Architect Archive

Thread: Stockpiling Mitigation: Bad Idea #21352253

bluejanus
Mon Aug 01, 2005 11:14 pm
#1

Since Dvnce offered up an unpopular idea that was proposed elsewhere and got slammed on it. Let me propose one since I happen to think of it. I titled it this way, because I'm assuming it will be unpopular as well.

I propose that the devs examine the player database and monitor how much of any particular named resource is stored up. Maybe check again every month or so. They would use some threshold to decide how much was permitted and then adjust the resource spawn rates and keep a particular resource from spawning until the players used up enough of the stored resources to allow it to spawn again.

This widely unpopular idea would allow less commonly spawning resources to actually spawn. This would be because the more common resources that are stockpiled will be cut from the availability pool faster, leaving less common spawns in a shrinking pool of available possible spawns. Potentially if players hoarded enough, nothing would spawn except planet specific floral, organic, chemical, and unknown resources, but I'm sure once player understood how the system worked, they'd stockpile less. This change would probably the increase the use of 30k resource kits to alleviate the impact when certain resources stop spawning which help get them out of the equation. The key principle here is that players will understand that if they want to get any more of a favored resource or a better spawn of it, they'll have to give up or use up the hoards they have.

Obviously implementing this idea would require the regular maintenance of player accounts to eliminate the possibility that a cancelled player would hold enough stockpiled resources to prevent spawning of any given resource. And if the system works properly, players won't be able to necessarily force the spawn of any given resource and thus control how often a particular resource spawns.

For you IC and canon people, consider how strip mining can destroy usability of land and of the greater difficulty in extracting resources when mines start petering out.


I added these next parts after replying to Pawlin:

This idea works best when not so great resources spawn. When great resources spawn, that favors hoarding. I'm just hoping that market dynamics will compel most hoarders to sell off their hoards or dominate the market for a while.

This idea will be very brutal for new players.

It requires a lot more database maintenance and workhours for the devs. It absolutely requires that resources be tagged and trackable by specific resource types. So the stupid vendor search bug of all types of steel showing up as category 'steel' will not cut it. The system will have to be to recognize the difference between stacks of cubirian and carbonite.

My other thought would be allow more experimentation on BER for harvesters but drastically reduce hopper size and make the change retroactive. So while you can pull more, you have to spend more time checking your harvesters. The aggravation factor would reduce hoarding as well.

Message Edited by bluejanus on 08-01-2005 11:36 PM





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Pawlin
Mon Aug 01, 2005 11:22 pm
#2

What would be the intended effect exactly?


I think if I knew there was a limited pool of duralloy steel (for example) and if that amount was in the hands of players that it wouldn't spawn more then I'd be more likely to horde it.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
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** Please refer to Elyssa's answer
bluejanus
Mon Aug 01, 2005 11:26 pm
#3



Pawlin wrote:
What would be the intended effect exactly?
I think if I knew there was a limited pool of duralloy steel (for example) and if that amount was in the hands of players that it wouldn't spawn more then I'd be more likely to horde it.





Well I was putting it out there to address the Dvnce issue of hoarding. Yeah you could hoard more, but you'd have to eventually use your hoard or market dynamics persuade you to sell your hoard. This idea is killer for anyone not established in the game if they happen to be affected by a lack of spawns. Guess it depends on if you think such a system could address hoarding.

Btw I'm not saying hoarding is an issue. I think the devs are just using that as an excuse, but I happened to think of it and in the spirit of our correspondent, I posted it.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bluejanus
Mon Aug 01, 2005 11:29 pm
#4

This idea works best when not so great resources spawn. When great resources spawn, that favors hoarding. I'm just hoping that market dynamics will compel most hoarders to sell off their hoards or dominate the market for a while.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bluejanus
Mon Aug 01, 2005 11:30 pm
#5

My other thought would be allow more experimentation on BER for harvesters but drastically reduce hopper size and make the change retroactive. So while you can pull more, you have to spend more time checking your harvesters. The aggravation factor would reduce hoarding as well.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bunk72
Tue Aug 02, 2005 5:41 am
#6

Can I ask why people are so concerned about resource hoarding?





