Architect Archive
Thread: +25 Structure Experimentation/+25 Structure Assembly/+25 Structure Complexity Survey
looking through Allakhazam I came across the following regarding 'Skill Modifiers' :
Structure Assembly
Skills Giving this Mod:
Furniture I: Modest +10
Furniture II: Stylish +20
Furniture III: Advanced +20
Furniture IV: Tech +20
Novice Architect +20
Master Architect +10
Notes:
Increases your success rate at crafting structures.
Structure Complexity
Notes:
Increases the complexity of the structures you can craft.
Structure Experimentation
Skills Giving this Mod:
Construction I: Intermediate +10
Construction II: Advanced +20
Construction III: Expert +20
Construction IV: Master +20
Novice Architect +20
Master Architect +10
Notes:
Improves your ability to experiment with crafting structures.
Now at first sight this doesn't appear to tell us much, but if we think about it then maybe it tells us all we need to know.
As we already know, structure experimentation tapes give us additional experimentation points, and if we look into the skills tree and see that each time we get a +structure experimentation we get more experimentation points to use (by climbing the 'Construction' branch). So Structure experimentation +25 gives us 2 additional experimentation points (need 10+ for each extra). - in which case this would be useful to have.
Now following this through, it would follow that structure assembly +25 would give us the same as we get from climbing the 'furniture' branch. So what was that ? Well the above states that it "Increases your success rate at crafting structures", so I would take this to mean less failures. - again, this would make this a useful addition.
So what do we get from structure complexity +25, according to the above it "Increases the complexity of the structures you can craft". What exactly does that mean ? Does it mean, as I believe, that you can make an item with a complexity level somewhat higher than you have so far reached? Strange if it does, but if this is the case then this could only be useful incertain circumstances, e.g. to be able to make'installations 4' harrvesters before you have trained that far up the skill tree (orif you want to drop a skill such as installations 4, but still want to be able to make the structures that skill gave you, in order to get back some skill points).
+XX to struct complexity won't be useful to a master architect. But it may potentally be useful to an architect lower than master.
+XX struct assembly should improve experimentation results, particularly when experimenting on items with low malleability. Steel, almost always has sub-500 mall, so adding to struct assembly should help you significantly with harvs.
+XX struct xp well that might help you overcome a crit fail during experimentation. I usually experiment 2 pts at a time on a harv. If I fail BER 9/12 are all that's possible. With 2 xtra points, it seems like BER 10/13 may still be possible with a fail. That, my friend, would be awesome!
Pawlin wrote:
Bandola this is interesting. I'd like to see what the affects of the +25 structure assembly tape would be. I think its possible that structure assembly might be more valuable to us than structure experimentation.
That's my feeling too, I'm hoping to give some full tests this week and upcoming week, the Force willing (and also my ore suppliers providing me a million k of ore).
Padre
Padre
Padre
PadreBook wrote:
I am speculating wildly that Complexity may reduce the effective Complexity of an item during crafting. Which could mean lower failure rate because it's effective Complexity is lower, it produces faster in create stage, or makes the schematic factory production time lower (please let this be the case--sorry did I type that out loud).
Padre
Well it doesn't lower the complexity as show on screen during experimentation, but it might effectively lower the complexity for the calulations behind the interface, can't say i've noticed my factory times being reduced, nice thought though.