Architect Archive
Thread: Am I alone in my approach to resources ?
Atleast 1 field will be picking up in a good quantity. Buying bulk resources is damaging the profits.
I buy the fine resources or hire mines to do it for me.
Ive been an architect for a week and have spent a fortuneon resources so far. I have none of my own lots as ive set up shop/factory in a Guild Hall and have yet to transfer this to a willing guildmate.
Ive spent at least 5m so far on getting set up and buying a ton of resources, and I really should sit and write down how much I can spend on resources to make a profit before I just realise im just losing money left right and centre.
Id love to mine all my own stuff, but reckon ill be buying crappy ore and metal at 2cpu and good steel for 5-10cpu until I can get sorted with harvesters.
It all really depends on how much profit you are making with your sales as to whether you mine or buy I think.
I mine and I buy. As you were saying, I don't have enough lots by myself to bring in all that I need. I havea miner that has been working for me sincegame start who brings me ore and has charged me 2cpu the whole time. I also have a friend in my guild who mines lots of ore for me at 1cpu. So what I do is just mine the grind metal and high ql metals I need as well as the high ql ore and the lube, gases....and whatever else.
Hmmm, theres a good idea...mine the high quality steel etc, and 2cpu for the crappy stuff.
What a cunning plan, lucky I didnt have to rely on my own brain to realise that.![]()
Cafa wrote:
The problem with buying is inflation. People don't approach this game from a market point of view, they are all impule buyers and SELLERS for upwards of 90% of the populace. So if they see you'll buy for 2 cpu the next week the price is 2.5, then 3, then 4.
NOT A SINGLE ONE of the supposed ore suppliers on Tempest has lasted 1 month, ever. Attention spans are always on the latest "in" fad.
Architects who stay the course and PRODUCE have to find means of production that is regular. The sheer volume of materials needed for large scale runs boggles the mind. I used more resources in a 300 heavy mineral run yesterday than ALL OTHER crafters use in a month or more, or ever in most cases. The only way I see this happening is guild cooperation or being damn lucky to sell the expensive stuff all the time, or fields. I chose guild and fields cuz they are more realistic.
Fivo Asia
I am buying millions of resources a week.. people know this... I get offers every day to buy from different people and they are all lower than market average..
If you are willing to be reliable an a certain amount a week people who are commited to mining resources will not mess with the prices.. it is so much easier to relly on the guy who you know will pay 2 cpu.. then mess with trying to find somone that will pay 2.25 ....
My people know.. they dont even have to ask .. I have a drop station vendor.. they go put whatever at a price we agreed on or lower.. and know I will buy it within 24 hours.. saves them time to go do other things than having to spam at coronet..
Due to the fact that my Architect is semi-retired, he's the chief builder for our city and that's about it now, I don't have to worry about how many resources I keep in stock. I don't build for just anyone, so, I can take my time and stock up on resources. Currently, I have over 4 million units of steel, 2 Million of which is meant more for weapon crafters than an architect, but I can still use it with great results.
As for purchasing resources over having your own harvesters, if it works, and you make good money, why not do it that way? I know in the early running of my architectual career, I had no choice but to go that route, I bought at 2 cpu and sold at 3 to 3.5 cpu, dependant of course as to the size of the order. After a while, I was able to keep up with supply vs. demand, due to the fact I have 2 accounts, plus my wife having 1 and then members of the guild my alt is associated with offering lots to me, it was simple to keep the resources flowing. For me, knowing that I was paying less than .5 cpu for the resources, I was able to sell my items at a higher return to me. It kept my prices a little lower than most, which kept me in business longer. However, rather than to push the new 'lights' and such, and the fact that our server seems to be one of the lowest populated, there isn't a need for so many architects anymore, so, I went into retirement.
It's all a matter of perspective and what benefits you the most. It actually helps your economy to purchase from resource brokers, it keeps them in business and let's you have the choice of what you are buying and you can control how much you need and when you need it. So, it's a good deal for you and it in turn works out well to your customer base. So I say, don't feel alone, feel like you are doing a bigger service to everyone by doing the things that you do.
I don't have the same advantages Dvnce enjoys, but I do have a good regular supplier for all minerals chems etc., I also keep my eye open on the trade forums and regularly snap up bargains in bulk, I do not mess about, if the guy has 10 mill of something to shift I make an offer for the whole lot, I usually manage to get a decent price, I don't mind the outlay, in fact I rather benefit as I can bide my time looking for the next bargain, knowing I have enough stock to see me through. Of course this approach is not without risks, I once bought 8 million units of ore at a great price for that time only to see the price plummett a couple of days later.
Dvnce wrote:
Cafa wrote:
The problem with buying is inflation. People don't approach this game from a market point of view, they are all impule buyers and SELLERS for upwards of 90% of the populace. So if they see you'll buy for 2 cpu the next week the price is 2.5, then 3, then 4.
NOT A SINGLE ONE of the supposed ore suppliers on Tempest has lasted 1 month, ever. Attention spans are always on the latest "in" fad.
Architects who stay the course and PRODUCE have to find means of production that is regular. The sheer volume of materials needed for large scale runs boggles the mind. I used more resources in a 300 heavy mineral run yesterday than ALL OTHER crafters use in a month or more, or ever in most cases. The only way I see this happening is guild cooperation or being damn lucky to sell the expensive stuff all the time, or fields. I chose guild and fields cuz they are more realistic.
Fivo Asia
I am buying millions of resources a week.. people know this... I get offers every day to buy from different people and they are all lower than market average..
If you are willing to be reliable an a certain amount a week people who are commited to mining resources will not mess with the prices.. it is so much easier to relly on the guy who you know will pay 2 cpu.. then mess with trying to find somone that will pay 2.25 ....
My people know.. they dont even have to ask .. I have a drop station vendor.. they go put whatever at a price we agreed on or lower.. and know I will buy it within 24 hours.. saves them time to go do other things than having to spam at coronet..
you know .. I started by making commitments to buy 1 mil units from a guy every week.. no matter what..
If I didnt use it.. I sold it.. to pay for the next week.. If I paid 2.0 I sold it for 2.1 or 2.2 on the stuff I didnt use.. You would be suprised especially if you are trusted on you server how many people would sign on for a gauranteed 2 mil a week ..