Weaponsmith Archive
Thread: Is there a guide for WS Experimentation?
Here's a short guide.
Damage - Experimenting here obviously increase the damage, but also lowers the attack speed and increase wound chance.
Range - Experimenting here increase the weapons accuracty modifier at various ranges.
Durability - The weapon lasts longer (increases the weapons maximum condition).
Efficiency - lowers the HAM costs for using special moves.
When I build weapons to just stick on my vendor, I usually experiment in damage as much as possible. If I can't spend all the points there, I go into efficiency or ranged, depending on the weapon (If it's a rifle I'm more likely to put it into range, if it's a Power Hammer which always has high HAM costs, I experiment into Efficiency.
If I'm making a special weapon for a customer (Krayt Blaster, DXR-6b Rifle, etc) I do what they want me to do. Probably damage.