Ossirrlibi - Elder Jedi / Wookiee with a Cause
RocketJ Squirrel - Leveling Medic / Pilot of the Fatale Fleet
Bullwinkle - Master Architect & Shipwright / Pilot of the Badenov Fleet
Visit Bull's Vendors in Iron City Mall on Corellia
Fully Stocked with Heavy Harvesters, Factories, Resources, Loot, and more...

rubberduck4106
Tue Aug 02, 2005 5:54 am
#7

Is hoarding such a major issue that it is affecting server performance and/or dynamics? What is the devs big beef with it? Is their beef big enough that they're considering eliminating crafting from the game (as has been rumored)? Oh I can see it now. Something a la Diablo:


Player walks in to NPC weaponsmith and is greeted with, "What can I do for ya'?" in a Scottish-Trandoshan accent!


j/k



Dineto To'og
Master Artisan/Architect
Novice Rifleman/Merchant (damn, I'm outta skill points!)
Eclipse
Vendors in Anchorhead Mall just North of Anchorhead Shuttleport
bluejanus
Tue Aug 02, 2005 6:41 am
#8



bunk72 wrote:
Can I ask why people are so concerned about resource hoarding?





Dvnce has said time and again that when he comes up with architect issues, the hoarding issue gets tossed in his face. So just asking you guys to discuss the merits or lack of for this idea.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bunk72
Tue Aug 02, 2005 6:59 am
#9






bluejanus wrote:





bunk72 wrote:
Can I ask why people are so concerned about resource hoarding?







Dvnce has said time and again that when he comes up with architect issues, the hoarding issue gets tossed in his face. So just asking you guys to discuss the merits or lack of for this idea.




OK, I understand Dvnce's frustration. However, I still do not know what the exact beef with resource hoarding is? Why are people throwing it in his face?





Ossirrlibi - Elder Jedi / Wookiee with a Cause
RocketJ Squirrel - Leveling Medic / Pilot of the Fatale Fleet
Bullwinkle - Master Architect & Shipwright / Pilot of the Badenov Fleet
Visit Bull's Vendors in Iron City Mall on Corellia
Fully Stocked with Heavy Harvesters, Factories, Resources, Loot, and more...

rubberduck4106
Tue Aug 02, 2005 8:28 am
#10

Also, is harvesting resources and then putting them up for sale considered "hoarding?" Isn't that what the miner profession is all about? Are archies the Star Wars packrats, or is it crafters in general? Are resources the mainelement in hoarding, or is it something else like loot, skill tapes, etc... Just looking for some insight on what the devs have a beef with.


As an archie, I have my entire resource stockpile for sale on a vendor. Grind stuff for 3 cpu. Anything w/ stats over 900 gets priced accordingly above that. If it sells, fine. If it doesn't, oh well, I'll eventually make something with it when waiting out factory/harvesting runs.







Dineto To'og
Master Artisan/Architect
Novice Rifleman/Merchant (damn, I'm outta skill points!)
Eclipse
Vendors in Anchorhead Mall just North of Anchorhead Shuttleport
Cafa
Tue Aug 02, 2005 8:56 am
#11






bunk72 wrote:
Can I ask why people are so concerned about resource hoarding?






Because there's no damn content in the game for Architects, so it's easier to blame us for playing the game under the rules presented instead of making content.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

bluejanus
Tue Aug 02, 2005 8:58 am
#12



Cafa wrote:


bunk72 wrote:
Can I ask why people are so concerned about resource hoarding?



Because there's no damn content in the game for Architects, so it's easier to blame us for playing the game under the rules presented instead of making content.

Fivo Asia






I don't personally have any issue against hoarding. But hypothetically, let's say hoarding is a game problem. What do you think the merits or shortcomings of this idea is in relation to the game. We can rant about hoarding in another thread.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
OwNaGe_by_Ireco
Tue Aug 02, 2005 9:01 am
#13

If the devs tag everything the noobs will get screwed......think of it like this....

A noob joins and places a factory to mine......problem is, is that there is no power spawning so he cant power his harvie, because all the older players have tons of power, and while yes eventually the power will drop so it can spawn, it could take awhile, the whole time people not being able to mine.


Not to mention if you are like me and you have a mining company that sells millions of 1 type of resource, the fact that it hurts me, cause I can't mine as much and the fact that people can't get those resources because a few people have billions of resources (I am sure some people have billions and billions of resources, if not 100million resources). Now my company is new and I dont even have 20million, but I sell as much as I produce.


This has got to be one of the worst ideas ever.


So thats my thoughts, and if they ever did this it would nerf the crafters, and I am sure that thousands of people would leave.....I would try it out, but thats gunna be hard for a resource company to stay around.


And I don't see what the big deal about hoarding either, I mean if someone has resources and they keep them to themselves then why does that matter? I mean if they have lots of one resource then that means that other players could have at some point gone out and mined it as well.


Now if they had that new system I am sure some people would hoard if not for themselves, just to hurt their compitition/other players, so they can get more bussiness.


Those are my thoughts



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