Architect Archive
Thread: 12 point architect the deep secrets
Yep. 12 points is really just an optional luxury item with marginal benefit.
Pawlin wrote:Yep. 12 points is really just an optional luxury item with marginal benefit.
looks nice in you sig though
looks like im getting my 12 for about 1.5 mill, i can live with that
One important thing about being a 12pt arch also...
iif you crit fail on an exp of 2-3 points.. you can recover and still get the BER13 if you use good resources .. I hit BER13 at around 76% on exp.. I have 5 points. sometimes (rare) 6 points left,,, and if I crit then I can recover and still get the BER13.. but I only exp in lots of1 and 2 though
Hey, I appreciate it. I'm still working toward M. Arch, but it's nice to know that resources are still the most important thing. I have trouble getting BER very high, but I don't try right now. I make things that don't need a BER, and plan to work on searching out the resources for good harvesters later. I'm too busy right now to spend the time on it, and am happy to use my purchased ones.
One side note, besides having very good materials (a must for harvies), an above average crafting tool and station are a must. Also crafting in a "Research" city is almost a must. I noticed that once I got a combined score of over +40 on the tool/station and in a Research City, I very, very rarely got a critical failure, and very rarely get any result below very good. I hand craft my harvies (I'm a small business) and results are (not formal but a very good estimate) 0.5% Critical, 3.0% Moderate or Good, 60% Very Good, rest are Amazing. I am now using a combined +47.85 and out of 50 harvies made, only once did I get a Good, all the other results have been Verys or above.
Oceaf
MPNoH
Fantomonkey wrote:
I was pondering if I really needed this as I am a casual crafter. Thx for the info.
You can get BER 13's with just the 10 points, but the extra 2 points help with hopper size.
dkleinw wrote:
I got my 12 points because everyone else was doing it and I wanted to lool cool
One side note, besides having very good materials (a must for harvies), an above average crafting tool and station are a must. Also crafting in a "Research" city is almost a must. I noticed that once I got a combined score of over +40 on the tool/station and in a Research City, I very, very rarely got a critical failure, and very rarely get any result below very good. I hand craft my harvies (I'm a small business) and results are (not formal but a very good estimate) 0.5% Critical, 3.0% Moderate or Good, 60% Very Good, rest are Amazing. I am now using a combined +47.85 and out of 50 harvies made, only once did I get a Good, all the other results have been Verys or above.
Oceaf
MPNoH
Well, my crafting station has an FR above zero. Maybe. (+8 I think). And I throw whatever crap into my unexperimented crafting tools.
I hit BER 13, hopper 123k, no prob. I hit mostly good/great successes, few amazings. Don't remember the last moderate success... 10pt, research city, +10 bespin port. Maybe that last compensates for the crappy tools and station?
Dazzydoodle wrote:
...
Well, my crafting station has an FR above zero. Maybe. (+8 I think). And I throw whatever crap into my unexperimented crafting tools.
I hit BER 13, hopper 123k, no prob. I hit mostly good/great successes, few amazings. Don't remember the last moderate success... 10pt, research city, +10 bespin port. Maybe that last compensates for the crappy tools and station?