some way to remove buffs (doc and ent).
8. Add some stats to Rez kits. Make it so the quality matters (wound healing, damage healing, etc). Fix the random heals.
9. Fix the wound treatment speed CA's.
DoctorGriggs wrote:
BraindG wrote:
to be perfectly honest, i dont see that as a "Big" issue.. a pain yes, but im sure there are other things we'd like to see rather than that. i mean, you can see when you got buffed from logs, and can work out end time from that..
Personally id perfer to see top issue number 3 being worked (Enhance Action -v- other Enhance Pack Resource Disparity) However i can imagine this would take some working in which case some "easier" things
35 - Request for increased drop counts on animal products
56 - /diagnose window, add buff amount and buff times
27 - /diagnose Refresh
Well, as for the enhance pack disparities Agent's last act as correspondent was to ask for them to address that so hopefully I will have more info on that soon.
Drop rates for creatures is a scout/ranger issue and I am pretty sure they have requested that be addressed.
As for the /diagnose features, since that is a medic command I think MasterNerfSlayer the medic correspondent is on that
Whats wrong with the action enhance pack? the fact it requires general organic / inorganic.. i like it that way gives me a chance to do test combines with semi equal resource to the Avian / Reactive that i use normally and i don't have to waste any of my high CPU resources to do so
and as for the buff timers i agree with the person that siad i don't think thats a major issue.. its annoying yes but we can estimate how long we have left on buffs or worse comes to worse have them die and rez them.. i think we need to look at
- Harvested Creature Drop Rates (they need an increase due tothe rarity of some of them and also need to look at what mobs drop what because theres alot of creatures are missleading)
- Bivoli Bug (i havn't had an issue with it but it sounds like a major issue to me
- Schematic organization (due to the odditys of using the /select DraftSchematic command)
- Hospitol Issue (see above)
those all seem to be more important (atleast in my mind) Issue for the devs to deal with then buff timers.. beside buff timers are more of a General Issue because it effect players and doctors alike and it happens not only on doctor buffs but dancer / musicain / Chef / Smuggler
DoctorGriggs wrote: Ok guys the devs want the top 3 issues from me at this time. Last time Agent held a vote in the stickied thread above and these were the top 3 issues submitted at that time. 2. Resuscitation Timer Issues 34. Player City Hospital Benefits 17. Buff timers /icons in the new Buff UI dissapear on short logouts/LD, but the buffs remain. The first one seem to have more to it then meets the eye so I think we should hold off on it. I am suggessting we replace that issue with the bivoli problem that many of us have been having. What do you guys think of me submitting the following 3 issues? 1. Bivoli effects getting bugged - Taking bivoli and dying under the effect (or sometimes crashing) bugs a character so that they can no longer take anymore (until server reset) because it says they are under the effect, yet the effect is long-expired or not working. 2. Buff timers /icons in the Buff UI dissapear on short logouts/LD, but the buffs remain. 3. Player City Hospital Benefits -Some players have expressed concern that Player City Hospitals offer little benefit over a large house and almost no benefit over a Cantina. Houses can be used for all forms of wound healing. Cantinas can also be used for wound healing, are available on the overhead and planetary maps, and autoheal all forms of wounds and Battle Fatigue. A Hospital only appears to add the /registerwithlocation ability, which is only usable by members of the same faction, if a factional player placed the structure, anyway and is of fairly limited usefulness. Are there other benefits that we are unaware of? If not suggestions have included providing a healing bonus to those /registered there, a free vendor for the placing Doctor to use for med sales, not allowing wound healing in player cantinas and cloning centers, or some other benefit.
Message Edited by Visnja on 01-10-2005 01:49 PM
DoctorGriggs wrote:
Ok guys the devs want the top 3 issues from me at this time. Last time Agent held a vote in the stickied thread above and these were the top 3 issues submitted at that time.
2. Resuscitation Timer Issues
34. Player City Hospital Benefits
17. Buff timers /icons in the new Buff UI dissapear on short logouts/LD, but the buffs remain.
The first one seem to have more to it then meets the eye so I think we should hold off on it. I am suggessting we replace that issue with the bivoli problem that many of us have been having.
What do you guys think of me submitting the following 3 issues?
1. Bivoli effects getting bugged - Taking bivoli and dying under the effect (or sometimes crashing) bugs a character so that they can no longer take anymore (until server reset) because it says they are under the effect, yet the effect is long-expired or not working.
