Architect Archive

Thread: Top Issues

Bihlbo
Sun Mar 28, 2004 3:18 pm
#131





The name of the proposal stems from not wanting to ONLY be creature hunters. It was never a recommendation to change the name to "The Outdoorsman".




Based on a number of things, I assumed that NRaas's intent was to give the profession a new name. Back when it was first proposed I could have sworn I read something where he stated just that. But I could definitely be wrong, and it appears I am.






The community did not like that and rallied together to produce the document now known as "The Outdoorsman".



I was there, and that's not how it happened. The community discussed a number of separate issues at great length, and NRaas chose what he liked the best. HE produced the document, he chose what made the cut. It does not represent the community or a concensus as much as it should.






That does not mean that the old document is useless.



Right, I don't think it's useless either. I think that it was presented prematurely and I think it's more one-sided than it needs to be. At this point the SotP document presents the same basic concepts much better, in a more complete fashion, and it's not obsolete. The Outdoorsman proposal is redundant.






I would hope that any Dev assigned to fixing Ranger would look at both the SotP and the Outdoorsman proposal before deciding how to proceed.



I totally agree. But without any word from them at all, we should probably assume they haven't bothered and act on that assumption.




- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Rancorrider4
Mon Mar 29, 2004 10:54 am
#132


"I was there, and that's not how it happened. The community discussed a number of separate issues at great length, and NRaas chose what he liked the best. HE produced the document, he chose what made the cut. It does not represent the community or a concensus as much as it should."






I was there also (have been since just after launch) and that IS how it happened. He did NOT produce the document and as I said in another thread, the Outdoorsman is a community-wide effort in direct rebuttal to the Dev's trying to pigeon hole us into being the "Ultimate Creature Hunter".


Your taking N'Raas to task after he is gone and unable to defend himself is cowardly at best. Myself, Agonthalia and SEVERAL other Rangers who have been here for a long time wholy supported this proposal and N'Raas' rendition of it. I think if you are going to continue your campaign to smear N'Raas and put words in the mouths of the rest of the community, I will have to request the help of some other Rangers to research the old threads and point out to you word for word, exactly what happened. I will state for the record, that I, Oppma (RancorRider4) fully support the Outdoorsman Proposal. I also fully supported N'Raas and his interpretation of it, and gave my stamp of approval before it was presented to the developers. Did I agree with every facet of it? No. I want to see us be a more (at least somewhat) paramilitary version of a Ranger, but I felt it was the BEST resolution for all involved at the time, and the MAJORITY of the community agreed.


Not so respectfully,





nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


RohmEnari
Mon Mar 29, 2004 10:59 am
#133






Bihlbo wrote:


I totally agree. But without any word from them at all, we should probably assume they haven't bothered and act on that assumption.





You know what they say about assumptions? Need I quote Sam Jackson?





Your friendly neighborhood Ranger,


Reyune


Calculus_Entropy
Mon Mar 29, 2004 11:03 am
#134

I am still working on getting a response from the devs on Rangers in general. I would like you to remain patient, but I am pretty antsy myself. I will continue my campaigh over on the Corr forums.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Un4tun8
Mon Mar 29, 2004 11:30 am
#135

So, Calc, are we going to include the "wicked"proposal on trapping into Outdoorsman?


Also, I suggested harvesting certifications here:


http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=42486


Very vague but you should get an idea. That approach at least gives flexibility in whether you want to increase the overall organics yield orleave it the same. No matter the overall yield you can still promote rangers' harvesting. Maybe it needs hard numbers before it can be suggested to devs.





=================
- Zing! You've got milk!
- You start generating a lair. There's a Ranger 1000 m SE. You cannot place a lair that close to Ranger.

Xael K'Bouri - Master Ranger Talus/Naritus
D'aitan Touhi - Ranger Corellia/Shadowfire
Un4tun8
Mon Mar 29, 2004 12:06 pm
#136

Sorry for replying to my own post - I have not figured out how to edit (yet).


I think, my idea of harvesting certifications is unfair to other professions (at least, to some degree). A better approach would be for scouts/rangers to be able to create, use, and sell harvesting tool (you are not harvesting with bare hands, are you?). The higher you are, the better tools you make - higher yield. There you go: value for ranger, interdependency, and others don't have to hunt for extinct rangers to get them into the group.





=================
- Zing! You've got milk!
- You start generating a lair. There's a Ranger 1000 m SE. You cannot place a lair that close to Ranger.

Xael K'Bouri - Master Ranger Talus/Naritus
D'aitan Touhi - Ranger Corellia/Shadowfire
mmaughme
Mon Mar 29, 2004 12:38 pm
#137




Calculus_Entropy wrote:

  • Harvesting - We need a greater % over scouts and we want multiple harvests.

  • Camps - Not much (but some) use as of late.

  • Camo - Is it worth the effort?




Rangers should be able to harvest all resources from a creature, and at a higher percentage.


Camps are pretty much pointless now that anybody can call a vehicle, mount, pet or droid from anywhere. As I understand it, this was done for two reasons. First, the Devs were never able to fix the problem of disappearing vehicles (sigh). Second, players were screaming that they didn't want to waste 15 skill points to be able to set a camp. Notice they're not complaining about having to spend 15 skill points to be able to use stimpacks...


