Architect Archive

Thread: Why are Architects Undermining our Profession?

Naufragus
Sun Apr 25, 2004 11:50 am
#1

I just got an order ---- A LARGE ORDER ----- for 5 of each harvestor, for 25 total.


I thought i was giving the guy a deal and said i would do them all for 3 million total --- or about 120 a harvetsor.


I fight my way through lag and turn on the factories and send him my final quote....


WELLLLLLLLL ---- now this happens all the time anyway and deserves its own rant thread----- while i was making my way to my workshop this guy is still trying to make a deal and found someone who would do it for 2 million and cancelled his order...


Now 25 harvetsors at 2 mill is about 80K a piece.....thats UNDER 3 cpu when you add up all the resources, maintence and power costs...


Can people just not do simple math?


Other people have only wanted to pay 90K for a heavy --- thats not even 4 cpu and i see architects shout selling these prices


Why do people want to undermine our profession....it is getting back to the point again that it isnt even worth the time and trouble to craft. Are these guys just teens who dont give a crap?
Naufragus
Sun Apr 25, 2004 1:39 pm
#2

the thing is that all of this has a chain reaction....


the next time this buyer needs a harvetsor he will expect to pay 80K (heavy mineral is 27K res @ 3 cpu = 81K! --- but lets not forget that most of the resources i use are all 950 and above and would easily fetch 4 or more on the open market)


he will tell his friends he got it for 80K so then his buddy will try and fanagle one for 75K.....if the friend gets that price then it just gets lower


i really think the problem is that combat types where forced into crafting....they can easily make millions just doing missions and selling loot...so they dont really look at crafting as a business....they just see another couple of million rolling in...i mean people are getting 2.5 million for the new speeders...


its just that if this trend keeps up my ROI is going to be too low...there are other things i could do that will take less time, aggrevation and cash outlay to make money....


People easily spend 50-75K on buying furniture for their houses but dont wont to spend 10k on th house itself...


I really think the effects of hologrinding are really being felt now....many crafters have had their markets corrupted...prices have fallen to all time lows and world is saturated in items....to top it all off the devs have really driven so many people away the past 3 months....


all the indicators tell me that there are substancially fewer people in game ---- bazaar is not as loaded with items....good resource patches are not covered in harvetsors...fewer harvetsors around in general...player cities emptying and going down in levels or simply vanishing ---- there are just fewer customers and newer ones are not joining the game


I think more and more crafters will be leaving over the next few months --- there is just no long term maket aside from being a good WS or AS.


The vendor changes coming in 9 or 10 is going to be the nail in the coffin for many --- item limits and strictor vendor certs


i really wanted to stick around for the space expansion but i just see no reason to really stick around for 6 more months


Oh wait i could get 4 more painting schematics --- what fun


l33thaxx0rnam3
Sun Apr 25, 2004 1:48 pm
#3

Life's tough. You gotta be tougher.

When you see someone selling for that low, buy it yourself and sell it in your shop. If they keep doing it, hire them on as staff. You don't have to hunt for materials, and they don't have to sink any points into merchant, if they don't want to. I've raised two apprentices to master, one quit SWG, and the other eventually left Tatooine for Dantooine (I think he still plays).

...and if you're doing a "I MUST HAVE IT NOOOOOW!" order, I don't think it's unreasonable to ask for a non-refundable partial deposit. Sometimes you get it, sometimes they balk. I figure if they balk, they have no problem shafting me at the last minute, and I shouldn't bother anyway.

In any case, I'm sorry that happened to you. I hate em too.
I don't know of any other profession where we can LOWER the value of our materials by putting labor into them.
Just take the materials and sell them on the bazaar, you'll get your money.





Anchorhead Southpoint Mall
Just SW of the Anchorhead Shuttleport: -139 -5684
"I assure you, if there were any Rebels here, they would be competitively priced."
Ohi Tinacki (Master Architect & Merchant) / Cayid Cosserris (Master Smuggler & Commando)






Ewach
Sun Apr 25, 2004 2:08 pm
#4

There's a Master Artisan / Master Architect on Sunrunner that hawks vehicles and architectural goods for 2 cpu of materials used to make them.


He actually says it -"Selling Vehicles and Harvesters for 2 cpu" - while walking around starports. I'll never understand the logic of it.



SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
Located halfway between Anchorhead and Mos Eisley (2180, -4684)
Visit my Shop at (2030, -4660)
Mouli
Sun Apr 25, 2004 2:19 pm
#5

Either he got loads of account/lots agreementsfor mining, either he won't stay long in the business.