2. Buff timers /icons in the Buff UI dissapear on short logouts/LD, but the buffs remain.
3. Player City Hospital Benefits -Some players have expressed concern that Player City Hospitals offer little benefit over a large house and almost no benefit over a Cantina. Houses can be used for all forms of wound healing. Cantinas can also be used for wound healing, are available on the overhead and planetary maps, and autoheal all forms of wounds and Battle Fatigue. A Hospital only appears to add the /registerwithlocation ability, which is only usable by members of the same faction, if a factional player placed the structure, anyway and is of fairly limited usefulness. Are there other benefits that we are unaware of? If not suggestions have included providing a healing bonus to those /registered there, a free vendor for the placing Doctor to use for med sales, not allowing wound healing in player cantinas and cloning centers, or some other benefit.
i propose you make a new vote, i'm going to talk about my biggest beefs here now that you brough it up, you're own fault griggs
i'm giving ya 10
1 resusitation timer - we don't know what the definate time is, i don't even care about an actual timer but if we know we have X time to get there, we can either rush to get there or know that we cant, but an actual timer would be nice on top of that, that bothers me more and more each time i can't revive someone. i had time the other night to LOG ON TO SWG, fly from ethalon to coronet, coronet to theed, and theed to log, and go 1000m to res someone that died with my alt. one time i went 2km on naboo and "it was too long"
2 player hospitals - personally i don't really care for using hospitals, but i can see where there would be an issue with this, hospitals should have a 110 mod and a droid should have a 100 or 120/110 respectively. hospitalswould have better facilities and equipment so it makes sense to do it that way
3 buff timers/icons - still don't work. i was forced out for being afk for so long and relogged in and they weren't there, this was like 2 days ago. this is just a pain
4 bivoli bug - not a huge deal, hasn't happened to me, i'm sure i have logged out while under the influence and relogged, no problems yet.. it should be fixed asap but i wouldnt put it in the top 3, you need to categories, we'll get there shortly
5 avian meat - either not enough creatures drop it, the wrong creatures drop it, or the creatures that do drop it don't drop enough of it, or all 3. it is a good control structure but if you put more into circulation you'd see more docs be able to break into the market.
6 havla - can we get a definitive on what value does what, and stats that reflect it on the food?
7 buffs - players shouldn't be able to remove buffs at will IMO, but should a doc be able to? we gave em the medicine we should be able to take em out, but we can't do it whenever (for FS XP grinding) but maybe when only XX% of the original buff time is left orX minutes. too many times have i seen someone kill some else, have a doc res then buff just because they're buffs were almost over and they wanted a new one, and the doc there couldn't over buff.
8 vendor/bazaar - something a little better than "pharmaceutical"... we have a lot of products, it would be nice for a better sort
9 definately up the cap in the max med xp, 500k should be good
10 cloning facilities... not really a doc thing but they should be "bacta facilities"
IMO these are the top issues, a new vote would be nice with the new stuff, as previously stated i think we should keep a weekly or bi-weekly thing going. Also i think there should be 2 lists... "quick fixes" and "future enhancements"
quick fixes would be stuff that's broken that should be fixed asap cause its not working, this would be the bivoli, havla, timer, icons, and cloning facilities. all of these things are (or should be) relatively easy and not too time consuming with no graphical work. the future enhancements would be things that are planned with no real definate time frame, but would be done first for our profession, that would be everything else i have in the list
lastly, i'll leave you with this griggs
if you ask me what's broke in our professionthat needs to be fixed asap and then ask me what i would like to see taken care of as a doctor you're gonna get 2 entirely different answers, hence the double list.
edit: my 666th post ![]()
Message Edited by pircio on 01-10-2005 04:39 PM
DoctorGriggs wrote:
BraindG wrote:
to be perfectly honest, i dont see that as a "Big" issue.. a pain yes, but im sure there are other things we'd like to see rather than that. i mean, you can see when you got buffed from logs, and can work out end time from that..
Personally id perfer to see top issue number 3 being worked (Enhance Action -v- other Enhance Pack Resource Disparity) However i can imagine this would take some working in which case some "easier" things
35 - Request for increased drop counts on animal products
56 - /diagnose window, add buff amount and buff times
27 - /diagnose Refresh
Well, as for the enhance pack disparities Agent's last act as correspondent was to ask for them to address that so hopefully I will have more info on that soon.
Drop rates for creatures is a scout/ranger issue and I am pretty sure they have requested that be addressed.
As for the /diagnose features, since that is a medic command I think MasterNerfSlayer the medic correspondent is on that
i dont think they will be complaining about avian drops for doc. The less the drop, the more cpu they get.