Weaponsmith Archive

Thread: WS Changes in Development..

smork
Thu Nov 04, 2004 4:37 pm
#1

In Development: Loot Pass #1

Anyone else look through that yet? Some interesting items in there.. selecting colors for blaster bolts, reverse-engineering.. hopefully enough to keep my interest in WS.
EdOWar
Thu Nov 04, 2004 5:05 pm
#2

If it all works out the way they plan, it should be pretty cool. I want that Han Solo wanted poster, lol.


Slim Vargo, Corbantis
Trean
Thu Nov 04, 2004 5:22 pm
#3






smork wrote:
In Development: Loot Pass #1

Anyone else look through that yet? Some interesting items in there.. selecting colors for blaster bolts, reverse-engineering.. hopefully enough to keep my interest in WS.






First off, without reading the article, I know there is already an overly abundant amount of WS loots that WSs have to deal with directly or indirectly. Secondly, more loot is more ignorant questions like the current... "Hey can I krayt my power hammer?" Thirdly, did I mention I already have huge amounts of loot that are unmanageable given inventory space and other constraints, including the JTL mp ship idea.


NOW after reading and breezing through the "article"...


I fully support the idea of loot stacking, if implemented correctly this would save much factory and inventory space. As for loot drops that enhance weaponry, I don't support these, alter or fix the ones we have. For instance, bile soaked rancor teeth are of no use, and if its bile soaked it should add some sort of poison or disease. Fix polearms all together, looted polearms are basically it when it comes to getting weapons of this category. Looted polearms are and always have been better than crafted ones when it comes to PvE and PvP. As for altering weapons such as blaster color and such I would support those things, because they seem cool if implemented correctly.


All in all, I would rather have everything we can currently use fixed more than the constant onslaught of new stuff. Berserker rifles come to mind.




Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Theos_Robos
Fri Nov 05, 2004 7:23 am
#4



Trean wrote:

Thirdly, did I mention I already have huge amounts of loot that are unmanageable given inventory space and other constraints, including the JTL mp ship idea.





One of the things mentioned there is making any loot possible stackable (IE: Ident krayt tissues, acklay bones, feed mech the like)








Audible
Vendor outside of Restuss, Rori
5572, 6666 ☼



Trean
Fri Nov 05, 2004 8:35 am
#5






Theos_Robos wrote:





Trean wrote:

Thirdly, did I mention I already have huge amounts of loot that are unmanageable given inventory space and other constraints, including the JTL mp ship idea.



One of the things mentioned there is making any loot possible stackable (IE: Ident krayt tissues, acklay bones, feed mech the like)



Did you read my whole post?




Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

JoleneArcher
Fri Nov 05, 2004 1:43 pm
#6

Lets start collecting the broken items.



NGE satisfaction meter.

Give it a shot [--------------------------------------|] SOE should be shot

2 Accounts cancelled - Thanks for ruining this once great game.


Jedi_Titus
Fri Nov 05, 2004 2:33 pm
#7

Nicely put Trean. Exactly what I thought.



Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
Theos_Robos
Fri Nov 05, 2004 3:41 pm
#8



Trean wrote:


Theos_Robos wrote:


Trean wrote:

Thirdly, did I mention I already have huge amounts of loot that are unmanageable given inventory space and other constraints, including the JTL mp ship idea.

One of the things mentioned there is making any loot possible stackable (IE: Ident krayt tissues, acklay bones, feed mech the like)

Did you read my whole post?




Doh! (I think i have a short attention span )








Audible
Vendor outside of Restuss, Rori
5572, 6666 ☼



Grisbilen
Fri Nov 05, 2004 6:00 pm
#9

Oh great, even more ubah loot combatants can overprice, the limited addons (like powerups basically) sounds great though.

How negative I sound





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nojediiam
Fri Nov 05, 2004 8:55 pm
#10

The first thing I thought was, 'Oh god, where I am going to put MORE stuff!'



_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
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SantosL
Fri Nov 05, 2004 10:21 pm
#11

Just looks to me to be more of the same problems. I feel less like a weaponsmith these days and more of a schematic monkey. The only business I get is "Hey can you make this krayt DE-10" or "I need an acklay hammer". Normal stuff seems kinda pointless these days, and with the combat revamp and loot changes I hope they don't make this more of a problem.



--
SantosL Halper
Master Doctor / Master BH
Auhal
Sat Nov 06, 2004 3:49 am
#12

I hope with this loot change comes more storage space in houses etc.



STARSIDER ORAS HAUKES / RAUL HAUKES INFINITY AVAV / AUHAL
Amana
Sat Nov 06, 2004 4:58 pm
#13

I'm actually excited to hear about this. As to rancor teeth not being used I think that is a big no no. I am a weaponsmith that uses Rancor teeth only if they are of good quality. I made a sweet sweet 2 handed sword that a novice weaponsmith could use and really dish out the damage. It is 3.7 speed but had freakign 324 max dmg unsliced!!!!. I don't know about you but that is freaking strong. I like the idea of creating filters which would be pretty cool but the DE-10 people might not like it if there DE-10 comes with a green or purple blaster bolt fire instead of the cool blue one. My only idea to tack on there would be to familurize everyone with the RGB system or add one in game to where a person could pick the color of the filter mass produce it and slap it in. Bring in the fruity colored Jawa ion rifles. Nothin like being beaten down by a person with a pink colored blaster bolt from a jawa ion . As for reverse engineering items and knowledge books I would say those might become abused for profit.



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