Weaponsmith Archive
Thread: need a list for powerhammer
All you need to hit those numbers is
80-100damage Geo Solidifying Agents
and around
-20 SAC Geo Red Cubes
Happy Hunting! ![]()
you say 80-100 damage geo solidfyers and -20 sac geo red cubes? those exist? i crafted a ph without any solifying and -6 red cubes came out as 400-923 damage and 82 sace and 2.8 speed not what i was hoping for.
should i spend some time in geos or are you joking about them with stats like that?
To my knowledge, the best red Geo cubes that anyone has reported were -14 SAC. And I'm told that the best post-CU Solidifying Agents you can get are +25 Max Damage. So there's probably no way to double-cap a Power Hammer at present.
Using -11 SAC Red Geo Cubes, +17 Max Damage Sol. Agents, extremely good resources (as a 12pt Weaponsmith) and getting a 5pt Amazing in the SAC line and a 7pt Amazing in damage I was able to make a Power Hammer with a SAC of 84, damage of 470-1000 and a speed of 2.81. With -13 or -14 SAC Geo Cubes it would have been possible to SAC cap it and with +25 Max Damage Sol Agents I could push the max damage up another 8pts. But I can't find any way to get the kind of #'s you want. Using Acklay bones you can get the damage that high. But the SAC will be obscene. I'd like to see Acklay bones be usable in place of the Solidifying Agents as opposed to replacing the component entirely. Then Power Hammers might begin to compare to Rifles and other high-damage weapons.
WineGuyJr wrote:To my knowledge, the best red Geo cubes that anyone has reported were -14 SAC. And I'm told that the best post-CU Solidifying Agents you can get are +25 Max Damage. So there's probably no way to double-cap a Power Hammer at present.
In any event, good luck.
Incorrect.
Looted a set of +28 pastes teh other night.