Architect Archive

Thread: Why are architects and crafters been slowly removed from the game Thunderheart???????

CorporalClegg
Tue Oct 04, 2005 10:13 am
#1

I was an architect in the beta of SWG. I got SWG in the UK after paying for shipping it from the States. I collected my 27 month reward yesterday. I have now been an architect for 27 months lol.


SOE stopped adding content for architects straight after the city update (other than the five or six pieces of craftable furniture they threw in a few months ago with the loot update).


Now you add yet another expansion that again totally ignores crafters and gives all players gifts and rewards that weaken the crafting community and make crafting less palatable. None of the crafters i know can see any reason for you doing this other than making the game a combat based game. There could easily be a work around that made gifted items require crafters but the doesnt seem to have been a issue for SWG.


I call on Thunderheart to set the truth to be known. Are you trying to rid the game of crafters? Are there concrete plans for improving crafting if not? What are they? Why do you keep giving gifts that ignore crafting professions?


I know this is a vain call for answers and will probably be deleted or ignored by all of the SOE staff and ridiculed by the disaffected trolls on the boards but hey i got to ask before i consider pulling the plug on my accounts. Not getting an answer or having the question removed will be in itself an answer.


Have the courage of your convictions Thunderheart and tell us the SOE stance on crafters. Surprise us





Thinks SOE killed SWG
Thinks SOE are a laighing stock
Thinks Smedley should throw himself on his own sabre
Is disgusted with SOE's changes to the game
Will have his signature deleted and account banned bacause SOE doesnt like people saying they are useless
Poldano
Tue Oct 04, 2005 1:11 pm
#2

I believe the reasons are (1)that SOE and LA do not have much competition for the crafter gamer market, and (2) thereis much more demand for combat.


Saego, Wanderhome


dracosmith
Tue Oct 04, 2005 10:34 pm
#3






CorporalClegg wrote:

I was an architect in the beta of SWG. I got SWG in the UK after paying for shipping it from the States. I collected my 27 month reward yesterday. I have now been an architect for 27 months lol.


SOE stopped adding content for architects straight after the city update (other than the five or six pieces of craftable furniture they threw in a few months ago with the loot update).


Now you add yet another expansion that again totally ignores crafters and gives all players gifts and rewards that weaken the crafting community and make crafting less palatable. None of the crafters i know can see any reason for you doing this other than making the game a combat based game. There could easily be a work around that made gifted items require crafters but the doesnt seem to have been a issue for SWG.


I call on Thunderheart to set the truth to be known. Are you trying to rid the game of crafters? Are there concrete plans for improving crafting if not? What are they? Why do you keep giving gifts that ignore crafting professions?


I know this is a vain call for answers and will probably be deleted or ignored by all of the SOE staff and ridiculed by the disaffected trolls on the boards but hey i got to ask before i consider pulling the plug on my accounts. Not getting an answer or having the question removed will be in itself an answer.


Have the courage of your convictions Thunderheart and tell us the SOE stance on crafters. Surprise us







I'll preface my comments by saying that I'm not a crafter at all nor ever have been. Some might say that you are being paranoid, but being someone who has been with SWG since beta I think you might be on to something. I wouldnt say that SOE is out to "screw" crafters, but it does appear that they are no longer concerned about your well being.


The reason I say that is not purely conjecture. Forup to a year after release combat players were clamouring for more and better loot. The original dev team would always respond that they had to be extremely cautious about adding new loot to the game, so as not to undercut the crafting community. Well it's obvious to anyone that this later dev team has no such qualms.


From RotW on there has been absolutely zero concern from the devs about "undercutting" the crafters. I have to admit that you are on to something here.

MisterLeebo
Wed Oct 05, 2005 8:05 am
#4

There'll be absolutely zero demand for combat when the game runs out of crafters to support it... But before that the only people left will be folks who have 2-3 accounts to provide their own support.



v Leebo v
Need someone whacked?
I can stuff them down their own Food and Chemical
Processing Unit and make it look like an accident...
Jocoh
Wed Oct 05, 2005 9:29 am
#5

I think they want to have a competative game to wow or guild wars. An since these are mostly combat games, they push the combat system as far as they can. There is no love for crafters, because every crafter unsatisfied with his prof changes to combat profs. To avoid that the combat ppl to get angry because there are no new items, they give those gifts for free with the expansion.


All the guys i talked to want to preorder the new exp, because of the house and the skiff, so what will happen then? Our sales with houses will drastically go down and prices will be dropped because of all the houses that come available now from those having the new one.


The new non-maintenance "feature" is nice if you have lots of harvs but sincerely the sales of harvesters have dropped down, and at least im very happy if i sell5 in a week or so.


And what about the Bestine Quest? its bugged for 9 or more months on infinity (correct me if im wrong). We never had paintings like Mon Cal Eye (2?) or the Lucky Despot one. I dont think that this would be hard to repair if they would even consider it. But i think they just ignore it.


I love this prof, and i need it for Mayor. But some changes need to be made soon or the crafting community will vanish. If that will happen there will be no stuff left for combat ppl and they will loose interest in playing too.


Im not the one that always complains in fact i love most of the changes even CU, but something has to happen.


In my guild are 130+ ppl and guess how much craftes we have? approx 10 and not much of them have any crafting Master titles.


In my oppinion its all very sad!



Jo'coh Falo - Smuggler
Voki Falo - Elder Architect
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Cafa
Wed Oct 05, 2005 10:26 am
#6






Poldano wrote:

I believe the reasons are (1)that SOE and LA do not have much competition for the crafter gamer market, and (2) thereis much more demand for combat.


