Architect Archive
Thread: The Future of Houses?
The current selection of houses isn't quite as diverse as many of us would hope for. It is likely that we'll see more designs in the future, but I am sure it still won't meet to many of our standards.
I would like to throw out this idea. Houses have no interior walls, none at all. When you choose from different designs of houses, you're just selecting the outside appearance (square, round, oval). The inside of your house will be completely empty, no rooms at all.
A new set of schematics is given to us, Wall Partitions (straight, curved), the partitions would have full clipping. This would allowplayersto drop the walls anddesign the interior of their house as they see fit.
or
Devs could change the graphic for Structure Modules and Wall Modules to make them larger, and give them full clipping. I had originally got the idea for wall partitions when I dropped a Wall Module on the ground, if it was a little bit taller it could actually at like a wall.
However there is the problem of doors. It wouldn't be difficult to give us schematics of doorframes. Seeing as doors serve no purpose at the moment (no locks or permissions).But ifthis is changed in the future, I am unsure how the mechanics would work for placing objects with obstruction permissions. Maybe doorframes would use a similarformat as deeds, where you place it and then select from the radial? Hmm...
Any thoughts, suggestions or flames?
Mitsudo - Ahazi
Takenoko - SWGCraft.com
Nice idea, but it's a tall order.
Not only would the code for buildings need to be revamped, but having to track individual buiding components on every personal building in the galaxy could be quite a challenge for the server.
What they need to do is combine The Sims Online with SWG. Now that would be great...
... No but really... I think building your own unique houses is a good idea. I was almost interested in building houses until i read this :-|
The is nothing that can be done to save housing. Who are you trying to kid? Yourselves?
The Devs do not even WANT us selling houses. It just uses up the server resources. Do not expect them to care about our difficulties in selling broken houses.
WHAT???
Why are we talking about future of houses with all the glaring bugs being posted in this forum constantly?
How exactly DID Zarcath get this job? The Devs must LOVE this guy.
Chocobacca - fast losing respect for all involved.
Oh pardon me please Cyberthugg,
I must have accidentally missed the thread where the Devs have given some indication that they have any idea what is wrong with the architect skills ingeneral and harvester problems in particular. Perhaps you could point me to one of those threads. I, for one, cannot seem to find them, and the Devs certainly haven't fixed anything (of a bug nature) on my list. Perhaps they just overlooked each and every one of them in their zeal to crush the exploiters and nerf the combat skills.
The long-term future of what neat things we can do with houses should be very low priority atm I think. Furniture placement as well.
Why aren't we talking about the bugs that we find crippling to our profession?
if you work at it you can get very good at puting down furniture. i enjoy the lock-to-wall that my crafting stations do now.
as for customization... well i think that it should have a 'sims' level interface for building a house, with a vareying amount of walls/ore/lots taken based on what you build.
and i think that i should be able to be an ewok to....
... i'm sure i'll get the ewok thing first.
Perhaps a template style would be interesting.
During the creation process, you wouldhave a blank floorplan, and choose from alist of rooms/modules (like tetris blocks) that you can drag and place into the house. It would be the creators responsibility to make the best use of the area provided from the floorplan.
I'm not sure something like that ispossible with the game engine though?
Mitsudo - Ahazi
Takenoko - SWGCraft.com