Architect Archive
Thread: harvesters
I usually place 1k as soon as I build the harvester, that usually lasts for close to a day for the small harvesters.
After you do that, select status...if it doesn't give you enough time, place more into it. I would recommend against placing any less than 1k though.
Harvesters and any other structures which require maintenance and power have a cost associated with them. You can find this cost by looking at the "Status" of the structure. You access this through the menu by clicking on the structure and selecting status from the menu options.
Power Cost and Maintenance Cost may show up as 25/KH or 30/KH. What this means is it will charge you 25 power source per "real" hour and 30 credits per "real" hour. If you decided you wanted to run the harvester for 2 weeks for instance, based on the following costs it would be the following:
Power Cost at 15/KH
Maintenance Cost at 30/KH
Power Cost = 25 x 24 hours = 600 per day (600 x 14 days) = 8400 power.
Maint. Cost = 30 x 24 = 720 creds per day (720 x 14 days) = 10080 credits.
This is just an example scenario and costs differ per structure. I hope this helps.
1. Rtfm. Page 156 and forward.
2. Price: 2k and up seems to be the going rate.
What exactly do harvesters do
Harvestors are small structures that, well, harvest resources from the ground. There are different types of harvestors for different types of resources.
are they able to gather the materials that I would normally have to survey for to make my meds?
Absolutely. I have 2 harvesters right now. I have a mineral extractor (for in-organics) and a micro flora farm (for organics). Those are the two most used resources when contructing my stim-packs.
The benifit of harvestors is that they are always mining resources, even when you are offline. The caveat to this is that you must supply them with power and credits. My two harvesters need ~1400 credits per day to operate (for the maintenance cost), and some amount of power. I have a wind power generator that needs about 1500 credits per day (for the maintenance cost) which supplies WAY more power than I need.
Depending on what I'm mining, I can usually produce about 1k to 2k of resources per day. That's alot considering I'm only making stim-packs!
I use my survey skills for the other resources. I think this combination is a good trade-off.
Don't forget, you also won't need those extra points that you would normally put into Artisan for a LONG time! I'm up to Survey4 right now. When I start running out of skill points I'll start pulling out of the Artisan skill tree, but not until then.
Hope this helps.
-Khalida, Corbantis
How Can I get A harvester Is there a certian requirment
I have looked through the bazzar for the deeds or whatever it is
So if anyone could point me in the right direction that would
be great