Architect Archive
Thread: Player city recipes
Note: These schematics are subject to change at any time, and may not be the same at the time of release.
These recipes are at least a 3 days old. Because of time zones, every time I'm available to log on to TC, it's either down or loading (probably because they are working on it). If it is up later today, I will take screenshots and make them available on my website.
City Hall
1800 metal, 4000 ore, 400 ore, 20 wall modules, 6 power cores, 6 storage sections
Bank
750 metal, 1250 ore, 300 ore, 3 wall modules, 1 generator turbine, 3 storage sections
Cantina
1700 metal, 2350 ore, 400 ore, 10 wall modules, 1 power core, 2 storage sections
Cloning Facility
1250 metal, 2000 ore, 350 ore, 8 wall modules, 4 power cores, 2 storage sections
Hospital
1650 metal, 2600 ore, 450 ore, 8 wall modules, 2 power cores, 1 storage section
Shuttleport
1550 metal, 2350 ore, 350 ore, 12 wall modules, 3 power cores, 3 storage sections
Theater
1500 metal, 2000 ore, 300 ore, 8 wall modules, 1 power core, 3 storage sections
Small Garden (15 flavors, multicrafted)
1000 flora, 500 ore, 4 wall modules
Medium Garden (15 flavors, multicrafted)
3000 flora, 1000 ore, 10 wall modules
Large Garden (15 flavors, multicrafted)
5000 flora, 2000 ore, 16 wall modules
Exotic Garden, Dantooine (3 flavors, multicrafted)
3000 dantooine flowers, 1500 extrusive ore, 13 wall modules
Exotic Garden, Endor (3 flavors, multicrafted)
3000 deciduous endorian wood, 1500 endorian evergreen wood, 14 wall modules
Exotic Garden, Dathomir (3 flavors, multicrafted)
3000 dathomirian fungus, 1500 siliclastic ore, 14 wall modules
Fountain (6 or so flavors, multicrafted)
1000 ore, 300 metal, 500 water
Statue (6 or so flavors, multicrafted)
2000 ore, 1000 gemstone
Streetlamp (15 flavors, multicrafted)
200 metal, 100 metal,2 gp electronics module
multicrafting isthe term for a schematic that has multiple possible appearances. If you craft a Small Garden, you have one schematic, but when the crafting is done you can pick from 15 different types of garden. Unfortunately, the crafting system won't show the garden, so you'll have to go by a text description. There is a website that displays all garden styles
Another object that's going in with this publish is the Merchant Tent. The tent is intentionally designed to be a joint effort between tailors and architects.
Merchant Tent
400 metal, 600 hide, 200 ore, 20 fiberplast panel, 4 reinforced fiber panels
looks nice, but once again heavily based on ore..... its high time for ore percentages to go above 60 percent per shift imho. ![]()
I really hope they can fix pulling struct modules from crates for walls by the time this comes out.
no_bargain wrote:
I really hope they can fix pulling struct modules from crates for walls by the time this comes out.
IF not, think of needing 60 walls for the city hall. /groan
I agree with the recipies above... they should be hard to craft, but IMHO the meduim and large gardens shouldn't take in some cases more walls then a building... they seem a bit too high.
I don't mind the ore, I have been stocking up for 2 months now... got like 1.5mil ore to push out all these buildings for my town.... it supposed to be a town effort, so getting this much ore shouldnt be a problem