All Archive
Thread: FROWNY FACE (BAD NEWS RE: PLAYER BOUNTIES)
As for the bounties, I'm fine with them if they are some form of opt-in. This does not mean I want access to everything. If certain quests can only be accomplished with the risk of PvP bounties, I'm all for it, and will participate in it. However, the OP never mentioned some opt-in things. He said that all combat professions should be full PvP enabled. When others suggested some kind of opt-in for certain missions, he never agreed, but instead implied full PvP at all times. According to him, the only way not to PvP was to be an entertainer. Something along the lines of "take missions from here, nothing happens; from over there, NPC bounties; that guy, player bounties" would be a great thing in my book. If the player missions gave larger rewards than the NPC, and the NPC larger than the no-risk, so much the better.
The_Old_Ferenczy wrote:
It has always occured to me the simplest solution would be to have 3 (preferrably 4 factions)
Neutral - NON PvP
Alliance - PvP against Imperial
Imperial - PvP against Alliance
Crimminal - PvP against Crimminal
All this simply means is ...if you choose to join a side....you are a target...you knew this by saying yes..to the fella in the grey uniform
why not a visibility thing i mean a rebel going around in a full rebel armor talking about how they're going to crush the empire while there are 20 stormtroopers wondering around then yes they should get a bounty on there stupid heads. but if they are very quiet and don't show off to the imps then no they shouldn't get bounties. but that's just my thoughts
1. You have NO right to suggest your needs as a carebear are more important than anyone elses.
2. When I started this thread, it was about the fact that there will be NO player bounties in the new system, at all.
3. The very concept of player bounties is well discussed, and as I was addressing Wes, and not you, it was not important that I mention that the "opt-in" system of taking a dangerous mission was at the root of what I was asking.
4. If your immediate thought about the title of the thread is, "But that's good news!" Not only are you a carebear, but it is also not of your concern. Feel free to start another thread on why you're SO happy there won't be player bounties.
5. This board is for Smugglers. We handle things ourselves. If you have a beef, you take it to the person. You don't go whining to the cops.
SmugglinZane wrote:
Hetnikik wrote:
I'm just worried about the jedi problem...it sounds like there will be even more of an infestaion then there is now. i take it we're changing the time line yet again.
Don't bet on it.
If Jedi are a normal level profession, then their power is gone, and therefore so is their attraction to powergamers.
What we have the potential of seeing now is content attracted players becoming Jedi.
I'm not guranteeing this mind you... but I do think this could go a long way to eliminating the problem that comes with Jedi.
This is scary for me, but I agree with Zane here. If jedi aren't any more powerful than other professions, then you'll probably start to see less of them. You'll still have the kiddies who saw Ep 1-3 and want to play jedi, but you'll also have a ton of other people who saw EP 4-6 and don't want a glowstick.
The only reason CGW PvP these days is ruled by jedi is because they are more powerful than most professions. Simple as that. Fix that problem, see less jedi.
Iawo wrote:
SmugglinZane wrote:
Hetnikik wrote:
I'm just worried about the jedi problem...it sounds like there will be even more of an infestaion then there is now. i take it we're changing the time line yet again.
Don't bet on it.
If Jedi are a normal level profession, then their power is gone, and therefore so is their attraction to powergamers.
What we have the potential of seeing now is content attracted players becoming Jedi.
I'm not guranteeing this mind you... but I do think this could go a long way to eliminating the problem that comes with Jedi.
This is scary for me, but I agree with Zane here. If jedi aren't any more powerful than other professions, then you'll probably start to see less of them. You'll still have the kiddies who saw Ep 1-3 and want to play jedi, but you'll also have a ton of other people who saw EP 4-6 and don't want a glowstick.
The only reason CGW PvP these days is ruled by jedi is because they are more powerful than most professions. Simple as that. Fix that problem, see less jedi.
Aendracon- wrote:
Iawo wrote:
SmugglinZane wrote:
Hetnikik wrote:
I'm just worried about the jedi problem...it sounds like there will be even more of an infestaion then there is now. i take it we're changing the time line yet again.
Don't bet on it.
If Jedi are a normal level profession, then their power is gone, and therefore so is their attraction to powergamers.
What we have the potential of seeing now is content attracted players becoming Jedi.
I'm not guranteeing this mind you... but I do think this could go a long way to eliminating the problem that comes with Jedi.
This is scary for me, but I agree with Zane here. If jedi aren't any more powerful than other professions, then you'll probably start to see less of them. You'll still have the kiddies who saw Ep 1-3 and want to play jedi, but you'll also have a ton of other people who saw EP 4-6 and don't want a glowstick.
The only reason CGW PvP these days is ruled by jedi is because they are more powerful than most professions. Simple as that. Fix that problem, see less jedi.
So in essence, we might get rid of the powergamer - jedi but will be pestered by hordes of glowbat wielding kiddies. While it might be an improvement that we will be probably able to beat them in 1vs1 pvp,the immersion goes out of the window completely. At least until now people had to play this game a couple of month before running around in robes and illuminating the night with their fancy special effects stick, but now it will be a grab and go. No thanks.
Keep things in perspective though.
Jedi has recieved so much attention, attention that has often postponed development for this profession, because it was supposed to be an alpha class. They had to contend with people being drawn to it, then they complained that it wasn't what it should be and they turned it into something it wasn't.
The hologrind situation was created by powergamers wanting the power (not to mention piss poor design and forethought). That led to the next set of problems, and so on and so forth.