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Thread: Is this really worth it?

LuisianaJones
Tue Nov 08, 2005 2:44 pm
#1

Pros (Smugglers will be able to smuggle, and we´ll rock)


Cons (it ant SWG anymore, no variety, no depth ingame, full of inmature jedis, no rewards for us as everyone will reach lvl 90, still same monthly fees though we only have 9 proffesions)


Is it really worth it?


Ps. Yes i am one of those whiners that spam in eisley against this cu...



*Luisiana Jones * Elder Smuggler*
*Mulu Golas * Master Bounty Hunter*
*GuanXe * Jedi Master*
*-GX- * Master Shipwright*

Eavik
Tue Nov 08, 2005 2:46 pm
#2






LuisianaJones wrote:

Is it really worth it?






Yes.
LuisianaJones
Tue Nov 08, 2005 2:47 pm
#3

Why?



*Luisiana Jones * Elder Smuggler*
*Mulu Golas * Master Bounty Hunter*
*GuanXe * Jedi Master*
*-GX- * Master Shipwright*

Eavik
Tue Nov 08, 2005 3:07 pm
#4

The game needed a major shakeup, and we got it. None of the cons you listed are really relevant...


it ant SWG anymore - sure it is...it's just a new and improved SWG.


no variety - There really wasn't that much variety before if you really stop to think about it. What was the real difference between pistols, carbines, rifles, tka, swords, fencer, pike? Not much other than the weapon you get to use. Smuggler, BH, Ranger, CM, Commando, etc - weren't that much different than the basic combat classes either...just had a few different specials, weapons or items to craft. The whole basis of the game was just pick a random combat class, grind on lairs until you finish your profession, then run around looking for something to do...maybe hunt loot, pvp, or do expansion quests....or become a crafter or entertainer. After that gets old, then what?


no depth ingame - This will bring MORE depth to the game. Before, you just picked a random combat class, flew to Dant, stood next to a lair and spammed F keys. Now you no longer have to just mindlessly grind out a profession, then run around looking for more crap to kill. Professions will now serve actual purposes. Advance through your profession while doing enjoyable, immersive quests that actually have something to do with your chosen profession.


full of inmature jedis - err..what game were you playing before? immature Jedi running around is supposed to be a new thing? If anything, I think we will actually see LESS of this - now that Jedi isn't the end-all, be-all of the game, there is no longer any reason for everybody to flock to the Jedi profession just because there isn't anything else to do. Other professions are just as much fun, and now that there are only 9 total professions, it should be easier to manage new content for all the professions, rather than just focusing on one or two.


no rewards for us as everyone will reach lvl 90 - as opposed to everybody reaching lvl 80? How is this different?


still same monthly fees though we only have 9 proffesions - If you are the type of person thatthinks they should lower monthly fees when they add new content, then you are pretty much always going to be disappointed with everything in your life.



If you hate it so much, then just cancel your account and move on. Why sit AFK on a test server, while other people that actually ARE interested in the game could be in there playing andtrying to improve the game.
Iawo
Tue Nov 08, 2005 3:12 pm
#5






Eavik wrote:

The game needed a major shakeup, and we got it. None of the cons you listed are really relevant...


it ant SWG anymore - sure it is...it's just a new and improved SWG.


no variety - There really wasn't that much variety before if you really stop to think about it. What was the real difference between pistols, carbines, rifles, tka, swords, fencer, pike? Not much other than the weapon you get to use. Smuggler, BH, Ranger, CM, Commando, etc - weren't that much different than the basic combat classes either...just had a few different specials, weapons or items to craft. The whole basis of the game was just pick a random combat class, grind on lairs until you finish your profession, then run around looking for something to do...maybe hunt loot, pvp, or do expansion quests....or become a crafter or entertainer. After that gets old, then what?


no depth ingame - This will bring MORE depth to the game. Before, you just picked a random combat class, flew to Dant, stood next to a lair and spammed F keys. Now you no longer have to just mindlessly grind out a profession, then run around looking for more crap to kill. Professions will now serve actual purposes. Advance through your profession while doing enjoyable, immersive quests that actually have something to do with your chosen profession.


full of inmature jedis - err..what game were you playing before? immature Jedi running around is supposed to be a new thing? If anything, I think we will actually see LESS of this - now that Jedi isn't the end-all, be-all of the game, there is no longer any reason for everybody to flock to the Jedi profession just because there isn't anything else to do. Other professions are just as much fun, and now that there are only 9 total professions, it should be easier to manage new content for all the professions, rather than just focusing on one or two.


no rewards for us as everyone will reach lvl 90 - as opposed to everybody reaching lvl 80? How is this different?


still same monthly fees though we only have 9 proffesions - If you are the type of person thatthinks they should lower monthly fees when they add new content, then you are pretty much always going to be disappointed with everything in your life.



