Architect Archive
Thread: Why are architects and crafters been slowly removed from the game Thunderheart???????
I believe the reasons are (1)that SOE and LA do not have much competition for the crafter gamer market, and (2) thereis much more demand for combat.
Saego, Wanderhome
CorporalClegg wrote:
I was an architect in the beta of SWG. I got SWG in the UK after paying for shipping it from the States. I collected my 27 month reward yesterday. I have now been an architect for 27 months lol.
SOE stopped adding content for architects straight after the city update (other than the five or six pieces of craftable furniture they threw in a few months ago with the loot update).
Now you add yet another expansion that again totally ignores crafters and gives all players gifts and rewards that weaken the crafting community and make crafting less palatable. None of the crafters i know can see any reason for you doing this other than making the game a combat based game. There could easily be a work around that made gifted items require crafters but the doesnt seem to have been a issue for SWG.
I call on Thunderheart to set the truth to be known. Are you trying to rid the game of crafters? Are there concrete plans for improving crafting if not? What are they? Why do you keep giving gifts that ignore crafting professions?
I know this is a vain call for answers and will probably be deleted or ignored by all of the SOE staff and ridiculed by the disaffected trolls on the boards but hey i got to ask before i consider pulling the plug on my accounts. Not getting an answer or having the question removed will be in itself an answer.
Have the courage of your convictions Thunderheart and tell us the SOE stance on crafters. Surprise us
Poldano wrote:
I believe the reasons are (1)that SOE and LA do not have much competition for the crafter gamer market, and (2) thereis much more demand for combat.
Saego, Wanderhome
Well, I agree with #1. Every crafting systems I've seen so far is way to cookie cutter, or over-complicated to the point where you have to write books to craft one single thing.
SWG does have the right porridge, for the moment. ![]()
Fivo Asia
See I dont agree with these kinda posts at all...
I think SWG has the best crafting system in the game. Architect is a perfect example as ours has a unique place. We have some items that you need to use great resources for excellent exp results, and others that don't require anything specific.
Have we gotten much extra's since PC update? No. Is that new bunker type house a slap in the face? No. If it was I challange all you architects out here. Do you own a Yacht or a BARC? If you complain about the bunker then make sure you delete that new 8 person vehical when you get it cause its not player crafted.
Be consistant people!
Maxanto wrote:
I challange all you architects out here. Do you own a Yacht or a BARC?
Be consistant people!
Maxanto wrote:
I think SWG has the best crafting system in the game. Architect is a perfect example as ours has a unique place. We have some items that you need to use great resources for excellent exp results, and others that don't require anything specific.
Yes, the crafting system is great. The SYSTEM is great. And yes, architect is very cool in that you can be a successful architect using crap resources if you stick to furniture, housing and civic structures. Or, you can strive to make the highest BER and Hopper harvesters possible. The issue is with the lack of NEW content. It gets boring crafting the same three plants and having only those available to decorate with. How long have we been begging for the ability to colorize furniture...a function of the game available to other crafting professions.
Have we gotten much extra's since PC update? No. Is that new bunker type house a slap in the face? No. If it was I challange all you architects out here. Do you own a Yacht or a BARC? If you complain about the bunker then make sure you delete that new 8 person vehical when you get it cause its not player crafted.
To answer your question, NO I do not own a yacht and NO I do not own a BARC. I do not use looted weapons. I fully support the player driven economy and player crafted content 100%.The new bunker IS a slap in the face in that architects have been crying out for more content, more variety in what we craft. We ask for things that are already in the game and are neither craftable nor lootable. These things are in the code, so let us craft them. Great, a new house...I love it! And a bunker house to boot, awesome. But architects can not craft it...it's not a lootable schematic. It's something that will just be handed out while we stand around going "Wow, that's really cool, wish I could make it."
Be consistant people!
I don't think theres any substantial/ valid signs that they have any plans or desires to get rid of crafting. The development direction has seemed to been refocused on combat stuff a lot and it seems they are not really interested in improving the crafting game. But that doesn't mean that crafting will die or that SOE wants to kill it.
They have been adding vet rewards and quest items that are in competition with crafted items. That doesnt' destroy crafting though.
Oh, and we did actually recently get BER14 and BER11 harvesters as well as a boost to crafting station quality. Its not new 'content' but its new stuff for us to make and sell, and shouldn't be overlooked.
Maxanto wrote:
See I dont agree with these kinda posts at all...
I think SWG has the best crafting system in the game. Architect is a perfect example as ours has a unique place. We have some items that you need to use great resources for excellent exp results, and others that don't require anything specific.
Have we gotten much extra's since PC update? No. Is that new bunker type house a slap in the face? No. If it was I challange all you architects out here. Do you own a Yacht or a BARC? If you complain about the bunker then make sure you delete that new 8 person vehical when you get it cause its not player crafted.
Be consistant people!
Hmm, consistant. A yacht allows you to basically tool around and use the travel function. In no way does it do anything else except act as yet another 100 storage. A BARC, of which I've purchase all of mine ingame, currently cost 200k on average to fix when it explodes. Ergo, I use the BARC when not on a fighting toon but still have the thing blown up 10 times a week it seems. A bunker house performs all the functions of a house structure with no upkeep required to perform a function that is a needed effect of the game. Seeing as I make vehicles, houses, and ships ingame, the balance of worth is definitely placed in the hands of the bunker compared to anything else. Ergo, Architects get the short stick here. My opinion.
Oh, and D is right. I would much prefer perks than rewards for the veteran reward system. Say the ability to place one non-transferable house structure on Endor.
Fivo Asia