Architect Archive

Thread: Newb Architect Questions.

irasha
Tue May 18, 2004 6:16 am
#1


Ok, I'm new to the Architect thing and I play on Intrepid. I started grinding it out Sunday and got to where I can get Master Monday night. I planned on doing it for the holo, but as I was grinding and selling small houses and whatnot, I found that I really like the profession and am going to keep it. (This was my first holo and I put off doing it for about 3 months). So, I'm keeping Master Architect and am going to open up a shop shortly.


But until then, I plan on handmaking all deeds that I can for custom orders only. So, I have a question concerning this. I was making a factory yesterday (structure factory) and when I got to the final combine, I got a chance to experiment. Sadly, the only stat I was able to experiment on was storage since I only had grinding quality resources at the time. So my question is, doe experimentation on factories really make that much of a difference? I mean, do you really sell more factories if they have higher storage and/or efficiency than if you get all 0% on the experimentable areas?


Edit: Another question. As a new Architect, what sells best that I can make some money on? Should I sit in Coronet and shout? Should I grind out to Merchant and place a vendor in a high-traffic area (I have a good rep on our server so I could probably pull some good vendor space)? As it stands now, I have a miner who's willing to sell me resources at 1cpu, so I have a good source for most of my resource needs and will be able to get pretty much anything I need real cheap.

Message Edited by irasha on 05-18-2004 10:22 AM



.:Irasha Aurxokoll:.
.::Retired Mayor of The Corporate Sector :: Tatooine::.
-:Keeper of Frederic the Flinger:-
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"Fear lent him wings, as the saying goes."
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ImperialCommando1138
Tue May 18, 2004 6:28 am
#2

Nothing you do with a factory's component parts has any effect on it. The only thing you can add is storage, which can sometimes be an important aspect. All factories produce at the same rate and burn maintenance at the same rate from what I've seen.


Kalimir Krud, Master Architect, CEO/Krud Industries (Tarquinas, Bestine)


Kdr_Kane
Tue May 18, 2004 7:02 am
#3

I've never seen that experimenting on storage for factories has any effect at all.


You can only store 100 items in it. No more, no less. The same in the output hopper.


Some people disagree, but I've never seen it proven.


irasha
Tue May 18, 2004 7:16 am
#4






Kdr_Kane wrote:

I've never seen that experimenting on storage for factories has any effect at all.


You can only store 100 items in it. No more, no less. The same in the output hopper.


Some people disagree, but I've never seen it proven.





Thank you guys! I'm new to this and all, so I'm still trying to figure it all out.



.:Irasha Aurxokoll:.
.::Retired Mayor of The Corporate Sector :: Tatooine::.
-:Keeper of Frederic the Flinger:-
-:: Bringer of pwnage to 'teh GAT' ::-

"Fear lent him wings, as the saying goes."
-Where Eagles Dare

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Niklesnitz
Tue May 18, 2004 9:04 am
#5


No matter the resources you have, the first two options to experiment on with factories will always start at 0%. Why they allow you to experiment on storage, I do not know because it does absolutely nothing. There shouldn't even be an option to experiment on factories since it does not have any affect.


Houses can be a steady income over time. You may not sell that many per day, but over a month you can sell enough to have a steady stream of income. Harvesters, of course, are the best sellers. I'd definitely put a vendor up and stock it, then you can go out and market it.

Message Edited by Niklesnitz on 05-18-2004 11:05 AM



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irasha
Tue May 18, 2004 9:12 am
#6






Niklesnitz wrote:

Houses can be a steady income over time. You may not sell that many per day, but over a month you can sell enough to have a steady stream of income. Harvesters, of course, are the best sellers. I'd definitely put a vendor up and stock it, then you can go out and market it.


Message Edited by Niklesnitz on 05-18-2004 11:05 AM





Awesome. And I get a certain satisfaction in making houses too, so that's awesome.


Another question though: Is there a market for Architect components? Stuff like walls, modules, storage, things of that nature. Is there any market for that? Would there be any profit in it or would it be a waste of my time?