If you hate it so much, then just cancel your account and move on. Why sit AFK on a test server, while other people that actually ARE interested in the game could be in there playing andtrying to improve the game.





QFE



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
LuisianaJones
Tue Nov 08, 2005 3:19 pm
#6

About variety: What about crafters, CH´s, etc, combat is not everything


no depth ingame: yeah if u take off that variety that we had, it will take off a great part of the depth and the role play


Jedis: no im sry but i dunno that much inmature jedis nowadays, and my view is that the jedi prof should be even harder than now, as in the SW universe there werent really this much jedi, ppl in the SW universe are ppl like us, they use blasters not sabers and not everyone is force sensitive, so more jedis, less fun in my view, at least from the role playing side of things.


no rewards for us as everyone will reach lvl 90: we were told that was going to be a reward for us vets


still same monthly fees though we only have 9 proffesions : not even half proffesions? not even half variety? same or bigger fees*? not logical in my view


*just rumors



"If you hate it so much, then just cancel your account and move on. Why sit AFK on a test server, while other people that actually ARE interested in the game could be in there playing andtrying to improve the game."


I dont hate it, i find it unfair which is pretty different, thats like saying hey if u dont like life kill yourself, instead of trying to improve it (i know its a really different thing but u get my point) ^.- well u have my view on this and i have urs, as ull be able to see in forums, im not the only one who thinks this, but we´ll see how this cu works in the future, though from my view as ive said, its pretty unfair for a lot of ppl here.




*Luisiana Jones * Elder Smuggler*
*Mulu Golas * Master Bounty Hunter*
*GuanXe * Jedi Master*
*-GX- * Master Shipwright*

Eavik
Tue Nov 08, 2005 3:40 pm
#7






LuisianaJones wrote:

About variety: What about crafters, CH´s, etc, combat is not everything





What about crafters?You can still be a crafter in this system...doesn't sound like much has changed in the crafting system either.


While I agree itdoes suck to see CH get eliminated, I don't really see any way right now to implement a CH profession with this style of combat. I just don't see how it could really work. If they manage to find a way to make it work, I'm sure we will see the profession return. If you weren't so busy AFK whining, maybe you could help come up with a solution.






LuisianaJones wrote:


no depth ingame: yeah if u take off that variety that we had, it will take off a great part of the depth and the role play





Again, what variety did we lose? Instead of beinga generic "combat" or "crafter", now you actually have a real role and path in the game to play. Thatwill only HELP role playing. Instead of justpretending to be a smuggler with a bunch of pistol specials and craftable contraband, you can actually BE a smuggler. How is that a bad thing?






LuisianaJones wrote:


Jedis: no im sry but i dunno that much inmature jedis nowadays, and my view is that the jedi prof should be even harder than now, as in the SW universe there werent really this much jedi, ppl in the SW universe are ppl like us, they use blasters not sabers and not everyone is force sensitive, so more jedis, less fun in my view, at least from the role playing side of things.





If you don't know many immature Jedi, then you haven't been playing this game very much. Over-population of the Jedi profession isn't a problem of the upgrade...the upgrade is a solution to the problem.


When you have an alpha-class and an end-game like the Jedi profession was, you are obviously going to have the majority of the players flock to that profession sooner or later. When you make Jedi just another class equal to all the other professions, there is no longer that need to become a Jedi just because there is nothing else to do.


The harder you make Jedi to obtain, the more people are going to go after that brass ring. When they finally get there and obtain it, they are going to demand more from the devs. "It took me longer, I deserve more!".Then you fall into the trap of paying more attention to one profession while ignoring the others. When all professions are equal, there is no longer any reason to devote the majority of the development time to one specific profession. Now we should all get some dev love.






LuisianaJones wrote:


no rewards for us as everyone will reach lvl 90: we were told that was going to be a reward for us vets





OK...but I'm still confused as to why this is a bad thing. You say we don't get any rewards, but we will get a reward that allows us to go to lvl 90. Eh?







LuisianaJones wrote:


still same monthly fees though we only have 9 proffesions : not even half proffesions? not even half variety? same or bigger fees*? not logical in my view


*just rumors





You need to get over any idea of monthly fees being reduced. There is really no reason for that to happen.







