Architect Archive

Thread: The prices of small houses

ravingbantha
Sun Aug 22, 2004 5:09 pm
#1


I understand that novice architects make and sell small houses to grind thier way up and get at least some of their money back. I've seen a small house sell for as little as 6k on the bazzar. This is understandable, but I am hearing that masters are doing the same... Why? A small house runs about 4k of material, at best your looking at 1.5cpu for a 6k house. I know that people can get a small house pretty cheap from a non master, but they get large orders like a master can push out (cause we don't care about the xp)... As far I am concerned the price or my small houses are and will stay at 20k (that's 5cpu).


What I ask is that all master (and those of you who are working on it) to set a reasonable price for these houses... We are all loosing good money on these structures

Message Edited by ravingbantha on 09-12-2004 02:08 PM

ZenDragonMLS
Sun Aug 22, 2004 6:27 pm
#2

I hear you. Some people have posted here that they are holding the line at 20K and I applaud that.

However, the people who read these forums are by far the minority of the player base. Even among the readers there are folks with a different business model and approach. So any attempt at "setting a standard" price is pretty much doomed.

But you don't really need a group to "set" a price. YOU can set your price and stick to it. Make sure you stock your vendor and advertise. You *can* sell small houses for 20K.



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Cemoa
Sun Aug 22, 2004 6:28 pm
#3

im on the ahazi server and on my vendor i am selling a small naboo house for 10k because i am a novice architect and have seen most of them sell for 10k. i think that is reasonable.



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Elyssa
Sun Aug 22, 2004 6:34 pm
#4

I buy every 6k house in sight and resell it for 12k.



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ravingbantha
Sun Aug 22, 2004 7:53 pm
#5

I set pretty much all my items at 5cpu (10cpu for hides or hard to find components), even 10k your better off selling the resources to another architect, your selling all you time for 2.5 cpu. Ore on my server averages 2 cpu so your making a 2k profit off the time it took you to make it.



I stock every deed except for harvesters... (can't keep those on the shelves) and large and exotic gardens on my vendor. Everyting is priced roughly at 5cpu and this is not something I'll go down on. I'll give discounts for large custom orders, or to helpa new player. Anyhting less than tath is a wait of my time.


AS far as 10k being reasonable, the way I see it, if you think 20k for a small house is too much to pay, then you probably can't afford the upkeep so save up.
Domandred
Sun Aug 22, 2004 10:23 pm
#6

I sell small houses at 15K on Kauri, I won't go any lower then that. Even at 15K that is far less cpu then other crafting classes get for their goods, and 15K can be earned in less then a few hours.


Prices on my server for going CPU rates that other crafters charge should be


155K small house,

944K medium house,

1,493,360 large house.


Now you and I both know that nobody would pay those prices currently, if it was ever possible.


Get this. I had this small tatooine house sitting in my inventory cause I accidentally clicked that instead of naboo style 2 that I was building for a guild mate. One day I was in Mos Eisley and this guy sends me a tell. Hey do you happen to have a small tat house for sale. I told him sure in fact I have this one on me right now that I made on accident that I'll sell you for 8K cause I made it on accident, I usually sell them for 15K in my store. The guy replies, 8K for a small house? That's WAY too much.


I replied back, well guess your homeless for a while then.


I came around the corner and saw him standing there in full composite armor...GRRRRRR



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Chatti
Mon Aug 23, 2004 1:58 am
#7

hi there,


so i see, i am not the only one having some probs with my profession.

right this weekend i thought more than once about my work and profession, thinking about

"is it better to solohunt, buffed, composit armored any kind of creature running around" as building up

city halls, harvester...?

i am selling my houses for 9k small, 55k medium, 100k large. that are fair and nice prices for kettemoor.

i could take more, but i think these prices are nice to my and my customers, so i want them this way.


but since this weekend im thinking if thats the right way. you know i was asked to build a city hall, you all know

what lots of work and ress we need for that. especially- i do all by hand i can!

then i told them the price- 350k. you should have heard their whining. you aks, who ismeant with"their"?

a group of 20 guys fresh home from buff hunting the whole day, talking about all the nice loots they found and how

much they earned... all comp armored and with the best weapons... lots of badges, so no beginner!

i always watch for that, because for beginner i do better prices... sometimes.


i bet they could afford that guild hall with 2 group missions they had! they buy weapons who break, or armor who

is breaking, for the same price as my city hall but try to push me down- i cant hear it anymore...


as some said before- i could sell my ress more expensive than my complete buildings and maybe soon i will

and go buffed hunting for tuskensalso... and sell orange rugparts for 1 mio, too? who knows
SkyfireDL
Mon Aug 23, 2004 7:36 am
#8


Well, I'll admit I sell small houses for 10k (12k for generic small houses). Though they don't sell like hot cakes, maybe 3-4 a week, I did notice those who buy them from my vendor also bought some higher priced harvesters and factories (Large harvs at about 180k, facts at 60k).


