Architect Archive
Thread: macros
to equip a weapon place it in a toolbar slot and use the command /ui action toolbarSlot## (00 = f1, 11=f12, 12=shift-f1, 23=shift-f12) and remember the S in toolbarSlot MUST BE CAPS. that will automatically equip a weapon, or armor in that slot.
to switch that toolbar your on use /ui action toolbarPane## (agen it starts at 00 and ends at 05 for a total of 6 panes)
with that in mind you could make a button that switches to a pane equips all your armor then switches to another pane equips your weapon of choice and has all your wepon skills there.
/ui action toolbarSlot09
/kipUpShot
/bodyShot2
And yes, my pistol is in F10. Did I do this right??
I don't have a link to this thread, but just do a search in the Game Guides board for "Dark's macro guide"
He has a nice site that explains exactly what you are looking for.
yes what that macro will do, is use the item in the f10 hotkey slot (if it was a weapon it will equip it), then kipupshot, then bodyshot2.
/ui action toolbarSlotYY
are the macro commands that you're looking for where
XX = 00-05, and
YY = 00-23.
For example, if your pistol is in hotkey 1 (Slot00) on the first toolbar (Pane00) and your rifle is in hotkey 2 (Slot01) of toolbar 2 (Pane01) and you want a macro in toolbar 1 that will switch to hotkey 2 of toolbar 2 then use the following ...
/ui action toolbarPane01;
/ui action toolbarSlot01;
The first line will switch to toolbar 2 and perform the default action on the item in hotket 2 (equip/unequip for weapons). You could also create a second macro in the hotket 1 of toolbar 2 that would switch you back to toolbar 1 and reequip your pistol ...
/ui action toolbarPane00;
/ui action toolbarSlot00;
The remaining hotkey slots on each of my toobars then has the special moves associated with the respective weapons.
This might be a little confusing but I think the commands are fairly straight foreward when you look at them in this context.
|pistol| |macroToRifle| |other hotkeys ... |
|macroToPistol| |rifle| |other hotkeys ... |
I also have one setup on each of my combat toolbars to switch to a different Pane, throw a trap and then switch back to the Pane that it was originally on ...
/ui action toolbarPane05;
/ui action toolbarSlot23;
/ui action toolbarPaneXX;
with XX being the number of the pane where the macro is hotkeyed. In your example you could do something similar with TWO SEPARATE macros where XX = 00 and 01 respectively.
/dump -stop a currently running macro
The following macro will loop forever until you log out or do /dump if you put it in slot 1:
/sit;
/pause 10;
/stand;
/pause 10;
/ui action toolbarSlot00;
First Post but some good info for hotkey macro usage.
In order to specify a toolbar hotkey use the following command (it is case sensitive):
/ui action toolbarSlotxx;
Where xx is equaled to the F1 key. 00 = F1, 01=F2, 02=F3, etc.
This can be greatly used in a repeating macros for you dancers, musicians, artisans. Simply write up your macro to do your actions with all pauses and such for resting. Then the last entry of the macro enter the following: /ui action toolbarSlot00; (please not the capital S on Slot the rest is all lower case).
Then drag you new Macro to the F1 slot of your toolbar hotkeys. Press F1 and there you go. You will now repeat your macro endlessly until a) You logoff, b) change your toolbar - the macro will keep running until it hits the last line it will then run whatever is on your current F1 toolbar and stop, or c) you move or delete the macro off of F1 and wait for the Macro to run its course. As far as I could find from testing this will only work with the F1 slot for a repeating Macro - but that could change.
Now the only thing I would like to know at this point: How do you call up a Macro you created w/o putting that macro on you toolbar?
/ui action toolbarSlotxx;
Where xx is equaled to the F1 key. 00 = F1, 01=F2, 02=F3, etc.
Keep in mind the word Slot has a capital "S", will not work if it is lowercased.
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=46185&highlight=#M46185
veary similar.. insted of makeing a /ui action toolbarSlot## for each pice of armor just change the plane, use one slot## command to equip weapon and place your specials and or othere commands you want on that plane
I got another question regarding Macros:
I have tried to get a text command in groupchat to specify a target. Im working towards Squad Leader and
want to know how it works til' done
I read taht you can use the %TT etc to get the text display your current target. But it dont seem to work.
Example:
/groupsay Im charging a %TT. Assist plz.
Is that possible?
I will hip you to some phatty knowledge, use it wisely and don't abuse it to hogg up server space while afk...ok?....cool?....good
1. make a macro with 8-10 flourishes strung together with a pause of 25-30 seconds between each flourish...
ie. /startdance popular;/flourish 1;/pause 30;/flourish 2; so on and so forth...
2. Put that macro in the f1 slot on the toolbar
3. make the loop macro now, which is so simple its sad more don't figure this out...
:
/ui action toolbarSlot00;/pause 240;/ui action toolbarSlot01;
for the pause durration insert the total number of seconds the first f1 macro takes to complete, like 8 flourishes with 8 30 second pauses will be 240 seconds
4. put this new loop macro in slot f2 on the toolbar
5. now here comes the hard part, hit f2 to start the loop dance macro....hehe...thats it!!! they will dance until you remove the macro from the f2 slot.
hint: a smarto brainiac might be able to use his noodle to figure out how to incorporate healing themselves in this loop as well....enjoy and remember don't abuse this