LuisianaJones wrote:


I dont hate it, i find it unfair which is pretty different, thats like saying hey if u dont like life kill yourself, instead of trying to improve it (i know its a really different thing but u get my point) ^.- well u have my view on this and i have urs, as ull be able to see in forums, im not the only one who thinks this, but we´ll see how this cu works in the future, though from my view as ive said, its pretty unfair for a lot of ppl here.







By AFK whining and stealing a server spot from somebody that could actually be testing the game - how exactly are you trying to improve anything? Try getting in and actually playing the game a bit before you just dismiss it all.


I can say that just the new player tutorial with Han Solo, riding on the Falcon, and doing missions from the space station might be the coolest thing I have ever actually done during my two years in the game...and that's just the newbie tutorial. I'm thrilled about the changes.


cl0kwerq
Tue Nov 08, 2005 4:33 pm
#8






Eavik wrote:

The game needed a major shakeup, and we got it. None of the cons you listed are really relevant...


it ant SWG anymore - sure it is...it's just a new and improved SWG.


Edited for opinion


no variety - There really wasn't that much variety before if you really stop to think about it. What was the real difference between pistols, carbines, rifles, tka, swords, fencer, pike? Not much other than the weapon you get to use. Smuggler, BH, Ranger, CM, Commando, etc - weren't that much different than the basic combat classes either...just had a few different specials, weapons or items to craft. The whole basis of the game was just pick a random combat class, grind on lairs until you finish your profession, then run around looking for something to do...maybe hunt loot, pvp, or do expansion quests....or become a crafter or entertainer. After that gets old, then what?


The whole point of the game was to create and "live" in a star wars world beyond the scope of the movies. The day to day business of the star wars galaxy is what this game was about....not grinding. It's a narrow view like that that is being exhonerated as the focus of this new game.


no depth ingame - This will bring MORE depth to the game. Before, you just picked a random combat class, flew to Dant, stood next to a lair and spammed F keys. Now you no longer have to just mindlessly grind out a profession, then run around looking for more crap to kill. Professions will now serve actual purposes. Advance through your profession while doing enjoyable, immersive quests that actually have something to do with your chosen profession.


Before you had no requirement to choose any kind of "class". It was a profession based system that allowed you to do whatever you wanted. In essence, you made the content for the game, not the other way around. THe game has been transformed into a silver platter for the ridilin generation from a possibly great RPG style game. The game is no longer in the hands of the players, and the players ARE the content. Profession advancement was based totally on the game you wanted to play. In the old system there was room for power grinders and RP'rs.


full of inmature jedis - err..what game were you playing before? immature Jedi running around is supposed to be a new thing? If anything, I think we will actually see LESS of this - now that Jedi isn't the end-all, be-all of the game, there is no longer any reason for everybody to flock to the Jedi profession just because there isn't anything else to do. Other professions are just as much fun, and now that there are only 9 total professions, it should be easier to manage new content for all the professions, rather than just focusing on one or two.


I agree with you on one point, we will see less Jedi....becuase there will be less players.I never felt as though I was focusing on just two professions, and always found a way to enjoy my experience, be it at full template uber pvp melee stacker template, or humble crafter, or ranger/explorer, seeing the sights and finding things that few others had seen. What's all that got to do with jedi vs. BH? Not much. It is a lack of faith in the vision that was SWG.


no rewards for us as everyone will reach lvl 90 - as opposed to everybody reaching lvl 80? How is this different?


The fact that there are even levels still baffles me.....the "reward" was a badge and some neat new skills.....and a cool title But you never got anything tangible for mastering a profession (until the holo-grind)


still same monthly fees though we only have 9 proffesions - If you are the type of person thatthinks they should lower monthly fees when they add new content, then you are pretty much always going to be disappointed with everything in your life.


If this is your idea of new content then I think you'll be stupendously pleased with everything that happens in your life, cause there sure isn't much that'll bring ya down However, with this game resembling other MMO's now many people are expecting them to convert to a loot-for-cash system that EQ uses and possibly drop subscription fees altogether, so it's not an unreasonable idea, as you seem to put forth.


If you hate it so much, then just cancel your account and move on. Why sit AFK on a test server, while other people that actually ARE interested in the game could be in there playing andtrying to improve the game.


I partially agree...people don't need to be testing the game AFK. However your idea that anything you do or say on the TC will have any impact on the final outcome of the game seems flawed based on how they announced the inception of this new evolution in SWG.









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Abai
Wed Nov 09, 2005 5:44 am
#9






Eavik wrote:






LuisianaJones wrote:

About variety: What about crafters, CH´s, etc, combat is not everything





What about crafters?You can still be a crafter in this system...doesn't sound like much has changed in the crafting system either.


