Architect Archive
Thread: Architect Correspondent: Player City Structure Suggestions
I'm starting this thread with new structure suggestions for our Correspondent to take to Thunderheart, as he has asked us to do instead of trying to circumvent the Correspondent... All suggestions here should be for Player City Structures only, but hopefully the PTBs may carry some ideas over to standard structures that anyone can use...
I'll start the thread off with a few of my ideas, and I apologize to anyone who has posted anything similar to these ideas in the past. I am not trying to rip anyone's ideas off, just posting my own and if you had similar ideas, please post added information for the structures... Thanks... ^_^
1) Zoo - I posted a Petition for this and apersonal use "Kennel" on theSWG Discussion boards, and received word that I should take the idea to our Correspondent to help test out the new Correspondent Program Thunderheart is establishing... Anyways, here is the idea - a structure that can only be placed by a Master CH, but will allow any resident of the city to add a pet to it. The structure should have a limit to how many total pets it can have stored, say 50, and any pets added to the Zoo cannot be retrieved, only released back to the wild. While in the Zoo, pets can be displayed in a few habitat areas (maybe even going so far as having one area for each planet that pets from that specific planet will be displayed in) that pets can roam around in for all to see. This would allow extinct creatures to be viewed far into the future, and would also allow non-combatants to see creatures they may never have the ability to see for more than a few seconds before dying and cloning. ^_^
2) Bio-Harvestors - this may be broken into two different structures, but the idea would be to have a small harvestor that harvests the creatures in the area, or maybe even have the ability to add creatures(deposited similar to power in standard harvestors) and resources would be gathered from them based on what creature typeruns throughthe harvestor. For example, an avian creature of any sort is harvested for eggs, while other creatures may be harvested for eggs or mollusks...If BE creatures are added for specific types of resources, the creature will have a specific limit of resources gathered from it, then it is released to the wild automatically. If no creatures are deposited, the harvestor will look at the surrounding creatures (similar to the Ranger Track ability) and pick a random creature to harvest... Or have an option to select a creature type from a menu (similar to choosing which resource to harvest with standard harvestors)...
3) Coliseum - A structure with a large open arena area and seating for onlookers. The front of the Coliseum would also have a marquee displaying Event information, times, etc... The Coliseum would give you the option to Spectate,Add from Datapad, or Participate. Spectate would place you in a seat inside (limited to 20 seats, hopefully more but the resources required for huge structures would be very high) the coliseum for the best view, but the action could still be viewed from outside... Add from Datapad would allow you to add a single pet (creature, droid, or a faction pet if you are Overt) to the arena area and choose a "team" for them. Participate would allow you to enter the combat arena and choose a "team" (limited to 5 teams possibly more)... Once a participant enters the arena area, they get a READY option to use. After all non-datapad entrants have chosen READY, the deathmatch begins... Being incapped will eliminate you from the competition but allow you to remain at your downed position for further viewing of the match. When only one participant remains, the match will end and annouce the winning "team" (similar to PvE and PvP Battlefields)... No wounds or vitality loss to any participants. This would allow players to combat their own pet for fun, pet vs. pet competitions without outside interefernce, or multi-player duels, maybe even weekly gladiator style competitions... I'd even like to see the Coliseum used for beginning and end points in "Pod Races"... ^_^
4) Mall - Almost self-explanatory... A structure with multiple rooms, each of which will have a seperate sign outside the room... Each room can only hold one vendor and up to 20 items for displays. The open area of the Mall could hold furnishings and plants for display purposes, and have a marquee displaying the names of the shops within and room numbers for ease of locating what you are looking for...
5)Arboretum- This idea is one of my old ones, and with the introduction of gardens, it may be a bit reduntant... But here is the idea -Trees are planted by bring 1000 of a specific type of wood from whatever planet you want. The trees will grow over time and then die out, maybe over the span of 90 days, and need to be replaced with new tree styles or they same... Possibly even add the ability to release creature samples like bees, glowzees, butterflies, etc... into the Arboretum and see them flutter around for an extended period of time...
That's about it... Everyone feel free to post other structure ideas, but try to keep it on the Player City line as much as possible, or add additional options and notesfor my structure ideas above... ^_^
Great ideas,
However, I have a feeling they are going to be putting a whole lot more attention to making what they already have work before even considering new structures. I am not saying this is bad, I am saying it could be 6 months to a year before this is even looked at.
Bridges. Sorta self explanatory, but I'd love to see bridges that are able to crossboth massive holes in the ground like Kor Vella (there are quite a few by my city location)and rivers. Have Noobian, Corellian, and "Corellian" styles. It will cost a pretty penny to install and have a good chunk of maintenance, but not too high since a bridge would make alot more sense then people swimming home.
Police Dept. basically just a building that becomes the headquarters for a city militia and it's existence buffs up militia damage by 10% or reduces damage taken by 10% (whatever is more balancing) It should have a room in the back that contains 5 or so cells, random ones have NPC's inside of them. Also have a main reception area with a judge like bench and a fence between the entrance and the bench. And it would need a break room area that comes with a cabinet topped off with a dozen doughnuts.![]()
Themepark rides, although I"m not sure if this would be feasible. I want to ride a Ferris Wheel over the sarlaac pit.![]()
Structures I would like to see:
1) I would love to see a bigger factory that allowed more than one thing being processed. It would double the requirements of each exisiting factory and would also need LoadLifter droids and maybe a few other Droid parts for help with the assemblies.
2) I too would also like to see street "pads" and bridges both to use within the city area and also with in 50m of the city limits as a entrance into the city, I would also Like to see archs and maybe statues that resemble an in-game character.
3) I would like 3 sizes of strucures similiar to houses but are used only for brick-n-mortar stores.
4) I would love the ability to have Tailor made banners to hang within city limits. Not only as a city decoration but maybe also to display for special events.
5) The final thing at this time I would like to see would be add-ons to already exisiting structures whether to add more inv space or more functionality , these add-ons though would only effect houses.
Here is a request.
Before making new buildings, HAVE EVERYTHING WORK.
Amen.
A few more popped into my head;
Has anyone thought of having a Hotel or Apartment/Condo style complex to "pack" more ppl into a small space. If these were possible structures they could be privately or city owned, there would be "rateperday" like taxes that would be charged to the person's bank account that is occupying the room if the money runs out they are given 1 week to gather theirstuff up or lose it all and be ejected from the room. This would give more citizens "Prime Realestate" inside the cities also freeing up more space for shops andCivic Structures within the city limits. Of course this all mightget over looked or take a long time to implement but I think that they could be feasable from many stand points.