Weaponsmith Archive

Thread: What is the WEAPON ASSEMBLY cap?

happyheadhunter
Tue Feb 15, 2005 8:58 am
#1

I'm in the process of grinding out WS again. It's my favorite crafting prof. I have the 20pt skill mod on experiment, but what is the cap for assembly?



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happyheadhunter
Wed Feb 16, 2005 5:50 am
#2

Nobody likes me



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SEAkridge
Wed Feb 16, 2005 6:23 am
#3

There is a +25 cap on anything that you get with SEAs, but if you have a racial bonus then that is added as well. I think there are a few races that get +10 to weapon assembly, so you could go up to 135.


Hope this helps



Please drop any auction winnings at my vendor on Corellia. It is Abilof Weapons at -1803 2347 just east of the Kor Vella starport or the Fort Qui shuttleport.
happyheadhunter
Wed Feb 16, 2005 6:26 am
#4

Thanks bro



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g - m a n
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t h e b r o t h e r h o o d o f o b l i v i o n

Oreet
Wed Feb 16, 2005 6:29 am
#5






SEAkridge wrote:

There is a +25 cap on anything that you get with SEAs, but if you have a racial bonus then that is added as well. I think there are a few races that get +10 to weapon assembly, so you could go up to 135.


Hope this helps






s get a +10 Species Bonus to Weapon Experimentation.
ZinaTheMaker
Wed Feb 16, 2005 9:41 am
#6

as stated the cap IS +25, however its always nice to have extra, as it gives your customers more confidence in your wares.


as an FYI, my character has +45 assembly, and in 6 months, i've only had a crit fail on assembly 5 times. and ALL 5 times were on Advanced Vibro Motors, which have a BASE complexity of 40. that is almost 2x what any other weaponsmith item i regularly make has.



Zina
Best served chilled
Rage_Frost
Wed Feb 16, 2005 11:23 am
#7






Oreet wrote:





SEAkridge wrote:

There is a +25 cap on anything that you get with SEAs, but if you have a racial bonus then that is added as well. I think there are a few races that get +10 to weapon assembly, so you could go up to 135.


Hope this helps






s get a +10 Species Bonus to Weapon Experimentation.





its a bonus to assembly not experimentation
Oreet
Wed Feb 16, 2005 11:32 am
#8






Rage_Frost wrote:





Oreet wrote:





SEAkridge wrote:

There is a +25 cap on anything that you get with SEAs, but if you have a racial bonus then that is added as well. I think there are a few races that get +10 to weapon assembly, so you could go up to 135.


Hope this helps






s get a +10 Species Bonus to Weapon Experimentation.





its a bonus to assembly not experimentation







Whoops. you're right. i knew it was assembly, but typed experimentation. maybe i thought if i typed it out, it would come true.




*checks stats*




nope, didn't work.

XobNoics
Wed Feb 16, 2005 3:08 pm
#9






ZinaTheMaker wrote:

as stated the cap IS +25, however its always nice to have extra, as it gives your customers more confidence in your wares.


as an FYI, my character has +45 assembly, and in 6 months, i've only had a crit fail on assembly 5 times. and ALL 5 times were on Advanced Vibro Motors, which have a BASE complexity of 40. that is almost 2x what any other weaponsmith item i regularly make has.







That is the only thing i used to crit fail on when i had +25 assembly (+15 tapes, +10 species). I haven't crit failed on Adv Vibro Motors with +35 yet. *crosses fingers*


Crit failing on assembly with Nym motors suck. =/




_________________________________________________
Xob Noics - Master Rifleman, Bounty Hunter
Kyowarr - Dark Jedi Knight
Inzi Noics - Master Weaponsmith, Artisan, Merchant
(+25 Experimentation, +35 Assembly, Force Crafting Mastery)

Bubble Box's Mini Mall near Theed -6725 4085
Muzz
Wed Feb 16, 2005 3:12 pm
#10






ZinaTheMaker wrote:

as stated the cap IS +25, however its always nice to have extra, as it gives your customers more confidence in your wares.


as an FYI, my character has +45 assembly, and in 6 months, i've only had a crit fail on assembly 5 times. and ALL 5 times were on Advanced Vibro Motors, which have a BASE complexity of 40. that is almost 2x what any other weaponsmith item i regularly make has.






Exactly what seems to happen to me. Any crit failures I get seem to be on them too, which isn't really a bad thing as the motors arerelatively plentiful.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Eclipse442
Wed Feb 16, 2005 3:16 pm
#11

I've had +22 for a long while and while I havent noticed too many failures on advanced motors, has anyone else noticed a hell of a lot of failures on advanced stocks? For me, it was getting so bad that I had to start making runs of them because 1 of every 2 would be moderate or failure!



Emmily Fray +12 point Weaponsmith
Vendors in League City Dantooine
ZinaTheMaker
Thu Feb 17, 2005 11:01 am
#12






XobNoics wrote:





ZinaTheMaker wrote:

as stated the cap IS +25, however its always nice to have extra, as it gives your customers more confidence in your wares.


as an FYI, my character has +45 assembly, and in 6 months, i've only had a crit fail on assembly 5 times. and ALL 5 times were on Advanced Vibro Motors, which have a BASE complexity of 40. that is almost 2x what any other weaponsmith item i regularly make has.







That is the only thing i used to crit fail on when i had +25 assembly (+15 tapes, +10 species). I haven't crit failed on Adv Vibro Motors with +35 yet. *crosses fingers*


Crit failing on assembly with Nym motors suck. =/






It use to suck cause nym motors were sorta hard to get. I had some guy try to tell me that his nym motors were worth 3.5m credits for a lot of 4 because he saw a high end nym vk go for a bit over a million lol. that was a few months back, extortion i tell ya.


I dont mind failing on nym units. Cause if u do, just go find 20 more in a buff session.





Zina
Best served chilled
Oreet
Thu Feb 17, 2005 11:23 am
#13






ZinaTheMaker wrote:



I dont mind failing on nym units. Cause if u do, just go find 20 more in a buff session.







my combat alt single-handedly boosts the Lokian Economy.



once a week Nym must hire a new army of guards.




Oreet: Creating New Jobs on Lok, one pirate at a time.


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