Architect Archive
Thread: Top 5 List Candidate: New Content/ Our Role in the GCW
#2) Allows to build combat structures for the GCW.
#3) Customizable Floorplans (Long wish, but what the heck).
#4) Bridges.
#5) City Walls.
Being able to build some sort of GCW structures is on the top of my wishlist. Even if its just something that can only be deployed on the battlefield areas and not elsewhere. However they do it, I think having this ability would add a new and fun angle to our jobs.
It could even be an Elite profession on top of architect like "Combat Engineer", but only if they could implement it so that there is only one more skill tree to get so that it doesn't take too many skill points.
A few ways we could participate in GCW:
- Faction based decorative furniture items
- Allow us to repair faction bases for money.
- Let us build faction structures by spending a reduced faction point cost. e.g. you need a pile of materials plus 25k faction points instead of just 50k points
- Shield generator city structures. This would be a city structure that would keep overt members of the opposing faction out of the city. It would cost the mayor faction points to deploy. It is something that the opposing forces could attack but you could replenish with a "shield generator battery pack" which of course we would make.
Droids that survey sort of like bounty hunter droids. Add the display to the planetary map.Clear the data when the resources"shift". Better experimented droids might give you full stats on everything they find, or they search more resource types at once etc.
Vehicles that can have a droid that surveys while you drive, maybe just a droid slot for the vehicle schematic and maybe only works with the landspeeder so those are actually useful. Who the heck buys slower transports? Answer: nobody. This helps Master Artisans which I'm guessing many architects are already.
Binary load lifter picks up your hopper contents for you and waits at starport (using fade-in fade-out animation so you don't have to really animate this). The code could be very similar to the code that is invoked to call a pet. ONly you could have the droid appear further away and walk toward you, it would start based on a timer and location etc. Oh, and don't forget to send him back with a batch of power to load up into each of your harvesters for you. Better experimented load lifters move faster, hold more in their huge hoppers, can deliver to a vendor, and so on.
Do that stuff, and the droid engineer will stop sucking, and all the boring part of the harvesting is removed AND, it is all done in a plausible "realistic" way. Plus heavies will be much more advantageous overmediums and maybe we can ask a little more cash for them. These droid enhancements could be scaled for each harvester size so that the price point can scale up much more. Note, though I think this will help droid engineers a lot, I am a master architect and I want these features for ME.
items made by architects for the GCW
1) Bunkers........ would give players a defensive bonus when inside
2) Trench ...... smaller version of Bunker
3) Laser Canon turrets..... like in Empire strikes Back..... could work with weaponsmith here
4)Barbed wire? or a starwarsy version of it??? Laser fence???
5) Comand outpost....could be a larger version of bunker....made with help of Ranger....would allow for healing and defensive bonus
if i think of anything else i'll try to post befor i forget ...lol![]()
thank you for volunteering your time as correspondent
Erym wrote:
for #3 i know you can get Turrets with FP but would be nice if we could make them.... would be costly though..... and they would be destroyed alot = more business![]()
Faction oriented architects should be able to make Faction buildings.
For player cities we mayors need to be able to place streets, walls, archways, bridges, and stairs. I think baj is asking for this as well so if you join in the choir it might get pushed up a bit higher on the priority list.
There need to be "urban structures" player homes and shops that can only be dropped within a player city (if the city shrinks or is destroyed it will stay so it doesn't grief people for having an evil mayor) have them look like the ones in NPC cities. This will create a swell of homes in player cities which will increase the number of statues, fountains, and lamps sold as well as allow Corellia to have nice looking homes. So win, win.
I feel that factoin bases and scanners should be made by archs. With the imperial crackdown and future patches I"m pretty sure PvP is going to get a bit revitalized so bases will have a higherdemand. (they've just gotta get fixed soon right?) So lower their faction cost, but rather then getting a deed you get a single use schematic for arch's to make bringing actual money involved as a sink. Same thing goes for faction furniture. It costs 1k to get a chair...well that's just stupid. Make it 500 and enough resources to cost like 5-10k as well.
1. Paving for player cities.
2. Bridges (water or over crevices/gaps etc.) and be able to choose the size/width.
3. City walls.
4. Steps (for hills and such).
5. Starports.
I may change my list if i think something is more important than what i have now.
yodaguy5 wrote:
since steps are probably easy to add i would say add customizable blue printing of houses with that. i think architects would get a lot more business because people would want new houses to fit thier needs/desires.
You're kidding right? Steps would be a long ways off because of how difficult they will be to code in. Same goes with bridges. Pavement really shouldn't be but that's neither here nor there.