Architect Archive
Thread: Ore Concentration
So we have to use more resources, but have less available, they use less resources, but have more available... Why is this so? Is it right?
Adlerson wrote:
Speak up if this has ever anoyed you.
All the time
If you find a spot that's 50-55% just say thank you and drop your harvesters. It'd be nice if the Devs would up the amount of ore that spawns, but it's not gonna happen.
Adlerson wrote:
I'm just tired of surveying a whole frickin' planet, and come out with a 58% concentration as the best available, and having to rely on an income of about 3-5cpu, whereas some of the things made by WSs sell at 1000cpu... Least we could get would be a small break as far as finding our most needed resource.
Speak up if this has ever anoyed you.
Cheers,
Morlok
Although I do agree to you, sorry to say it....but architects brought it upon themselves. While I'm an architect aswell, sometimes the things people do early in a game have an ever lasting effect on the future. Thegame mechanics have changed a lot since the release...but the architects and the publicare still useing to the "going rate". Why I have no idea.
Thats why Doctors upped their prices, because they were tired of giving a service for 5k....just so that some Joe can run solo missions and earn half a mil before the buffs die out.
In order for prices to change, people need to step up to the plate and make them change. Otherwise complaining about it is just a waste of time. If the Senior Masters Archy'sadjust their prices....me being a junior will ultimantly do the same. Its all about teaching your customer that your time is worth the money...not the resources.
The ore concentration is a fact.
The different business models and pricing strategies of other players is a fact.
The ups and downs of the player economy are a fact.
We can **edit** and moan and whine and complain about "the devs don't understand us" or "there are undercutters / price gougers out there" or "I don't have enough lots" or "OMUs don't crate" or yada yada yada. You know what? It doesn't matter. Documenting our thoughts for the devs is one thing - we've done that.
But when you look at moving the world forward, of playing the game and having fun, of interacting with other people, I just don't see that whining is worth your while. If you disagree, fine - continue to whine.
I have a business model. At the moment it seems to be working well for me. Tomorrow the conditions might change and I'll either adapt or die. In all cases I'll either have fun - or I won't. And if I don't have fun, there is only one person who is responsible for that.
With this public service announcement, we now return you to your normal program.
Considering we need 200K of ore to make 1000 structural modules, which would could get 100 walls out of, not to mention the ore we need for the walls themselves, higher concentrations can be considered to be...a necessity.
Keep your colourization issues and your terrain friendly harvesters and your malls and whatnot. I'll take higher concentrations of ore, thank you very much.
I spent all of today travelling around looking for good concentrations on both Naboo and Corellia. I found one 65%. ONE! The rest were no higher than 50% and the majority peaked at 30%. Nargh.
I brought this up some time ago, and I thought that this was an issue that was going to be addressed back when we still could get things addressed.. lol, 1 question now every 2 weeks, but not until after E3.. haha.
Anway.. it's an issue, and I agree with the let down. But, I think Bandola is correct in his assumption. We may not get a High % vein of Ore, but when you find a decent %, you have a wide area of that same %. You can actually put 8 harvesters down within said area, and only be off by .xx on your mining of the resource.
It's give and take of course, we could push for a higher %, like Steel, Copper or Aluminum, and get a smaller area of that particular vein, or we can deal with 60% veins that cover a wider area. I prefer 70-75%, but hey, I'll take what I can get.
Well I never meant this to be a 'fix' to the economic 'voes' of the Architects. I'm not downright hurting, monetarily. ![]()
I am however tired of having to spend a full day surveying two planets to find one ore vein reading in the high 50-ties, and the high concentration of steel and other metals only make this irony all the worse. Perhaps it was put in because we Archs have it 'easy' when locating ores in general, in that we don't need as many specialized resources as WS/AS/DEs do, but now with the whole resource section of swgcraft.com working so wonderfully that has been made a lot easier for the speciality resource hungry people.
Which is why I think it's time to adjust the concentrations in which ore spawn.
I am however glad to see the input though, and that I'm not the only one feeling a little, how shall we say, shafted on this small issue.
Cheers,
Morlok