Architect Archive

Thread: +25 Structure Experimentation/+25 Structure Assembly/+25 Structure Complexity Survey

PadreBook
Thu Jan 29, 2004 8:47 pm
#1

Ok, I have the above, I'm wondering who else has any or all of the above? Reason I ask is that I want to do some tests on how these work for us. My feeling is that the experimentation will allow for bigger hoppers on harvs, assembly make it easier to make ber14 fusions with not as good materials, and complexity is wide open (I have a hope but it seems unlikely).


Please respond here if you have +25 in any of those three stat mod categories. Also please post what effects you feel they provide. Yes, subjective anecdotal evidence is accpted here, as the only thing that gives more precise numbers is crafting stations and that uses artisan experimentation which will be a separate study.


Padre

Intrepid

Bandola
Fri Jan 30, 2004 4:32 am
#2

As a mon cal I have a racial benefit of Structure Assembly +10. Now I cannot test this obviously (cant get rid of that, hehe) BUT, I have noticed many posts complaining about the frequency of Critical Failures either on assemby, or on experimentation. I have to say, I don't seem to have anything like the number of crits others are reporting, in fact last night, just for the heck of it I hand made 7 heavies and experimented each of them all the way (10 exp points in each). I did not get a crit once, and if I recall correctly I had about 5 amazings. I can only guess that Structure Assembly Bonus had something to do with it.




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Ophistes
Fri Jan 30, 2004 5:32 am
#3

I am a Mon Cal, too, and get medium and good successes on almost every heavy I try to build. It freaks me out that I seem to top out at BER12. So much about that theory :/





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Bandola
Fri Jan 30, 2004 5:47 am
#4

hehe, must just be that I'm using better components and resources than others then




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Bandola Da'Gear
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Bandola
Fri Jan 30, 2004 6:29 am
#5

looking through Allakhazam I came across the following regarding 'Skill Modifiers' :


Structure Assembly
Skills Giving this Mod:
Furniture I: Modest +10
Furniture II: Stylish +20
Furniture III: Advanced +20
Furniture IV: Tech +20
Novice Architect +20
Master Architect +10

Notes:
Increases your success rate at crafting structures.


Structure Complexity
Notes:
Increases the complexity of the structures you can craft.


Structure Experimentation
Skills Giving this Mod:
Construction I: Intermediate +10
Construction II: Advanced +20
Construction III: Expert +20
Construction IV: Master +20
Novice Architect +20
Master Architect +10

Notes:
Improves your ability to experiment with crafting structures.


Now at first sight this doesn't appear to tell us much, but if we think about it then maybe it tells us all we need to know.


As we already know, structure experimentation tapes give us additional experimentation points, and if we look into the skills tree and see that each time we get a +structure experimentation we get more experimentation points to use (by climbing the 'Construction' branch). So Structure experimentation +25 gives us 2 additional experimentation points (need 10+ for each extra). - in which case this would be useful to have.



Now following this through, it would follow that structure assembly +25 would give us the same as we get from climbing the 'furniture' branch. So what was that ? Well the above states that it "Increases your success rate at crafting structures", so I would take this to mean less failures. - again, this would make this a useful addition.


So what do we get from structure complexity +25, according to the above it "Increases the complexity of the structures you can craft". What exactly does that mean ? Does it mean, as I believe, that you can make an item with a complexity level somewhat higher than you have so far reached? Strange if it does, but if this is the case then this could only be useful incertain circumstances, e.g. to be able to make'installations 4' harrvesters before you have trained that far up the skill tree (orif you want to drop a skill such as installations 4, but still want to be able to make the structures that skill gave you, in order to get back some skill points).






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Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Pawlin
Fri Jan 30, 2004 11:12 am
#6

Bandola this is interesting. I'd like to see what the affects of the +25 structure assembly tape would be. I think its possible that structure assembly might be more valuable to us than structure experimentation.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Manipulative
Fri Jan 30, 2004 11:20 am
#7

+XX to struct complexity won't be useful to a master architect. But it may potentally be useful to an architect lower than master.


+XX struct assembly should improve experimentation results, particularly when experimenting on items with low malleability. Steel, almost always has sub-500 mall, so adding to struct assembly should help you significantly with harvs.


+XX struct xp well that might help you overcome a crit fail during experimentation. I usually experiment 2 pts at a time on a harv. If I fail BER 9/12 are all that's possible. With 2 xtra points, it seems like BER 10/13 may still be possible with a fail. That, my friend, would be awesome!





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Automath
Fri Jan 30, 2004 11:48 am
#8

Well i currently have +25 Experimentation, +16 Complexity and +3 Assembly.


Don't know if its luck or if these tapes have helped, however i have noticed a decrease in the number of experimental critical failures on high complexity items. Maybe the complexity helps to effectively lower the risk the higher the complexity of an item goes. I don't collect enough resources to do factory runs of heavy harvesters, so i noticed the differencestraight away,as each one is final combined by hand.



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PadreBook
Fri Jan 30, 2004 2:26 pm
#9



Pawlin wrote:
Bandola this is interesting. I'd like to see what the affects of the +25 structure assembly tape would be. I think its possible that structure assembly might be more valuable to us than structure experimentation.




That's my feeling too, I'm hoping to give some full tests this week and upcoming week, the Force willing (and also my ore suppliers providing me a million k of ore).

Padre
PadreBook
Fri Jan 30, 2004 2:30 pm
#10

I am speculating wildly that Complexity may reduce the effective Complexity of an item during crafting. Which could mean lower failure rate because it's effective Complexity is lower, it produces faster in create stage, or makes the schematic factory production time lower (please let this be the case--sorry did I type that out loud).

Padre
PadreBook
Fri Jan 30, 2004 2:36 pm
#11

I would like to comment that it was relatively easy to get this triple 25 because so few architects had any interest in these and one of the ones that do has guildmates/city residents that specialize in skill tapes so is getting them that way. I got around +20 in each within the last 3 days. No buyers mean that prices should be lower.

Padre
Pawlin
Fri Jan 30, 2004 4:16 pm
#12

I saw an structure experimentation +3 go for around 500k and +1's usually go for about 50-75k on our server.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Automath
Fri Jan 30, 2004 4:22 pm
#13






PadreBook wrote:
I am speculating wildly that Complexity may reduce the effective Complexity of an item during crafting. Which could mean lower failure rate because it's effective Complexity is lower, it produces faster in create stage, or makes the schematic factory production time lower (please let this be the case--sorry did I type that out loud).

Padre





Well it doesn't lower the complexity as show on screen during experimentation, but it might effectively lower the complexity for the calulations behind the interface, can't say i've noticed my factory times being reduced, nice thought though.



Inea - Master Architect - Novice Weaponsmith - Chimaera

Staz - Stazzo - Stozza
Architect - Weaponsmith - Brawler - Fencer - Rifleman
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