Architect Archive
Thread: Newb Architect Questions.
Message Edited by irasha on 05-18-2004 10:22 AM
Nothing you do with a factory's component parts has any effect on it. The only thing you can add is storage, which can sometimes be an important aspect. All factories produce at the same rate and burn maintenance at the same rate from what I've seen.
Kalimir Krud, Master Architect, CEO/Krud Industries (Tarquinas, Bestine)
I've never seen that experimenting on storage for factories has any effect at all.
You can only store 100 items in it. No more, no less. The same in the output hopper.
Some people disagree, but I've never seen it proven.
Kdr_Kane wrote:
I've never seen that experimenting on storage for factories has any effect at all.
You can only store 100 items in it. No more, no less. The same in the output hopper.
Some people disagree, but I've never seen it proven.
No matter the resources you have, the first two options to experiment on with factories will always start at 0%. Why they allow you to experiment on storage, I do not know because it does absolutely nothing. There shouldn't even be an option to experiment on factories since it does not have any affect.
Houses can be a steady income over time. You may not sell that many per day, but over a month you can sell enough to have a steady stream of income. Harvesters, of course, are the best sellers. I'd definitely put a vendor up and stock it, then you can go out and market it.
Message Edited by Niklesnitz on 05-18-2004 11:05 AM
Niklesnitz wrote:
Houses can be a steady income over time. You may not sell that many per day, but over a month you can sell enough to have a steady stream of income. Harvesters, of course, are the best sellers. I'd definitely put a vendor up and stock it, then you can go out and market it.
Message Edited by Niklesnitz on 05-18-2004 11:05 AM
irasha wrote:
Another question though: Is there a market for Architect components? Stuff like walls, modules, storage, things of that nature. Is there any market for that? Would there be any profit in it or would it be a waste of my time?
Also try selling some furniture, while each piece is fairly cheap I know the demand for it is fairly high on my server. Of course it is really cheap to make as well.
Oh and find some Master Architects to sell architect components to, I know that I love to buy this sort of thing, anything to save time!
Great advice everyone! Ok, now I have a less-newbie question for ya.
I'm doing a huge order for one of my guildmates. 60 Heavies, all BER 13 (that's the highest right?).
Ok, so I'm doing the factory runs of the components and I go to do the Heavy Harvesting Mechanisms. I experiment one up to 93% without any amazing successes (yay for me!) and get a BER of 6 from it. Two things:
1. Is it possible to get a BER of 7 out of that?
2. What will a BER 6 Heavy Harv Mechanism get me in a final combine?
As you may be able to tell, I'm pretty new to this but really enjoy it.
Thanks in advance!
BER13 is the current maximum for heavy harvesters.
BER6 is the current maximum for the mining components and a BER6 mining component will get you a BER13 as long as the experiment results are high enough. In fact I wouldn't really worry about the BER rating on the mining component. The important things are the % result of your mining component and the % for the final combination on the harvester itself. Roughly speaking an average of 90% between the two will get you maximum BER.
Thank you much! Now I just have to find the time to get back ingame and actually do a factory run of these guys....
Again, thank you to everyone who helped me out! I'm sure I'll have more questions as I delve into the profession more and more.