Architect Archive
Thread: _-ArchAngel-_ or another architect on TC
Anyway to answer your question.
Fusions came out to 13, could not get them any higher.
Heavy Gas came out to 13 as well, but here is the kicker. Maintenance rate on them is 450cr/h. The maintenance rate has 2 modifiers, 150cr/h for efficiency and something for heavy harvester.
Making some heavy minerals tomorrow.
So basically the cpu mined is linked to the maint rate? ie yes you can make 14 rate heavies, but maint would be 2x a 7 rate heavy.. so no advantage other than units mined per lot..
Is there any word on if they will 'reset' all current deeds to base rates? Because if they don't then pre-nerf mediums will be worth GOLD after the patch..
Also do medium mineral still take 3 struct mods and not 3 walls like other mediums?
Silent 'waiting to be patched up the a**' Rain
maintenance rate seems to be the standard rate + 2x the standard for heavy harvesters + 2x the standard for high efficiency.
Since heavy harvesters used to be 90cr/hour the ones I have made is 5 times the current maintenance rate.
Holy crap, Ouch!! 5x the maintenance is gonna really make mining hell. That alone will add 1 cpu to the extraction cost of a heavy. Add power, time, and harvestor and I think 3cpu might be a thing of the past.
5x, man they must really want to pull money out of the economy, really want.
Sounds to me like this is either a bug, or the devs need to look up the definition of the word "efficiency". If the heavies still need 2 of the new "turbo" units, I wonder if they have the maint cost tied to those somehow. If so, Im wondering if they mistakenly put the entire maint cost addition on to each unit, instead of halving it because each heavy takes 2 of those units. I could live with a slight increase in maint cost, but 10k creds a day? Cmon. Although this could certainly make the merchant skill tree "Efficiency" a lot more popular.
Personal harvesters can now go up to a rate of 4, with no increase in maintenance cost (uses artisan experimentation points)
Wind generators can now go up to a rate of 9, with no increase in maintenance cost (uses artisan experimentation points)
Medium harvesters can now go up to a rate of 9 (10 might be possible if you have a skill tape). This affects the maintenance rate though, with a maintenance rate of 180cr/h for a medium (9000cr redeed cost)
Fusions can NOT go above 13, it does not matter how good your experimentation is. They can go below that though (had one come out at 9)
I have not had a chance to make heavies yet, needed to use the resources for fusions to gather some power.
God this is horrible new, I guess all those cheap 7 rate harvesters we have been selling cheap might be worth something again after this patch, I just really hope that they adjust the amount of maintence to be in line with the 7 rate heavyones, just increase it per rate increased but stay in level with the basic ones. I hope we can hear from someone like TH that can tell us for sure what the current equasion is for harvesters and if it is what is going to be live or not... also can someone give us some conformation on what the new experimentation qualities are on the ore minning units? and how much metal and so on is required for the new turbo ore minning units....
The TC Changes seem to make more people stick to personal and perhaps medium harvestors if they are miners or Light crafter. They are by far more cost effective. Heavys will probably only be used by architects if it hits live the way it stands. Yes alot of ppl can afford them but maintanance costs are huge and the redeeding is nuts.
It will probably make a lot of mineras out there look around for good personals and rent more lots. At 4 on a personal its like mediums on live at the moment but costing half. And as they are cheap to make u can destroy them every week on the shift.
This will leave the archs with less to sell, but will be ore gatherers for their constructions.
Im not saying that it will be this way but wow it really is great to have a personal harvestor that can make what a live medium can.
It might hurt archs the most but mabe ppl will still get heavys an mine in larger quantities, I dont really know.
Things change a lot on TC so dont count this done as we are gonna see more changes till it hits live in the next week or 2.
DaBuntah
TC Arch
50% Unit Toughness
25% Shock Resistance
25% Heat Resistance
There are no turbo ore mining units. There is a are Turbo Fluidic Drilling Pump and Heavy Harvesting Mechanism, and all they require is Steel, Metal and Chemical.