Weaponsmith Archive

Thread: temp schematics and inventory?

gblfxt
Wed Mar 31, 2004 7:25 pm
#1

what is deal w/ all the new temporary schematics and wacky weapon part drops? how much room do they think weaponsmiths have?!?! if the rate of drops and schematics continues, that would add about, er 40 or so new inventory items a month? maybe problem could be slowed down w/ stackable same serial components?





gbltech -1191, 2113 mining outpost, dantooine - master weaponsmith, master artisan, master shipwright
gblfxt
Fri Apr 02, 2004 10:39 pm
#2

anyone w/ tips or tricks for clearing inventory? or it a duel account/specialty market type situation!?!?!



gbltech -1191, 2113 mining outpost, dantooine - master weaponsmith, master artisan, master shipwright
Kelliannaenwyl
Fri Apr 02, 2004 11:41 pm
#3

when possible assemble lot in to crates ie geonosian cubes either in reinforcement cores or sword cores the rest just kkep the good ones and burn the poor ones either by outright deleteing or turning them into a usable product keep the good ones for custom orders
gblfxt
Sat Apr 03, 2004 7:58 pm
#4

what i do currently, but its still a hit too a profession that already has inventory problems.



gbltech -1191, 2113 mining outpost, dantooine - master weaponsmith, master artisan, master shipwright
Dodece
Sun Apr 04, 2004 8:05 pm
#5

Best trick is to use up some of your resources. You know which are your hot and not. Start to burn through those remaindered stocks, or sell them. Question do you really need half a million units of duralloy steel. Two dont stockpile surplus weapons even in crates. Put what you got right to the vendor. Three when ever possible have a person sell an item to your vendor. Then buy it but do not take it off the vendor. You have a stockroom. Four fake sales. Put a resource on your vendor for sale at a million. Less space to sell stuff on your vendor but atleast it aint eating up space on your floor. Five Deplete the decoration of your house and use other houses for storage. Six rent a structure from another player. Simply find a combat profession pay them ten k to put down a house you provide and have them give you administrator rights. Seven use your factory or factories to full effect in the storage of resources. Eight get droids with alot of storage space in them. Nine you havent forgot your safety deposit box. Ten use the bizarre to stockpile up to twenty five items just a friend and you auction off twenty five items in turn you top out the bids. In a week when the auction is over you just trade eachother the stuff you auctioned or use the process again. Eleven is your shop a medium. Mediums by far are the most bang for your buck. Better storage space for the fewest lots.


These are most of the ways to make more space for items. I have known smiths with upwards of three thousand items to their character, because they use all of these.


Xieflow
Sun Apr 04, 2004 9:29 pm
#6

FYI: For best storage results.

Equipment factories use ONE lot, and have 100 storage that is "easy-access" in the input hopper, and 100 storage for finished products in the output hopper.

1 lot merchant tents / small naboos have 75 storage
2 lot regular smalls and mediums have 150 storage
6 lot larges have 250 storage

Also, your safety deposite box has 100 storage, and you can equip a backpack (you would be surprised how many people don't know this) for another 50 storage

Basically, you are going to have to sacrafice having a "fancy" house. You won't have much furniture.
hirosue
Mon Apr 05, 2004 5:35 am
#7

my 1 lot regular small tatoine has 150 storage



>Helmschmidt-Master BH /Master carbs

safron - artizan- TAXI DRIVER
Xieflow
Mon Apr 05, 2004 10:03 am
#8

my 1 lot regular small tatoine has 150 storage


That's because it takes up *TWO* lots.
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