Architect Archive

Thread: CAPACITY ON LARGE HARVS AT 12,000? What going on here!@#!

SinisterFiend
Thu Oct 09, 2003 4:48 am
#1

Ok, I have 16 large harvs that are deeded and allare from 12k - 22k for capacity. Please tell me this is a bug.


My current Large harvs that are placed have 100k capacity. When I redeeded one it became 16k capacity in deed form. Ok, his sucks. Dev's please fix this asap!




Sinisterz Mysterio & Sugalipz Flirtasia Divine Warlords and Legion Of The New Republic)
Representing one of The New Republic's Finest guilds
DrakeOlis
Thu Oct 09, 2003 5:11 am
#2

Its not a bug ... its the new system ... Architects now have to exper on the Miners to make there capacity larger. So all you need to do is either deal with it or buy new ones



Drake Olis --- Questing for FS and BH and happy as can be
Ogo
Thu Oct 09, 2003 5:16 am
#3

Actually Q-3PO posted that this change was specifically NOT going to be made after the outcry against it. I'm not sure why it went live but I'm guessing it'll be fixed soon. Someone made a big mistake. See the Dev Tracker post named "Harvester Issue - Code Restored".


Quote from Q-3PO: So just to be clear: Ignore the current rates and capacities on TC. They are not going to stay like that and they will not be pushed to live.


Quote from Q-3PO: The harvester rate and capcity numbers on TC will not be on live and will not remain on TC.





The Kreetle sees all
Master of piercing camo
Rangers have no chance

SinisterFiend
Thu Oct 09, 2003 5:16 am
#4

Message Edited by GarVa on 10-09-2003 07:08 AM



Sinisterz Mysterio & Sugalipz Flirtasia Divine Warlords and Legion Of The New Republic)
Representing one of The New Republic's Finest guilds
SinisterFiend
Thu Oct 09, 2003 5:17 am
#5

That comment was towards Drakeolis



Sinisterz Mysterio & Sugalipz Flirtasia Divine Warlords and Legion Of The New Republic)
Representing one of The New Republic's Finest guilds
Paulpatine
Thu Oct 09, 2003 5:43 am
#6

Funny how no one complains that their weapon that they paid 67 c per resource to make degrades and then blows up on them so they got to buy a new one... but heaven forbid archs try to charge a decent price for thier stuff which now has some value related to quality like every other crafting class. /nerf nerferwhiners.... Someone close this thread... or this guy a tissue.

SinisterFiend
Thu Oct 09, 2003 6:09 am
#7

Ok, bonehead. How can you compare a freaking weapon that costs an average of 10k. At the most you probably have 10 weapons...woo hooo 100k. I'm not sweating that. My issue here is 60 large harvs at 100k-120k each.Which = to 7.2 million credits. Maybe you should think before you flame. I worked hard to be where I am with NO EXPLOITS or CHEATS. Just because you didn't have the brains to operate such a resource business maybe you should drink a can of **edit**.


Now that I got the info above, I am now happy to hear that they will be fixing this. Thanks for the info.





Sinisterz Mysterio & Sugalipz Flirtasia Divine Warlords and Legion Of The New Republic)
Representing one of The New Republic's Finest guilds
Raleran0
Thu Oct 09, 2003 6:42 am
#8

I checked my new medium harvesters my business partner made this morning. It reports about 5500 storage capacity. Yuck. First I thought these changes weren't going in and second, when I thought they were I was really hoping that storage capacity would range from 3 days to 7 days worth of storage. I think 5500 is good for somewhere between 1.5 to 2 days max. blah.
DeejZozzle
Thu Oct 09, 2003 7:04 am
#9

Any changes to harvestors were unintentional and will be fixed as the are investigated and discovered. Read the latest update in Announcements.



_________________________________________________

Deej Zozzle -Master Artisan, Master Architect, Master Merchant
Ssrogg Grolsch - Slicer, CH
Master Weapons and Structures @ S Coronet Beaches -339 -5932
ArchitectureWeaponsmithingPowerupsAdventure
Dayln
Thu Oct 09, 2003 7:05 am
#10

Darn,


i was excited for a moment there ( sigh )

Raleran0
Thu Oct 09, 2003 7:13 am
#11

I'm not an architect and I'd be hit hard with this change but I'm kinda disappointed. I was all for having experimentation make a difference. My only objection was in the capacities that were originally supposed to be. Again I think experimenting on storage should have changed the storage space to last from 3 to 7 days(assuming 75% spot) and grandfather the existings ones to be 4-5 days. Sigh...and I was preparing to scout out some good ore for my partner this evening.
Knocky
Thu Oct 09, 2003 7:20 am
#12

Apperantly the Devs lied to us yet again.


They swore this would not be pushed to the Live server yet they did it anyway.


Thanks a Hell of a lot Devs.

GonzoThomas
Thu Oct 09, 2003 7:46 am
#13

Must be only certain servers, because on Bloodfin the capacitites haven't changed. In fact I had to re-deed a heavy this morning still have a 100k hopper after placing it. I went back and looked after reading this thread and the only change is the maintenance an power have doubled.



Tiwo - Bloodfin Server - Master Carbiner, Novice BH
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