I can understand the debate on how small houses could be sold for more, but keep in mind the game of marketing involves some strategy. Keep some items really low, and they'll likely buy higher priced things while they are there. Just my point of vue on this. I made my money selling more harvesters than houses, alot more. And I'm guessing the lure of cheap houses sold on a vendor that is well stocked with pricey harvesters can do more good than selling houses at higher prices on a vendor that is poorly stocked. But that's just my experience on the Naritus server.
Crimsonsplat
Mon Aug 23, 2004 10:27 am
#9

I started at 20k for small houses. After a couple of weeks, I adjusted my prices down to 15k. I refuse to go any lower than that, although I could. One of the major reasons I don't is to give young Archi's on the way up a chance to make it. Likewise, I don't offer many vehicles, and they are the only Artisian item (aside from powerups) that I sell. Sure I want more business, but I don't want to screw over the next guy trying to have fun with the game. Anyone carps to me about the prices, I tell them that my market for small houses isn't the noob anyway, it's the guildmaster giving them away to new members.

Fneegan
Mon Aug 23, 2004 10:56 am
#10

Fisrt, What does (pention) mean ?

Second, haven't we already hashed this outbefore ? Does it really need to be brought up again ?


Personally, if I can mine resources at a cost of half(or even 1) credit per unit and and I want to sell at 2, it's still 100% profit - at minimum. A 20k small house, is 500% profit - that's 6cpu. I'm neither gonna sell them for 6k nor 20k but it's not for me to say what is reasonable. Realistically, as long as you're not selling at a loss - then you're making a profit.
And, if one sells an item at 800% (or more) profit on one item and makes 100% on another item (like a small house) do you think it really matter to them ? Also, it could begood marketing method to attact more customers.


I think, everybody probablyDOES set a price at what THEY think is REASONABLE.It may not be reasonable to everyone - but reasonable to them.


There's also agazillion differentvariables and factors missing from this plain-jane "reasonable"expectation.If you search around, you will findvendors thatsell items for one credit or even 1k.What about the big guilds who give all their Guild members whatever resources they need and however many Heavies they need ? And, what about the Mayors/cities that give new citizens a free house, speeder and credits ?


So, why is it we're so concerned about the selling price of a small house ?

This sounds more like a plea to price fixing to me. Let players sell their wares at whatever they want. There's even a business in re-sale.
antares_Kauri
Mon Aug 23, 2004 1:31 pm
#11

I always get a chuckle out of someone thinking 8k is too much for an indestructable house, but they have no problem spending 10k on a painting, 8k on a stack of brandy, 25k on a swoop or 30k on a loot kit piece.

antares

Message Edited by antares_Kauri on 08-23-2004 01:31 PM



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ravingbantha
Mon Aug 23, 2004 5:14 pm
#12

5 cpu is far from unreasonable... My Armorsmith guildies charge something like 25k for a 80% kin res chest plate that will wear out, if I remeber sorrectly from my short time as an armorsmith... that's something like 50cpu... 10 times the cost of what I'm and several architects are charging. Why did I bring it up (again) well becuase I haven't been involed in many of these debates if any, and so was not 'aware' of previos descussions. I'm sorry but this is one of the few things that erks me about this class, and the ironic part is.. it has nothing to do with the dev's, it's all on us.



Mostly I am hoping that thos of you who agree will do like I have and talk to new arch's who charge less that the 5cpu mark (if at least you consider that the acceptable mark) about how they will sell at higher costs. I have fortuanlty convienceda few to do so. The more each person talks to others the better chance we have of getting the prices raised.
Pawlin
Mon Aug 23, 2004 5:24 pm
#13






ravingbantha wrote:

5 cpu is far from unreasonable... My Armorsmith guildies charge something like 25k for a 80% kin res chest plate that will wear out, if I remeber sorrectly from my short time as an armorsmith... that's something like 50cpu... 10 times the cost of what I'm and several architects are charging. ...





I think thats an apples to oranges comparison.


1. Supply is higher for small houses. It takes master armorsmith to make a good set of armor but a novice architect can make a small house.

2. Its harder to make 80% armor. It takes good high quality materials to make a 80% chest plate but a small house can be made with grind junk resources. Also I think it probably takes some factory runs to make good armor and we can bang out small houses by hand in a couple minutes.

3. Demand is higher for good armor. There is high demand for armor because most everyone uses it and it wears out so people are always having to buy more but not everyone uses houses and once youve got 1 you don't usually need many more.






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