You can easily sell ressources for 2cpu... but crafted goods...





Sirjina Do'Arden - Master Artisan/Master Architect/Master Droid Engineer of CLOWN
Pawlin
Sun Apr 25, 2004 2:34 pm
#6

Ya I don't understand why people make and sell items for sell than what they can sell the raw materials for.


But what do the raw materials currently go for on each server? I think that prices have been gradually trending down in a lot of galaxies.


It used to be pretty much a given that 3 cpu was the base price for metal and ore. More often now though you can find grind resources for 2 cpu or less. So if someone is selling harvesters for 3 cpu then thats roughly 50% profit over raw materials. Now this may or may not be the case on each server but ..


It isn't hard to see that as the cost of raw materials goes down the cost of our products will also go down.


Now like I said it varies from server to server so that may or may not be whats causing what Naufragus is seeing but it is worth considering.



Standard disclaimer: The economy varies a lot from server to server.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Naufragus
Sun Apr 25, 2004 4:02 pm
#7


i am on bugfin...supposably we are supposed to have a robust economy with higher prices than others over all...


i agree that many resources are overpriced...mostIMO should actually sell for 1 to 1.5


but in any case i have also seen the bottom fall out of the resource market the past couple of months as well...all the established crafters are setfor life and dont seem to be interested in buying anything


and i see fewer people grinding --- though there are still some hologrinders out there feverishly trying to unlock before the jedi publish but i see no real demand for anything


i have millions of units of resources i cant find buyers for...i turned some of them into synth cloth and rf panels and now have 100s of those that arent selling...


IMO the game has reached an economic peak and we are entering a depression.....


i also think the Devs have devestated the crafting economy --- the increase in harvestor ber....the holo grind idiocy and then the one day SUPER UBER ITEM experimentation


and finally the fact that people where pricing items based on CPU....no one in the real world does that...the average retail mark up is 300%...at my last job we had to work with many outside vendors, we marked that up on average about 30%


i think my problem is that beig an adult i cost everything out....the time it takes to survey...the time it takes to extarct resources...power and maintence for the harvestors...factory time..factory power and maintence...house maintence...vendor maintance...the time it takes to load the vendor...shuttle costs and finally the benefit and reward to the buyer.


i dont mind having to lower prices to stay competitive in a changing economy....i just dont want to be FORCED to charge a price that nets me a profit of a few 1000 credits.


i figured it up one day and it costs me a minium of 25K a day just to live in this game --- whether i log in or not


Fneegan
Sun Apr 25, 2004 6:46 pm
#8

I think Architects should stand up for one another. I had one an order for 20 heavies and the person gladly paid 160k for each.

One other time, I got a player who says 100k each - and I said, we'll if you can get them from someone else for that price - go see them.

You do have to calculate your running around for resources, your harvester cost, your factory cost to get crating mods, walls, ore mining units and of course for the high-qual resources used to make a BER13.




StumanKadir
Sun Apr 25, 2004 10:58 pm
#9

We are starting to see a few of the newer architects on Valcyn selling at 3cpu and even as low as 2.5cpu on the resources. But when you look at it, with the end of the hologrind now within sight, most resource guys are struggling to even sell resources at 3cpu (we have resource vendors hawking high quality resources in the 100k units at 2cpu....OR LESS...just to clear stock and make some money).


I don't blame the new ones (or even some of the older architects) from doing this as really, we are all seeing a shrinkage of the market as less and less hologrinders go on their merry grinding way. But more to the point, with very little to differentiate one Architect from another Architect, pricing is the only way to make your mark on your server.


And if you are running lots of miners and self-supplying your own resources, blowing your opposition away by pricing at 3cpu (or even 2.5cpu) still leaves you with a tidy sum and near empty vendors.


We don't do this to ourselves, the game forced it on to us thanks to the hologrind, no product differentiation and no decay.


Some of us have been saying that this has been coming, its a wonder then that so many out there are now acting all surprised that its happening at all.






Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

Mouli
Mon Apr 26, 2004 12:05 am
#10

That's the problem of the architect dear...

Loads of ressources used, low cpu in retail price.

People are willing to pay max prices for last vehicles/weapon/armour but won't for something that will not decay/vanish unless you don't pay maintenance.

This is talked in another forum anyway...


Who's faulty ?

