Architect Archive

Thread: Did New Experimentation Kick In Already????????

Naufragus
Tue Mar 09, 2004 5:12 pm
#1

I am trying to make some Heavy Floras.....


I have only changed 3ingrediants....the turbines and I am using better ore and chen than the last batch i made, which where 13s...I HAVE ONLY MADE 13s for months


I just made two in a row trying to make a schematic...


Both are at 92% and only BER 12...


I compared it to the 12s in my personal deeds...i will use the Opps deeds as i call them my self, i consider 12 an opps. The hopper size was consideraly smaller as well...


Has anyone else crafted today?
LadyGrey
Tue Mar 09, 2004 5:14 pm
#2

They're supposed to be trickling in the patch still, so it shouldn't have gone into effect yet. I'll try crafting something tonight, and see what happens.



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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Tsaja
Tue Mar 09, 2004 5:33 pm
#3

Did you take the components out of the factory crates before combining them? A friend of mine had exactly this problem with medium harvesters: He could only get BER to 9. If he took the components out of their crates before combining he got BER 10 again.
Naufragus
Tue Mar 09, 2004 5:42 pm
#4

i am just ready to quit...


found a stash of super ore i had been saying and was going to try that to see if i got beter results....


got a good experiment, a moderate and a failure.....


so out of6 tries at a schematic i have 3 sub standard and 3 that i have just destroyed...


this is using top grade materials 14.79 too and a 43% crafting station


this aint ribbed shirts that are screwing up...
Naufragus
Tue Mar 09, 2004 5:50 pm
#5


7th try ---- (took the harverstors units out of crate ) anothe "good" success


8th try --- OMG got an amazing ....had 1 skill point left over and got it to 93% ...still BER 12


Message Edited by Naufragus on 03-09-2004 07:51 PM

StumanKadir
Tue Mar 09, 2004 8:39 pm
#6

Hmm, I just made a BER14 Fusion using the following resources


Gofoe Duralloy Steel - UT993, SR969, HR952 (weight of 976.75)
Bohap Katrium Ore - UT925, SR938, HR984 (weight of 943)
El rubbisho Lube Oil - OQ800 something (no UT/SR or HR stats)


And from this, I only got to experiment too 7 bars out of 11 (previously I got all 11 bars to experiment with on hopper size). I then had a crit fail on the middle experiment hop and ended up using all my points to get a Fusion with a hopper size of 120k only (I normally get 145k).


Strange days indeed.


It sort of seems to me that the use of lube oil may have gone out the window *shudders at the thought*.


I havent crafted anything more than this in the past few dayswith theexception of walls- which I couldn't experiment on!!- turbines and manufacturing units?


I think some changes have gone in.




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

Naufragus
Tue Mar 09, 2004 9:53 pm
#7

i have never used oil....i always use high quality petro chem...(well for harvetors at least)


i think what had me so made is that I have ALWAYS gotten 13s....


I never craft by hand and just make things with schematics...it has only ever taken me 1-2 tries to get a 13...now my floras have always been the touchiest, but the most it has ever taken is like 3 trys....i t always took all 10 points to get the 13 though, while every thing else takes 8 with 2 lef tfor the hopper


I used to get a great great every time...


I have just never had 8 harvetsers in a row crap out...


after that fiasco i tried to make some Vaporisors for a guy...he need them now so i could factory them


1 --- good success great succes .... BER 12


2 ---- AMAZING great ----BER 13!!!!


3 --- good great .... BER 12.


now on the vaporizers the 13 was also at 92% like the 12 BER floras from earlier..


I cant really remember since i do so many factory runs but i believe 13 BER clicks in at 88%


I am just not use to making crappy items.


But in our biza good or moderate product might as well be a critical failure because we can sell it...


i had to trash nearly a 3/4 of a million credits worth of and wasted excellant resources that are havent spwaned in a while


i jsut dont want to have to spend a few million dollars on a skill tape just to make the same products i have been all along.


there is also something really wrong with the tools and stations....i am going to trash this 43% and go back to using my 19%
BoberFett
Tue Mar 09, 2004 10:12 pm
#8






Naufragus wrote:


7th try ---- (took the harverstors units out of crate ) anothe "good" success


8th try --- OMG got an amazing ....had 1 skill point left over and got it to 93% ...still BER 12



Message Edited by Naufragus on 03-09-2004 07:51 PM






That's just wrong. What % were your HHUs experimented to? I've got 95% HHUs and my floras hit BER13 at ~80%.


There have been other reports of weird harvester experimentation. Maybe there some rare set of circumstances that cause problems?

mcorey
Tue Mar 09, 2004 10:33 pm
#9

I made seven heavies today, all hand-crafted. Three successes (13BER), 1 recoverable CF (on storage, still 13BER), 2 unrecoverable CFs on extraction (reduced it to 0%/9BER). The successes were a heavy chem, a heavy flora, and a heavy moisture vap. The recoverable CF was also a heavy flora. The unrecoverables were both heavy minerals.

I'm using 94% OMUs, HHMs, and TFDPs.

I always use lubricating oil in final assembly. No stat is better than good stats in general, though there are a few exceptions. Harvesters are not one of those exceptions.

My ore and steel are 900+ in HR/SR/UT. I supplement with iron with similar stats to stretch the mileage I get from the amount of steel I harvested.

I experiment on extraction twice, 4 points at a time, and spend the remaining two points on storage. Eight points of extraction, if I get greats, yields 83%. For me, with these resources, this is 13BER each and every time. An amazing on one of the four-point experiments yields 87%.

I live in a city with the Research Center bonus. I have a robe with +4 to experimentation. I use +15 tools and a +43.50 station. I see "good" successes once in a blue moon. I see CFs on about 1/6 of the experiments, and amazings at a similar rate.

In a nutshell, if you're getting to 92% and still at 12BER, I'd say check your heavy harvesting mechanisms.

Good luck!

MC



--
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Naufragus
Tue Mar 09, 2004 10:55 pm
#10

the harvesting mechanisms are not new....


i made a couple of hundred a couple of months ago...i do big runs of the pumps and ore and harvetsors.....


they are BER 6.....and in the past they have always given me 13s with the occasional 12 when i get good/ great...


the reason i think the new experimentation kicked is because my final combine is at 92-93% that should definaly be a 13 from past experience...


I have never need skill tapes and exp bonuses to get good results. i dont think i want to have to spend a few million to buy a skill tape just to get results i have always gotten.



Naufragus
Tue Mar 09, 2004 11:03 pm
#11

i cant really remeber the % of the HHMs but i beleive they are 94-96%


do you think the game really tracks whether or not our subs are 88% or 92% or 94% or does it just look at the BER


ZenDragonMLS
Tue Mar 09, 2004 11:20 pm
#12



Naufragus wrote:

i cant really remeber the % of the HHMs but i beleive they are 94-96%

do you think the game really tracks whether or not our subs are 88% or 92% or 94% or does it just look at the BER






I believe that the percentage of the components IS kept track of, and that the "BER" display on the subs is fairly useless.



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BoberFett
Tue Mar 09, 2004 11:50 pm
#13

I think it's pretty much agreed by most veteran architects around here that there's a difference between an 80% BER6 and a 95% BER6, even if we don't see it. Still, if you think you got your subcomps to ~95% and your final to 93%, you should have a BER13.


I'm starting to run out of the turbines I used in several schematics, so I've got to start ramping up for another couple days of deed schematic prep work. I'll let you know how it turns out.

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