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Thread: If you're unhappy and you know it clap your hands..

epeiste
Thu Oct 13, 2005 9:09 pm
#144

/clap



Airell Windlas
Smuggler, House Fion
Bria
RebClell23
Thu Oct 13, 2005 9:35 pm
#145

/clap






Clelland Avibrand-Master Smuggler and Master Pilot

Emery' Avibrand- Master Spy


suupaabaka
Thu Oct 13, 2005 9:56 pm
#146

/clappity clap

Turd_Ferguson523
Thu Oct 13, 2005 10:45 pm
#147

I could power a nuclear sub with the kinetic energy I am producing by

/clappingfuriously



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

Krite
Fri Oct 14, 2005 6:37 am
#148

/clap



Ipho (Rebel) - Master Doctor/Smuggler - Infinity [Cancelled]
Rilo (Rebel) - Master Artisan/Chef/Architect - Infinity [Cancelled]
Cemoisreoc (Rebel) - Master CM/BH- Infinity [Cancelled]
TheChipmunkSlayer
Fri Oct 14, 2005 6:38 am
#149






Laraxa wrote:


Yeah, I want to smuggle in space, with actually cargo in my hold. not just in my datapad or inventory. Also if Smuggling in space isn't important. Why then is the only "so called" smuggling missions in game, from the TALUS SPACE STATION! I just did it the other day. Flying from waypoint to way point, meeting contacts swapping goods...and getting shot at along the way. That is smuggling IMHO. Heck. Jabba's pilot trainer has me also SMUGGLING some Rebel info to Imperials at the moment, while I get shot apart (yes, thise death watch guys are a problem for me at the moment. anyone on Starsider that has a UBERLVL 7 weapon let me know!). If Smugglers aren't supposed to Smuggle in space.. why is what little crappy Smuggler content there for us.....in...space??? Hmm??? They already have the pattern for what to do, just need to implent it. I can see starting us off on the ground. Only advanced Smugglers should have space missions. And Space missions should be complicated. Waypoint, to waypoint..and back again.


Kinda like the BH system (calm down, I'm only BH for simple toolkits..nothing more..oh credits are nice too)


First row, is simple same planet stuff, next level (in investigation tree) you have to planet hop, and it gets more complicated. Maybe even at that level, you can travel from planet to plaent. But the next level, make you launch to a waypoint in space...then to a planet toa contact..then back into space with another waypoint. I want Smuggler to be one of the hardest professions in the game!! So were rare..and commited (ok we already are) and we can demand huge prices for our goods. Cause again, die hard grinders.. Who enjoy danger, and complex missions. Leave the simple stuff for the Jedi. Smugglers do things the hard way!!



Laraxa







That's a good idea, but I'd like it even more if we had another slot in our POB ships to add a "hidden" compartment. Something that would give like a +80 or something to avoiding scans. We'd have to take the cargo from our inventory and place it inside the ships compartment. That way it'd give us one hell of a reason to smuggle in POBs rather than a fighter (no bonus at all in a fighter).




Asteroid Resource Vendor
Lok, City of Ancients: -1991, 2098
Redleg13
Fri Oct 14, 2005 6:49 am
#150


First thanks for taking the time to do this. Not that I think anyone in the development community listens.


Star Wars Smuggling was from the first a Space based occupation. Hans did no ground smuggling everything was based on moving stuff from one place to another. So should it be in the game if the game is really to be a spin off from the themes in the movies. This is the key reason why it must be done. It keeps Star Wars a linked idea. There are other reasons.


1. Space is simple to code since there are already space missions as part of the quests. Making them level specific might be hard, but not real hard. There are delivery missions into space now as part of JTL so why not just continue them.


2. Pilot and learn from the smugglers and then it can go to GCW missions for all classes of players.


3. It would also allow merchant missions. Things that can be made on only one planet, but with a market on others. Might help get the artisians back in the game.


4. BH could have missions in space based on what is learned by smuggling in space. (this seems to be a very popular profession with developers since it keeps getting role and it is very star wars even beyound JEDI)




Wimok IGO Elder Smuggler of Traveler's Respite, formerly a Colonel of the Rebellion, Officer of the RSF, Dagger of Gethzerion, holder of 100 badges
Sunrunner and mortred of Traveler's Respite Soldier of Fortune
Sylian
Fri Oct 14, 2005 7:18 am
#151

/clap
Vahn_T
Fri Oct 14, 2005 8:20 am
#152

/clap



V'aughn Jackson
"Yea, though I walk through the valley of the Shadow of Death,
I fear no one.
Cause I'm the baddest M.F. in the valley."