While I agree itdoes suck to see CH get eliminated, I don't really see any way right now to implement a CH profession with this style of combat. I just don't see how it could really work. If they manage to find a way to make it work, I'm sure we will see the profession return. If you weren't so busy AFK whining, maybe you could help come up with a solution.






LuisianaJones wrote:


no depth ingame: yeah if u take off that variety that we had, it will take off a great part of the depth and the role play





Again, what variety did we lose? Instead of beinga generic "combat" or "crafter", now you actually have a real role and path in the game to play. Thatwill only HELP role playing. Instead of justpretending to be a smuggler with a bunch of pistol specials and craftable contraband, you can actually BE a smuggler. How is that a bad thing?





IF you take a look at the history of SWG, then this enahncement is just another step down the ladder. Before CU there were 11 crafting professions, with CU it was down to 8 and now it's going to be 4. How can you explain this as not affecting the non combat characters? From what I've heard from WS then there's only speed and damage to experiment on weapons, with no decay then please explain how that won't affect crafters.


How will it help roleplay that there's only 9 professions, with some subclasses?


You claim that before you didn't have a role to play nad we were generic combat or crafter. All I see now is that either you are the one or the other. I know CU made it very diufficult to experience both combat and crafting. Pre CU I had some friends that played both crafter and combat in one character. One a WS/Rifle and the other BE/pistoleer, both did PvP and high end PvE. With this change you have to chose the one or the other... or buy an extra account (unless you have unlocked Jedi). I would very much say that this "NGE" is very much a decrease in variety. I used to put a pride in playing professions that were out of the normal or not popular. With this I can get to play a generic smuggler, I know that the voices of the noncombat Smugglers has died out over the years but it doesn't change that smuggler is more than just combat.


I'm happy you like the "NGE" butfor me this is not the game I bought, nor envisioned it evolve to.







Azat Samat
LM
Wed Nov 09, 2005 10:48 am
#10






Eavik wrote:

The game needed a major shakeup, and we got it. None of the cons you listed are really relevant...


it ant SWG anymore - sure it is...it's just a new and improved SWG.


What has improved? There is only one interface available -- there used to be at least 7 or 8. You can't walk (how do you sneak around) and we all move like meth fiends. You can't move and talk at the same time. You "target" everything in a populated area, your head jerks around as each person or NPC in the area gets in proximity (making you look even MORE like a speed freak). Combat for me so far has been a) Stand b) "aim" and c) hold down the left mouse button until he/she/it is dead. And it's over in like 5 or 10 seconds. Specials so far haven't proved any more effective than the default attack -- perhaps you kill the target 1/10th of a second faster.


no variety - There really wasn't that much variety before if you really stop to think about it. What was the real difference between pistols, carbines, rifles, tka, swords, fencer, pike? Not much other than the weapon you get to use. Smuggler, BH, Ranger, CM, Commando, etc - weren't that much different than the basic combat classes either...just had a few different specials, weapons or items to craft. The whole basis of the game was just pick a random combat class, grind on lairs until you finish your profession, then run around looking for something to do...maybe hunt loot, pvp, or do expansion quests....or become a crafter or entertainer. After that gets old, then what?


There was a TON of variety -- especially before the first "CU." But even now on live, you can STILL choose what you want to be by spending 250 SP. You could be a hybrid character with artisan and/or entertainer and/or combat and or medical skills. For roleplayers, there were plenty of differences in choice of profession, choice of weapon, etc. You say the whole basis of the game was just to pick a random combat profession and grind on lairs. That may have been the way YOU played the game but many others did not. As well, now you have even LESS choice, fewer "combat profs" from which to choose your combat class, you will do some quests as well as "grind" lairs until you finish your class -- and you will then "run around looking for something to do...maybe hunt loot, pvp, or do expansion quests....or become a crafter or entertainer. After that gets old, then what?" Seems to me that we are even MORE limited than we were before, using your own logic.


There is no more "decay" in the NGE. What good purpose does this serve? The economy will stagnate, crafters will be forced to combat classes to make money, thereby further destroying what was once a living WORLD -- leaving SWG to become even more of a game -- hell, a CONSOLE game.


no depth ingame - This will bring MORE depth to the game. Before, you just picked a random combat class, flew to Dant, stood next to a lair and spammed F keys. Now you no longer have to just mindlessly grind out a profession, then run around looking for more crap to kill. Professions will now serve actual purposes. Advance through your profession while doing enjoyable, immersive quests that actually have something to do with your chosen profession.