.:Irasha Aurxokoll:.
.::Retired Mayor of The Corporate Sector :: Tatooine::.
-:Keeper of Frederic the Flinger:-
-:: Bringer of pwnage to 'teh GAT' ::-

"Fear lent him wings, as the saying goes."
-Where Eagles Dare

IPS Elite

Pawlin
Tue May 18, 2004 9:57 am
#7






irasha wrote:


Another question though: Is there a market for Architect components? Stuff like walls, modules, storage, things of that nature. Is there any market for that? Would there be any profit in it or would it be a waste of my time?






Yes there may be a market but I don't know how good it is. I'd recommend checking with the architects on your server to gauge interest.


Items that might sell ok are the commodity items where quality does not matter: Walls, many generater turbines from the same schematic run, small structure storage modueles from a large factory run, power cores and structure storage modules.


If you've got a good name on the server and people trust you then you might be able to sell highly experimented mining components.


I don't think there would be a lot of profit in. Architects have a tight profit margin a lot of the time so we can't afford to pay high costs. You'd probably be better off making finished items yourself. But it is worth checking into on your galaxy. I think it might work ok if you have a well stocked vendor which would act as a convenience for architects that just need 14 more walls to finish an order or need 2 power cores to make a friend a guildhall.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
buffbc
Tue May 18, 2004 4:21 pm
#8

Also try selling some furniture, while each piece is fairly cheap I know the demand for it is fairly high on my server. Of course it is really cheap to make as well.


Oh and find some Master Architects to sell architect components to, I know that I love to buy this sort of thing, anything to save time!





Joeble
Master Architect/Master Artisan//Merchant/Pistoleer
octobe
Wed May 19, 2004 5:28 am
#9

If you have any designing talent try that. I do nothing else a master and I make a much larger profit % than anyone making harvesters, plus its actually really fun. If you dont like designing open a furniture vendor possibly. You still get the great profit % and as long as you keep it well stocked customers come back for every building they buy.



First the Nazis came for the Communists, I didn't speak up because I wasn't a Communist. Then they came for the Jews, I didn't speak up because I wasn't a Jew. After that they came for the Trade Unionists, I didn't speak up because I wasn't a Trade Unionist. Then they came for the Catholics, I didn't speak up because I was a Protestant. And then they came for me, but there was no one left to speak.

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Ryecrash
Wed May 19, 2004 12:43 pm
#10

Wow. I'm almost Master ARchitect and I didn't know all of this. I guess I need to pay more attention.



-Ryick Pa'tran-
ITEC
Galia, Naboo
Master Pistoleer
Master Smuggler (soon to be)
irasha
Mon May 24, 2004 8:15 pm
#11

Great advice everyone! Ok, now I have a less-newbie question for ya.


I'm doing a huge order for one of my guildmates. 60 Heavies, all BER 13 (that's the highest right?).


Ok, so I'm doing the factory runs of the components and I go to do the Heavy Harvesting Mechanisms. I experiment one up to 93% without any amazing successes (yay for me!) and get a BER of 6 from it. Two things:
1. Is it possible to get a BER of 7 out of that?
2. What will a BER 6 Heavy Harv Mechanism get me in a final combine?


As you may be able to tell, I'm pretty new to this but really enjoy it.


Thanks in advance!





.:Irasha Aurxokoll:.
.::Retired Mayor of The Corporate Sector :: Tatooine::.
-:Keeper of Frederic the Flinger:-
-:: Bringer of pwnage to 'teh GAT' ::-

"Fear lent him wings, as the saying goes."
-Where Eagles Dare

IPS Elite

Pawlin
Mon May 24, 2004 10:08 pm
#12

BER13 is the current maximum for heavy harvesters.


BER6 is the current maximum for the mining components and a BER6 mining component will get you a BER13 as long as the experiment results are high enough. In fact I wouldn't really worry about the BER rating on the mining component. The important things are the % result of your mining component and the % for the final combination on the harvester itself. Roughly speaking an average of 90% between the two will get you maximum BER.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
irasha
Tue May 25, 2004 5:56 am
#13

Thank you much! Now I just have to find the time to get back ingame and actually do a factory run of these guys....



Again, thank you to everyone who helped me out! I'm sure I'll have more questions as I delve into the profession more and more.





.:Irasha Aurxokoll:.
.::Retired Mayor of The Corporate Sector :: Tatooine::.
-:Keeper of Frederic the Flinger:-
-:: Bringer of pwnage to 'teh GAT' ::-

"Fear lent him wings, as the saying goes."
-Where Eagles Dare

IPS Elite

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