- R.I.P. Richard Pryor (1940 - 2005)

MISTagent01
Fri Oct 14, 2005 10:09 am
#153



TheChipmunkSlayer wrote:


Laraxa wrote:

Yeah, I want to smuggle in space, with actually cargo in my hold. not just in my datapad or inventory. Also if Smuggling in space isn't important. Why then is the only "so called" smuggling missions in game, from the TALUS SPACE STATION! I just did it the other day. Flying from waypoint to way point, meeting contacts swapping goods...and getting shot at along the way. That is smuggling IMHO. Heck. Jabba's pilot trainer has me also SMUGGLING some Rebel info to Imperials at the moment, while I get shot apart (yes, thise death watch guys are a problem for me at the moment. anyone on Starsider that has a UBER LVL 7 weapon let me know!). If Smugglers aren't supposed to Smuggle in space.. why is what little crappy Smuggler content there for us.....in...space??? Hmm??? They already have the pattern for what to do, just need to implent it. I can see starting us off on the ground. Only advanced Smugglers should have space missions. And Space missions should be complicated. Waypoint, to waypoint..and back again.

Kinda like the BH system (calm down, I'm only BH for simple toolkits..nothing more..oh credits are nice too)

First row, is simple same planet stuff, next level (in investigation tree) you have to planet hop, and it gets more complicated. Maybe even at that level, you can travel from planet to plaent. But the next level, make you launch to a waypoint in space...then to a planet toa contact..then back into space with another waypoint. I want Smuggler to be one of the hardest professions in the game!! So were rare..and commited (ok we already are) and we can demand huge prices for our goods. Cause again, die hard grinders.. Who enjoy danger, and complex missions. Leave the simple stuff for the Jedi. Smugglers do things the hard way!!

Laraxa




That's a good idea, but I'd like it even more if we had another slot in our POB ships to add a "hidden" compartment. Something that would give like a +80 or something to avoiding scans. We'd have to take the cargo from our inventory and place it inside the ships compartment. That way it'd give us one hell of a reason to smuggle in POBs rather than a fighter (no bonus at all in a fighter).





I just don't understand why they can't have routine space scans like they do on the ground, where an Imp ship stops you, scans your ship for contraband (especially if you're flying in a high-risk zone) and it takes what % of evasion you have (maybe if shipwrights were able to craft a hidden compartment that has an evasion bonus which only smugglers could rig onto their ship), and does a roll to decide if the stuff is found. If they find it, you have three choices:

1. Surrender your cargo, fail the mission and lose face/faction with the underworld people you work for (with the added possibility of getting visibility and/or your boss hiring a hit on you).
2. Dogfight it out and lose Imperial Faction, with the possibility of more troops waiting for you on the ground depending on how many Imperials you take out, how high they rank and what CL you are.
3. Run and hope to god you don't get shot down before you can hyperjump the hell out of that space sector (your guns should be disabled if you choose to run, due to added stress on your ship hypering quicker than usual. Perhaps an ability that speeds up the hyperjump process, but disables weapons due to power shifting?).

Why in the world can't we dock with a ship in space to deliver cargo with the risk of pirates trying to steal our stuff? Why isn't space being integrated like it should be? Any good smuggler would make a drop in SPACE, not on the ground (unless it was in a REALLY desolate location). It's already in the code for pirates to attack people during missions and so on, why in the world can't it be like that for Smuggling?

/sigh

No one that can do anything about it cares anyway. I feel like I just wasted a whole 10 minutes of my life thinking this stuff up.



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Iridonian
Fri Oct 14, 2005 11:22 am
#154

/CLAP


/CLAP



rexan
Fri Oct 14, 2005 1:09 pm
#155

/clap

Its been so back and forth that the devs obviously dont know what they are doing. First they say that the smuggler profession is more of a spacy profession, them when space comes out they completely igore us. They have had ample opportunities to get smuggling into the game. But BH and Jedi has always taken priority.



Rexan Ryu
Master Smuggler
Flurry Server
BaronJuJu
Fri Oct 14, 2005 1:16 pm
#156


Veela wrote:


/sigh

No one that can do anything about it cares anyway. I feel like I just wasted a whole 10 minutes of my life thinking this stuff up.






It was in no way, shape or form a waste of your time Veela. It still shows the passion some of us still hold to this profession. Fantastic ideas mention.


The worst idea is one never mentioned.


Keep the idea of Smuggler alive.




Daxuk
Copper Dune, Guild Leader

"Never argue with an idiot, they drag you down to their level and beat you with experience"
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