Weaponsmith Archive
Thread: WS Changes in Development..
Anyone else look through that yet? Some interesting items in there.. selecting colors for blaster bolts, reverse-engineering.. hopefully enough to keep my interest in WS.
smork wrote:
In Development: Loot Pass #1
Anyone else look through that yet? Some interesting items in there.. selecting colors for blaster bolts, reverse-engineering.. hopefully enough to keep my interest in WS.
First off, without reading the article, I know there is already an overly abundant amount of WS loots that WSs have to deal with directly or indirectly. Secondly, more loot is more ignorant questions like the current... "Hey can I krayt my power hammer?" Thirdly, did I mention I already have huge amounts of loot that are unmanageable given inventory space and other constraints, including the JTL mp ship idea.
NOW after reading and breezing through the "article"...
I fully support the idea of loot stacking, if implemented correctly this would save much factory and inventory space. As for loot drops that enhance weaponry, I don't support these, alter or fix the ones we have. For instance, bile soaked rancor teeth are of no use, and if its bile soaked it should add some sort of poison or disease. Fix polearms all together, looted polearms are basically it when it comes to getting weapons of this category. Looted polearms are and always have been better than crafted ones when it comes to PvE and PvP. As for altering weapons such as blaster color and such I would support those things, because they seem cool if implemented correctly.
All in all, I would rather have everything we can currently use fixed more than the constant onslaught of new stuff. Berserker rifles come to mind.
Trean wrote:
Thirdly, did I mention I already have huge amounts of loot that are unmanageable given inventory space and other constraints, including the JTL mp ship idea.
One of the things mentioned there is making any loot possible stackable (IE: Ident krayt tissues, acklay bones, feed mech the like)
Did you read my whole post?
Theos_Robos wrote:
Trean wrote:
Thirdly, did I mention I already have huge amounts of loot that are unmanageable given inventory space and other constraints, including the JTL mp ship idea.
One of the things mentioned there is making any loot possible stackable (IE: Ident krayt tissues, acklay bones, feed mech the like)
Trean wrote:Did you read my whole post?
Theos_Robos wrote:
Trean wrote:
Thirdly, did I mention I already have huge amounts of loot that are unmanageable given inventory space and other constraints, including the JTL mp ship idea.
One of the things mentioned there is making any loot possible stackable (IE: Ident krayt tissues, acklay bones, feed mech the like)
Doh! (I think i have a short attention span
How negative I sound