Architect Archive
Thread: New harvestors selling like hotcakes...
I have sold 10 new heavies with 10 extraction rates for 150K each, I think I will bumpt that price to 200k. Also I think I will charage 50K for mediums that can extract at a rate of 7.
Now since only masters can make them, due to expermination, I hope we dont start undercutting one another here, otherwise its back to 3cu per
-----Im so tired of people like you.. 9Ok? are you out of your mind? Guys like you scru up everything...
I make a decent profit. I have a thriving business... seems to be two important things in running a business. what's your problem?
(sorry for the edit of your unhappy faces, I can't seem to post with them there
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Heydid you really made heavies with 11kg/h output? I really like to know how? I mean i can make 10kg/h without problem but i wasnt trying to make higher because i though we cant...
Off course i understand if you dont like to share the info...
But you could give me some start point...
Its really only about the ore minning unit?
What materials did you use for that 11kg/h harvester? I've only been able to reach 10kg/h so far, using 59% Efficiancy Mining units (19% base, 5 experímentation points - Amazing combine). The metal I used wasn't the best there is, but the best I currently had on me, 740ish Unit toughness.
And DadeCrash, i totally agree. Stop selling the new harvesters for 90k, you're undermining the entire Architect profession when selling them for that price. Not to sound greedy, but we need to make the prices go up, not down.
Your too expensive!!! Your too cheap!!!!
/runs around in circles screaming and waving around arms
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In the tests I've done so far anything in the range of 75-92% will yield a +4 extraction bonus which will make 8kg/hr mediums, 11kg/hr heavy, or 17kg/hr fusions. I suspect but am not sure that50-74% will result in a +3 extraction bonus which is what most architects are limited to.
I have a +25 structure experimentation skill mod tape which lets me have a total of eight experimentation points.
If you wish to see for yourself that these harvesters exist just make a newbie character on Flurry, start in Bestine, and wander over to my shop which is 3 minutes away.
I believe this may be the table to determine what extraction bonus your harvesters have....
0% (crit fail) = base extraction
1-24% = +1 extraction
25-49%= +2 extraction
50-74%= +3 extraction
75-100%= +4 extraction
The way the game does experimentation I'm pretty sure it keeps track of more decimals than it displays and it doesn't round up. So usually a 50% result is actually somewhere in the 50.1% to 50.9% range. If you had some steel with exactly 500 unit toughness I suspect you could make 50% ore units that are actually +1 extraction because they don't have the extra 0.1% or whatever extraction to get them to the next level. 501 unit toughness steel experimented to the max would probably make 50% ore units that would be +2 due to actually being 50.1%. Maybe I'm wrong though and a perfect 100% ore unit will give +5 extraction. We may find out someday but it'll take nine experiment points and 1000 unit toughness steel.