Architect Archive
Thread: Does quality matter?
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Echewarr
Tue Mar 16, 2004 5:58 am
#1
On the metals and ores used to make droids, does the quality matter at all at this point?
Xix13
Tue Mar 16, 2004 6:35 am
#5
On some of the modules it does matter 'cause you wanna get those 110 Med mods. If you're trying to install 2 level 3 modules to equal a level 6 you wanna get the 3s as high as possible. But truth to tell, most of us have no idea if the numbers we see from experimentation make the slightest difference to the droids. Maybe with the next 2 publishes things will become clearer.
Dawgup
Tue Jun 01, 2004 8:07 am
#7
I'm sure this question has been answered already but I could not find the answer.
Does the quality of the resources required to slice impact the results of the slices? If you use high end resources to create the slicing supplies will you get better slicing results?
Thanks in advace!!
Evil's Pride
Rogue135
Tue Jun 01, 2004 9:29 am
#10
Just cross your fingers and hope it stays that way after the revamp... at this point, that's my number one concern.
Ragnaat
Tue Jun 01, 2004 10:46 am
#11
i think its time someone gathered up a list of times this has been asked (as well as the magseal q and the slice range/master q) and handed it to the devs as proof things need to be made clearer.
Joker9125
Tue Sep 14, 2004 4:34 pm
#12
Ive been an architect in game for awhile now but never really bothered with crafting cause i never really had enough RL time to put into it. So basically now that i have more time on my hands im trying to learn more about the profession. I have3 main questions right now
1. Does quality of resourcesmatter when making houses? Ive made a few and never really noticed a difference in matience rate
2. What stats do the resources need to be to get the best extraction rate from harvesters.
3. what stats matter the most when makeing factoires?
Hurricane0
Tue Sep 14, 2004 4:43 pm
#13
hey, here's what I think. I've been an architect for about 6 months now
1. When it comes to crafting, the only wat a resource quality will matter is if you experiment on it. high over all quality always lowers your chance of have critical fial during assembly though.
2. you want really high (900+) shock resistance, heat resistance, unit toughness to get the best components and final combine for the harvesters. it says that in the crafting stage where you put your resources in. you want a components of at least 6 to get BER 13 heavies, i think.
3. Factories, even though I think, technically the game allows you to experiment on them, it doesnt affect the final product.
hope this helps!
-Stormy
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