Camo isn't worth it. In fact, the addition of camo -- and the removal of additional Mask Scent advancement -- is why I dumped Ranger a few months back. I hated the camo kits, and I still hate them. I use Mask Scent exclusively -- enhanced by +25 compliments of my prior career as a Master Bio-Engineer.




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

DoctorGriggs
Mon Jan 10, 2005 7:27 am
#138

Ok guys the devs want the top 3 issues from me at this time. Last time Agent held a vote in the stickied thread above and these were the top 3 issues submitted at that time.

2. Resuscitation Timer Issues
34. Player City Hospital Benefits
17. Buff timers /icons in the new Buff UI dissapear on short logouts/LD, but the buffs remain.

The first one seem to have more to it then meets the eye so I think we should hold off on it. I am suggessting we replace that issue with the bivoli problem that many of us have been having.

What do you guys think of me submitting the following 3 issues?

1. Bivoli effects getting bugged - Taking bivoli and dying under the effect (or sometimes crashing) bugs a character so that they can no longer take anymore (until server reset) because it says they are under the effect, yet the effect is long-expired or not working.

2. Buff timers /icons in the Buff UI dissapear on short logouts/LD, but the buffs remain.

3. Player City Hospital Benefits -Some players have expressed concern that Player City Hospitals offer little benefit over a large house and almost no benefit over a Cantina. Houses can be used for all forms of wound healing. Cantinas can also be used for wound healing, are available on the overhead and planetary maps, and autoheal all forms of wounds and Battle Fatigue. A Hospital only appears to add the /registerwithlocation ability, which is only usable by members of the same faction, if a factional player placed the structure, anyway and is of fairly limited usefulness. Are there other benefits that we are unaware of? If not suggestions have included providing a healing bonus to those /registered there, a free vendor for the placing Doctor to use for med sales, not allowing wound healing in player cantinas and cloning centers, or some other benefit.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Keldaria
Mon Jan 10, 2005 7:45 am
#139


I do beleave they fixed issue 2 because my buff timers remain now after quick logging and short log offs ... can anyone else confirm? or am i just bugged


If that is fixed might wana replace with the current organization problem with our Schematics because most of us have trouble finding the right number for our /select DraftSchematic Command

Message Edited by Keldaria on 01-10-2005 06:54 AM



_______________________________________________________________________
If you give a man a fire he will be warm for a day, But consider setting a man on fire for then he will be warm for the rest of his Life

Keldaria Stormer
Vindu
Mon Jan 10, 2005 7:51 am
#140

Thats righ, my buff timer still work after a short relogg. But if you are out like 5 min or more the timer is out!


Cheers



Peer Gynt Elder NooB - Mayor of Tombstone Tattoine
John' Gynt Elder 12pt Achi
Chihdo just a NooB
********************************************
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Plz offer my winnings to my Tombstone vendor
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BraindG
Mon Jan 10, 2005 8:06 am
#141

to be perfectly honest, i dont see that as a "Big" issue.. a pain yes,but im sure there are other things we'd like to see rather than that. i mean, you can see when you got buffed from logs, and can work out end time from that..


Personally id perfer to see top issue number 3 being worked (Enhance Action -v- other Enhance Pack Resource Disparity) However i can imagine this would take some working in which case some "easier" things

35-Request for increased drop counts on animal products

56-/diagnose window, add buff amount and buff times

27-/diagnose Refresh




00111010000011000011000110101111010011010110111000
001010000000100101100001IO011000001101110000110101
11010011000100010110011101001000001000001110110111
1110011110001101100101BraindG010101011011011101000
01101000110Master Doctor Master Swordsman 0100110001
10100010100001110000101111101110010010100000000111



wyrwulf
Mon Jan 10, 2005 8:22 am
#142

Having been a doctor for a while now, I would say.


1). Hospitals need to have better healing/buffing mods than anything else even droids.

2). Creature resource drop rates and types needs to be looked at (why do bunnies drop avian meat and not birds.)

3). Enhance Action -v- other Enhance Pack Resource Disparity.



Deex
Master Doctor since Oct 2003 (retired 15 Nov 2005)


Kogi
Master Weaponsmith (Holding out hope) /Merchant

LXB League City, Dantooine
DoctorGriggs
Mon Jan 10, 2005 8:52 am
#143



BraindG wrote:
to be perfectly honest, i dont see that as a "Big" issue.. a pain yes, but im sure there are other things we'd like to see rather than that. i mean, you can see when you got buffed from logs, and can work out end time from that..
Personally id perfer to see top issue number 3 being worked (Enhance Action -v- other Enhance Pack Resource Disparity) However i can imagine this would take some working in which case some "easier" things
35 - Request for increased drop counts on animal products
56 - /diagnose window, add buff amount and buff times
27 - /diagnose Refresh





Well, as for the enhance pack disparities Agent's last act as correspondent was to ask for them to address that so hopefully I will have more info on that soon.

Drop rates for creatures is a scout/ranger issue and I am pretty sure they have requested that be addressed.

As for the /diagnose features, since that is a medic command I think MasterNerfSlayer the medic correspondent is on that



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

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