Saego, Wanderhome








Well, I agree with #1. Every crafting systems I've seen so far is way to cookie cutter, or over-complicated to the point where you have to write books to craft one single thing.


SWG does have the right porridge, for the moment.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Maxanto
Wed Oct 05, 2005 10:45 am
#7

See I dont agree with these kinda posts at all...


I think SWG has the best crafting system in the game. Architect is a perfect example as ours has a unique place. We have some items that you need to use great resources for excellent exp results, and others that don't require anything specific.


Have we gotten much extra's since PC update? No. Is that new bunker type house a slap in the face? No. If it was I challange all you architects out here. Do you own a Yacht or a BARC? If you complain about the bunker then make sure you delete that new 8 person vehical when you get it cause its not player crafted.


Be consistant people!





Atiro - Atreyu
Two Sides of the Same Coin
Dvnce
Wed Oct 05, 2005 11:21 am
#8






Maxanto wrote:

I challange all you architects out here. Do you own a Yacht or a BARC?


Be consistant people!







Nope do not hehe..


I aggree with you in the line that if we are pissed about this gift we should be pissed about the Skiff and the flea too.. that cuts into other player provided products. I dont like the trend. its a mistake. because once you start down that path it is virtually impossible to turn back. Have we crossed the point of no return??? dunno.




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Orzosco
Wed Oct 05, 2005 11:21 am
#9






Maxanto wrote:

I think SWG has the best crafting system in the game. Architect is a perfect example as ours has a unique place. We have some items that you need to use great resources for excellent exp results, and others that don't require anything specific.


Yes, the crafting system is great. The SYSTEM is great. And yes, architect is very cool in that you can be a successful architect using crap resources if you stick to furniture, housing and civic structures. Or, you can strive to make the highest BER and Hopper harvesters possible. The issue is with the lack of NEW content. It gets boring crafting the same three plants and having only those available to decorate with. How long have we been begging for the ability to colorize furniture...a function of the game available to other crafting professions.


Have we gotten much extra's since PC update? No. Is that new bunker type house a slap in the face? No. If it was I challange all you architects out here. Do you own a Yacht or a BARC? If you complain about the bunker then make sure you delete that new 8 person vehical when you get it cause its not player crafted.


To answer your question, NO I do not own a yacht and NO I do not own a BARC. I do not use looted weapons. I fully support the player driven economy and player crafted content 100%.The new bunker IS a slap in the face in that architects have been crying out for more content, more variety in what we craft. We ask for things that are already in the game and are neither craftable nor lootable. These things are in the code, so let us craft them. Great, a new house...I love it! And a bunker house to boot, awesome. But architects can not craft it...it's not a lootable schematic. It's something that will just be handed out while we stand around going "Wow, that's really cool, wish I could make it."


Be consistant people!











---Orzosco Dosvissi---
Master Carbineer
Ex-Architect
Maxanto
Wed Oct 05, 2005 1:18 pm
#10


Very fair responces, and yea I get the colorization. However I don't agree. We have how many items we are allowed to craft? I agree it would have been wicked cool to have gotten a craftable bunker...maybe in the future we will who knows. However its not like we are without anything right?


To be fair and honest I have just recently joined your ranks after having played since day 1. I love being master artisan, master architect and master merchant... the barc being the fastest single person and now the skiff being the fasteest multipassenger and the bunker...I should be upset but I guess since im so new I cant get all worked up over it.


I do like this community though! /salute architects!



Atiro - Atreyu
Two Sides of the Same Coin
Pawlin
Wed Oct 05, 2005 2:12 pm
#11

I don't think theres any substantial/ valid signs that they have any plans or desires to get rid of crafting. The development direction has seemed to been refocused on combat stuff a lot and it seems they are not really interested in improving the crafting game. But that doesn't mean that crafting will die or that SOE wants to kill it.


They have been adding vet rewards and quest items that are in competition with crafted items. That doesnt' destroy crafting though.


Oh, and we did actually recently get BER14 and BER11 harvesters as well as a boost to crafting station quality. Its not new 'content' but its new stuff for us to make and sell, and shouldn't be overlooked.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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** Please refer to Elyssa's answer
walcyradiant
Wed Oct 05, 2005 3:22 pm
#12

And how often did we complain about OMU's before the finally crated them? How incredible orgasmic was it when they finally crated, if only in crates of 5. Come on, at least we get bug fixes once a year. =)



Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
Cafa
Thu Oct 06, 2005 12:14 am
#13






Maxanto wrote:

See I dont agree with these kinda posts at all...


I think SWG has the best crafting system in the game. Architect is a perfect example as ours has a unique place. We have some items that you need to use great resources for excellent exp results, and others that don't require anything specific.


Have we gotten much extra's since PC update? No. Is that new bunker type house a slap in the face? No. If it was I challange all you architects out here. Do you own a Yacht or a BARC? If you complain about the bunker then make sure you delete that new 8 person vehical when you get it cause its not player crafted.


Be consistant people!








Hmm, consistant. A yacht allows you to basically tool around and use the travel function. In no way does it do anything else except act as yet another 100 storage. A BARC, of which I've purchase all of mine ingame, currently cost 200k on average to fix when it explodes. Ergo, I use the BARC when not on a fighting toon but still have the thing blown up 10 times a week it seems. A bunker house performs all the functions of a house structure with no upkeep required to perform a function that is a needed effect of the game. Seeing as I make vehicles, houses, and ships ingame, the balance of worth is definitely placed in the hands of the bunker compared to anything else. Ergo, Architects get the short stick here. My opinion.


Oh, and D is right. I would much prefer perks than rewards for the veteran reward system. Say the ability to place one non-transferable house structure on Endor.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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