See above -- where is the "depth" in nine professions to which your avatar is married for life? You cannot surrender skills. You must delete your avatar to change classes. In addition, you do NOT get additional slots on the same server (although the mechanic exists for that) like the other class-based games such as WoW or EQ2. How long can that last? As for combat, spamming F keys was more fun for me (well, I didn't "spam" exactly -- I had useful specials that I used specfically when I fought) and was MUCH better than standing, aiming and holding down the left mouse button for 5 seconds.


full of inmature jedis - err..what game were you playing before? immature Jedi running around is supposed to be a new thing? If anything, I think we will actually see LESS of this - now that Jedi isn't the end-all, be-all of the game, there is no longer any reason for everybody to flock to the Jedi profession just because there isn't anything else to do. Other professions are just as much fun, and now that there are only 9 total professions, it should be easier to manage new content for all the professions, rather than just focusing on one or two.


I hope you are right about there being LESS Jedi, but it looks to me like the new market that SOE/LA are aiming for are mostly under 15 and want to be Jedi.


no rewards for us as everyone will reach lvl 90 - as opposed to everybody reaching lvl 80? How is this different?


I think this really harkens back to the statement from SOE regarding Veteran Player Loyalty Rewards:








IV. New Veteran Player Loyalty Rewards


We are offering current active characters several loyalty bonus items in recognition of their status in the game community as valued veterans:



  • Elder Buff – Increases to combat abilities, this buff can be shared with new players.

  • Elder Title – In recognition of your status in the game as a valued veteran player.

  • Profession Re-Allocation Option – All characters active prior to the introduction of the new game enhancements will receive a total of 9 re-allocation options or charges attached to their character to allow the player to test out each of the new professions once before choosing the final path.

  • Jedi Bonus Items – Power-enhanced Jedi Robe and Lightsaber color crystal and the opportunity to play as transcended blue glowing Jedi character.

  • 10 Additional Combat Levels – New combat levels to explore from level 80 – 90.






The last bullet is NOT a reward, as it is given to everyone -- new OR old players.


still same monthly fees though we only have 9 proffesions - If you are the type of person thatthinks they should lower monthly fees when they add new content, then you are pretty much always going to be disappointed with everything in your life.


I think the poster is trying to say this: It is hard to swallow this NGE because many of us perceive it as taking much of the game away. The game's HEART has been removed and replaced with a small ticking device that beats faster but much more shallowly.YOU see the device as NEW CONTENT -- many other players see it as a REDUCTION in service.


If you hate it so much, then just cancel your account and move on. Why sit AFK on a test server, while other people that actually ARE interested in the game could be in there playing andtrying to improve the game.

I always love this argument: "Move on." This is what you should do if you don't like things. That is a very passive stance, and intelligent people who are passionate about something tend to want to AFFECT the outcome of something. Yes, eventually one MUST move on, but to not even TRY to express disappointment, to not even TRY to have an affect on the world around you FIRST is the ultimate apathetic response and I for one am NOT apathetic. Practical, yes. Eventually I will likely move on. But apathetic? Never.









Lilac Moon

__________________________________________________________

There are no functional Smugglers in SWG; even Han cannot Smuggle.


Smuggler History
Harrison Bergeron by Kurt Vonnegut
LuisianaJones
Wed Nov 09, 2005 12:02 pm
#11

Very well put LM!



*Luisiana Jones * Elder Smuggler*
*Mulu Golas * Master Bounty Hunter*
*GuanXe * Jedi Master*
*-GX- * Master Shipwright*

Keck_is_banned
Wed Nov 09, 2005 12:57 pm
#12

Guesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss what?

All your spamming in Eisley? All your desire to affect a change? All your complaining anywhere and everywhere? It's NOT going to prevent this from happening. The devs KNEW it was going to piss a lot of people off, was going to cause a ruckus on the forums, and was most likely going to result in quite a few cancellations. They've said so. Not publicly, but they have.

All your spamming is doing, is making the game LESS enjoyable for other players, who don't want any part of your cause, and never will, regardless of how loudly and continually you spam. You're making everyone suffer, for NO reason. It's NOT helping.

If you're not going to shut up in the forums, at least shut the hell up in game. They're not listening to you. And I'm not saying that in the traditional, "the devs don't listen to players" schtick. They literally are purposefully ignoring you this time around. You have no chance to reverse this.

SO EITHER HELP OUT, OR LEAVE.



Keck
Knight of the Holy Order of the Banned

Keck_is_banned
Wed Nov 09, 2005 6:49 pm
#13

I want extra slots too. They've already got plans about that too. Don't know what they are, but they've got them.



Keck
Knight of the Holy Order of the Banned

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