Probably the hologrinders, not staying in the profession enough to see how difficult it is to gather as much ressources (not to mention you'll prolly need 2factories for producing/stocking and one or two house for stocking). They prolly sell for low prices...

Ah and yes, an architect should mine its ore himself... you CAN'T buy low grade ore for 3cpu and still make some profit.





Sirjina Do'Arden - Master Artisan/Master Architect/Master Droid Engineer of CLOWN
EnFERn0
Mon Apr 26, 2004 2:51 am
#11

Why undercutting?


I can speak for myself, resources I harvest. I don't really look at them as worth anything. It's nothing I sell to make money.
So they're just a tool. And they're not making me any money stacked in a storage. I recon others have this view as well.

My only expense for making structures and harvesters if harvester and factory maint.

I harvest 99.9% myself. If I wanted, I could destroy the market on Sunrunner by lowering prices on my Heavy harvesters to 60K

a piece. I would have no problem doing this, except for onething. I would be selling so much, I'd be crafting all my time in SWG.

(I'm lazy and I have soo much money anyway..)



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Mouli
Mon Apr 26, 2004 3:17 am
#12

Of course it is possible to sell for low prices... but on other hand, low price = low benefits & high demand.

You won't be able to satisfy all demand and you would end up either :

- buying ressources to satisfy demand (why is quite dumb and would end into bankrupty since cost will be>sale price)

- stoppingproduction and prices will go up again

In the end selling for too low could not be "permanent" imho.






Sirjina Do'Arden - Master Artisan/Master Architect/Master Droid Engineer of CLOWN
BT-Trajan
Mon Apr 26, 2004 5:56 am
#13






Mouli wrote:

Of course it is possible to sell for low prices... but on other hand, low price = low benefits & high demand.

You won't be able to satisfy all demand and you would end up either :

- buying ressources to satisfy demand (why is quite dumb and would end into bankrupty since cost will be>sale price)

- stoppingproduction and prices will go up again

In the end selling for too low could not be "permanent" imho.






I have never had to stop production due to low demand or lack of money.


I havenever had to buy resources to satisfy demand


What is too low? less than the cost to craft is my answer. At 1cr/unit I wouldnt do very well but I could sustaina few sales at this level if it meant that I was helping a friend or potential future customer. At 2-2.5cr/unit I break even and occasionally eek out some profit. At 3-3.5cr/unit I make a tidy profit. Heck, I occasionally sell for higher but only if I am in a nasty mood.


<I know there is a soapbox around here somewhere>

<steps up on the box>


I have been selling my arch items ata rate of 3.5 cr/unit on my vendors, and 8cr/unit on the public bazaar (furniture mostly). I have been doing this since I became a master arch last August. I have supported my arch business, built a city at no cost to the citizens or my guild, given away more than 50 homes to help build that city, paid maintenance on said city, and managed to find time to establish a second account with a combat capable character. I disagree that the arch business is suffering from undercutting. What I see are a lot of credit hungry people all wanting to have tens of millions of credits in their bank accounts. Having had that much money, I have to say, I didnt have much to do with it. A master arch/artisan with politician and merchant just doesnt have much need of armor/weapons/droids etc. I never spend my money on anything other than the occasional resource or odd decorative item. When I get off the shuttle to Coronet (aka spam city) I shudder at the prices people willl pay for harvestors or houses. I never attempt to openly lowball people on prices. I just go about my business and head back to my city where my vendors keep on selling their inventories.


I know people think that Arch's sell items that have low sustainable demand.I agree that houses/harvs should decay. But I dont think that I should support overly inflated pricing just to support the profession's need to create the illusion that our items are in such high demand that they should sell at 10cr/unit. I make 200-500k per week and dont work all that hard at it. What I work very very hard at is being friendly, fairand nice to all of my customers. I often give newbies and down-on-their-luck playerslower-end harvestors to get them started and allow them to trade the low-end harvs in for new ones when they can afford them. For hologrinders that are in my guild or a citizen of the city, I provide the harvs and substantial amts of resources for free. They give them back when they are done.


Basically, I sell for reasonable prices, earn a decent profit and return it all back into the city that I run and my business.


Thanks for letting me proselytize.

<Steps off soapbox>

<puts on flame retardent vest>



Cheers!

Hadrian Augustus

Mayor

Aurora, Naboo

Flurry Server








Hadrian Augustus
Mayor and Master Architect of Aurora
Naboo, Flurry Server


Catapultam habeo.
Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

Translation: I have a catapult. Give me all the money, or I will fling an enormous rock at your head.
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