Architect Archive
Thread: Critical Failures now gone for us?
Hey did ya'll noticed in the patch notes that now when a critical failure happens on structures we can simply hit assemble again and it will attempt to assemble again? Pretty sweet stuff, friend actually critical failed on PA last nite for us, doh! wish this had been in then. I had wondered what was up with always having to back out of a crafting session when you crit failed as it still showed the resources there but gave a message when you hit assemble again that was akin to some kind of error message like the resources weren't there. So thats a big w00t! for architects.
this is why it was fixed.
RovaniDragon wrote:
what you dont know is, people found a macro that allowed them to make the item anyway even in the event of a crit fail.
this is why it was fixed.
They nerfed that exploit in hotfix I believe a month ago or so.
I used that macro just before I gave up archy a week ago. They said it was fixed, but it wasn't.
And I don't think you get to retry the assemble. I think it clears all of the ingredient slots so you can dump things back in. I remember, after a critical fail the slots would still show resources but they weren't and you'd have to back out and reload them.
Also, I remember reading that an attempt to lessen the travesty of critical failures is that....the resources are lost, but not the components.
"Fixed crit fails when crafting installations preventing you from trying to assemble the ingredients again.
The ingredients should not be destroyed, and you should be able to click on the assemble button again to try and assemble them. "
copy/ paste from the patch notes
Negative Caliwyrm.. it was still active.
Caliwyrm wrote:
RovaniDragon wrote:
what you dont know is, people found a macro that allowed them to make the item anyway even in the event of a crit fail.
this is why it was fixed.
They nerfed that exploit in hotfix I believe a month ago or so.
CF seem to have gone up since yesterday.
i used the "bug" today because I was so pissed that 3 of my first 4 trys at creating someting CF'd, the bug didnt work so thats 4 out of 5 CF's on a low comlexity item. I didnt try clicking assemble again as i didnt know about it. but i will try next time i get one.
still i dont know why the CF rate has gone up. ive lost about 100k's worth of stuff in CF's in just 10 minutes which is really annoying cuz the server is new and i need money ![]()
Caliwyrm wrote:
RovaniDragon wrote:
what you dont know is, people found a macro that allowed them to make the item anyway even in the event of a crit fail.
this is why it was fixed.
They nerfed that exploit in hotfix I believe a month ago or so.
Nope, I used it last night, and it's not an exploit, it's intended behaviour to work around the bug where you could not use the Assemble button again. This patch fix's that issue. Dont call something an exploit unless you know the issue.
Hello all,
I can say for architects that i had 4 crit fails on walls earlier today and ijust enter again and it made the produt. Wish this was so a week ago I crit failed on two heavy minerals.
thanx
mints friesh
master architect
12 in a row: combine and experimentation, all great and/or amazing
next 4: crit fail on initial combine
next 2: crit fail in experimentation
... walk away for a minute.. let frusteration settle... count to 10....
7 in a row: combine and experimentation all great and/or amazing
I don't remember it ever being that "streaky". But, I guess it's all random, right? Who knows. But I don't remember the last time I've had 12 successful combines (along with successful experimentation) in a row. And I also can't remember the last time I CF'd 6 things in a row. Is it better? I don't know!