Architect Archive
Thread: Top 5 Candidate: How things are working and how they should...
Top 5 Bugs:
#1 Harvester Power Balance Display.
#2 Master Armoir.
#3 Ore Mining Units Not Crating (Feature or bug?).
#4 No lamps light other than City Lamps.
#5 Harvs Animation.
Top 5 Issues:
#1 Experimentation on Solar or Fusion Generators.
#2 Experimentation on Factories.
#3 Corellian Housing Suc....err.... is way behind others.
#4 Mx over time decay.
#5 Lack of Vertical Axis Movement on Furniture.
Top 5 Wishes:
#1 Allow us to Color Furniture and Housing Interiors.
#2 Functional Furniture (Armoirs, Cabinets, etc.), and furniture placing on balconies/terraces/porches.
#3 Let us build Combat Structures.
#4 Structures Factory 1 lot.
#5 Allow Master Architect choice of Large House for two lots. Perk for going all the way and to help lots issues.
Pawlin wrote:
4th place:Please add experimentation to factories so that it does something. (9 votes)
"something" can mean anything heh... for the sake of clarity, experimentation on hopper size (that effects input and output size) up to 200 items. experimentation on production rate that would give a mod on production speed in some way up to say 50% faster or slower depending on resourses and experiemntation success/ fail.
i know that we all know this when we talk about experimenting on factories, but who is to say that thunderheart will despite the fact he is messing with architect atm... not sure if he has started to mess around with factories yet, so lets not leave any doubt...
not to mention that i am the king of long windedness ![]()
I agree with the lists above.
I also would like a simpler way to tell where I can and where I cannot place buildings and harvesters. Not positive that this is an arch issue, but if it's not being addressed elsewhere maybe it should be one.
Hunden wrote:
Pawlin wrote:
4th place:Please add experimentation to factories so that it does something. (9 votes)
"something" can mean anything heh... for the sake of clarity, experimentation on hopper size (that effects input and output size) up to 200 items. experimentation on production rate that would give a mod on production speed in some way up to say 50% faster or slower depending on resourses and experiemntation success/ fail.
i know that we all know this when we talk about experimenting on factories, but who is to say that thunderheart will despite the fact he is messing with architect atm... not sure if he has started to mess around with factories yet, so lets not leave any doubt...
not to mention that i am the king of long windedness
Either of these would mean a lot of 100k+ factories sold and I mean a lot!
Padre
Two key items from the top 5 voting thread:
3rd place: Lack of experimentation on fusions and solars. (16 votes)
4th place:Please add experimentation to factories so that it does something. (9 votes)
Hunden wrote:
"something" can mean anything heh... for the sake of clarity, experimentation on hopper size (that effects input and output size) up to 200 items. experimentation on production rate that would give a mod on production speed in some way up to say 50% faster or slower depending on resourses and experiemntation success/ fail.
i know that we all know this when we talk about experimenting on factories, but who is to say that thunderheart will despite the fact he is messing with architect atm... not sure if he has started to mess around with factories yet, so lets not leave any doubt...
not to mention that i am the king of long windedness
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Man if they allowed experimention on hopper sizes to 200 I would quit harvs immediately! Can you imagine the amount of people that would want to buy a 200 input (anything) factory!?! Woot!
And I WOULDN'T TAKE TRADE-INS! ![]()
Fivo Asia
This is my view (not a summary)
This topic is pretty much to the point..
It only makes sense that if its a chair we can sit on it.. if its a bed we can lay on it..
Everything that we make in a factory should be crateable and if the serial numbers are the same two partial stacks of a crated item should be able to be combined.. ( like a crate of ABCD1234 serial # Structure modules with 40 items in it should be able to combine with a crate of ABCD1234 serial # Structure modules with 60 or less items in it. Also we should be able to build a faster one.. Ill settle for the storage limits if i have to.. but i have a hard time believing that a mechanized system builds one wall in the time that I can build 4 by hand(well withpremadestructure mods).. Im not John Henry.. And everything should stack to 100..
Though its not practical for a person to be able to carry1 million units of a reasource I think it would solve alot of storage and database problems if we overlooked that and allowed resources to stack that high..
Harvester Animation worked before .. lets get it working again.. Also wish that All harvesters had some sort of active anime.. I hate laying ten down and missing one when turning them on..
Message Edited by Dvnce on 02-02-2004 01:33 AM
Bandola wrote:
I don't understand why a structure factory which takes up twice as many lots as other factory types has only the same hopper size anyway, surely it should work more like houses. twice as many lots = twice as big a hopper.
For experimentation on hopper sizes why not just make it output hopper that can be experimented, this prevents anyone except crafters who are using the factory for it's true purpose (manufacturing) to use it for any additional form of storage. Input hopper storage would not need to be increased if everything factory made crated in sensible quantities. If crates held a standard 100 items then input hopper size could even be reduced, preventing the factory from being used as storage except for for manufactured items. Output should be increaseable by experimentation to 1000.
Yes,1000 - this is the max size of the schematic after all.
And we should be able to experiment efficiency in order to make items quicker with a more efficient factory.
Well I put it down to the fact the items a structure factory makes are a lot larger than what other factories can make, hence it requires more room.
It is the output hopper that is experimented, just doesn't currently effect the actual size at present, regardless of what the deeds says.