Architect Archive
Thread: how can architects DISTINGUISH each other?
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Mastodon
Tue Aug 17, 2004 5:25 pm
#1
We cannot, once we have some duralloy, a good ore to craft minerals, and a couple of factories placed by friends... WE ALL MAKE THE SAME!
What about a bit more complexity in everything... clothing attachments as AS...
extended stuff to craft structures... buildings customizable as customers demand....electrical and water supply customizable...
Mastodon
Tue Aug 17, 2004 5:31 pm
#2
We cannot, once we have some duralloy, a good ore to craft minerals, and a couple of factories placed by friends... WE ALL MAKE THE SAME!
What about a bit more complexity in everything... clothing attachments as AS...
extended stuff to craft structures...
buildings customizable as customers demand....
electrical and water supply customizable...
ber raiseability... maintenance / power use lowered....
special quested buildings...
give us the ability to repair buildings...
etc...
As always, this post won't go anywhere, and of course, i'm dreaming.. hf if u can
Mastodon - Master Architect since 10 months ago -
ZenDragonMLS
Tue Aug 17, 2004 5:37 pm
#3
Most architects out there who want to stay in business DO distinguish themselves. Some common ways that make Architect A different than Architect B (in the *customer's mind* - which is all that matters) are:
- location
- advertising
- specialization (e.g., harvesters, houses, furniture)
- special orders
- pricing
- selection on vendors
- discounts / package deals
- affiliations (guilds, cities)
- consulting services
- unique naming (e.g., "Naboo Fire Poppy" instead of "Small Potted Plant, Style 1")
So, although architects cannot make *products* that are distinguishable from another architects, there are *LOTS* of ways that they can distinguish themselves.
- location
- advertising
- specialization (e.g., harvesters, houses, furniture)
- special orders
- pricing
- selection on vendors
- discounts / package deals
- affiliations (guilds, cities)
- consulting services
- unique naming (e.g., "Naboo Fire Poppy" instead of "Small Potted Plant, Style 1")
So, although architects cannot make *products* that are distinguishable from another architects, there are *LOTS* of ways that they can distinguish themselves.
Mastodon
Tue Aug 17, 2004 5:42 pm
#4
ZenDragon, thanks for posting...
...but i'm doing what u wrote since the begining.. i'm also millionarie... ... I've crafted round 30% of all the buildings of Tatooine including harvesters (Caelin, take it easy
) ... in FarStar noone has more experience than me crafting stuff... but i can't be better than others.. i can waste 40 millions buying a Clothing attachment to raise the harvs ber or the houses maintenance as 1 year ago... i just.. craft the same than a 2 months old architect...etc...
Pawlin
Tue Aug 17, 2004 5:48 pm
#6
Besides the business aspects like Zen mentioned, I think there are a couple areas where some architects do stand out from others:
1) crafting station fucntional ratings
2) skill at interior design.
Otherwise ya a house is a house and anyone can make BER13's.
ZenDragonMLS
Tue Aug 17, 2004 5:57 pm
#7
You can also get tapes / loot items and become an 11 or 12 point Architect. Pragmatically this just means an extra 5-10K in hopper size on heavy harvesters, but you *CAN* advertise that and try to make it significant in the customer's minds.
But to your basic point there are very few ways for architects to make *products* that are different than others - architect can't compare to WS (for example) in terms of "one upping" their competition on product qualities.
Notice that Tailors are in the same boat - NONE of their stuff is any different. They use the "business" aspects, perhaps their BE connections, and their "color sense" to distinguish their businesses.
But to your basic point there are very few ways for architects to make *products* that are different than others - architect can't compare to WS (for example) in terms of "one upping" their competition on product qualities.
Notice that Tailors are in the same boat - NONE of their stuff is any different. They use the "business" aspects, perhaps their BE connections, and their "color sense" to distinguish their businesses.
Buddhistic
Tue Aug 17, 2004 6:12 pm
#8
* Stock your vendor with everything, including GUILD HALLS and LARGE HOUSES. Have over 2-300 deeds.
* Price fairly.
* Have a location near Coronet.
* Advertise daily.
* Post your inventory on the forums weekly.
* Make Crafting Stations and Vehicles.
* Fulfil even the dumbest orders, it builds your reputation.
Started Arch 2 months ago, am making 10 million a week now on Tarquinas, despite the existence of other well known architects. Those are the things I do, and I can distinguish myself from all other Archs. All these professions are the same way.
bluejanus
Wed Aug 18, 2004 3:57 am
#9
A 12 point architect doesn't have quite the prestige of being a 12 weaponsmith or armorsmith. It guess you could use that I don't see it being that popular on my server though.
Pawlin
Wed Aug 18, 2004 10:26 am
#10
The other day I actually had a customer complement me on the sizeof my hoppers.
oiyan
Wed Aug 18, 2004 7:56 pm
#11
been a high volume architect for a long time, and i have found that the absolute bar none best way to rise your business over another architect is TO KEEP A STOCKED VENDOR. Harvesting resources means working on a deadline, and there is nothign worse than needing to get to a spawn soon b4 others do, and you cant find a stocked vendor. Every single customer I ask says this. So my advice to anyone wanting to distinguish themselves is to advertise (of course) but more importantly to keep your vendor always stocked with harvesters and make sure ppl know it
Being able to do large special orders really quickly also helps alot too
Sohile
Thu Sep 09, 2004 11:15 am
#12
I have been (figuratively) chasing this one architect on highest quality of crafting stations forprobably 6 months now. Whenever I'm in someone's house I check the maker and the rating and I'll be darned if all the ones that are better than mine were made by the same guy. He'll never know it (b/c I won't admit it)
but to me he has certainly distinguished himself.
To me it's just a fun personal goal to achieve that high level of quality that he did.
FeydSWG
Thu Sep 09, 2004 6:10 pm
#13
my architect wears a funny hat.. does that distinguish him? 
Seriously though, it's all about services offered... not all architects are the same in this.
Some only have limited items on their vendors, or of random quality... where others (like myself) have a fleet of vendors to make it easier for customers to find what they need, and I do large factory runs of harvesters so they are of the same quality (making it easier on the customer without them having to sort through random extraction rates to find the highest one).
I try to keep my vendors stocked to handle most large orders so there's no waiting if you need 10 or more large cap harvesters of any type... and I try to keep a good supply of parts to handle any custom orders that might be above and beyond what I already have available on the vendors.
I've been at this gig since early in beta when the profession was first made available... and I'm still in business, still enjoy the profession, and still earn a modest profit.. it's not all glitz and glamour like armor or weaponsmithing, but it's been an honest and enjoyable living.
Anyways, hope that gives some perspective... sure I'd love to see some diversity in products (which currently is only seen in harvester experimentation), but right now that's all we have, and after visiting master architect vendors that sell any harvester regardless of it's extract rate (i.e. er11 and er12 large caps etc), it's good to know that I'm ahead of the pack in that regards since I don't sell anything less than er13 larges (if i crit fail, the thing goes in the dumpster and I make a new factory schematic).
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