Weaponsmith Archive
Thread: Question- damage, speed, or action cost?
So the point is to use some exp in SAC... I recommend lowering the SAC on the subcomponents, as they can easily get to -5 without losing much in the way of damage (like 7-8 points, whoppie) and speed appears to be bugged on components giving 1/10th what the stat on the component says for the final product.
End argument, do SAC first then speed on components, damage first on final combine. (second exp item depends on weapon)
Also slices that seem to augment your choice can really turn a mediocre DPS item into a high DPS item... whereas if you have a high DPS item a slice will only marginally improve it. Spread those exp points around some. (especially for carbines and rifles)
Great question! I think it depends on who you're working with:
1. Someone just hit the level of the weapon they want (lv. 40, 30, something like that):
Most of these guys/gals want a weapon that can do damage and have speed. At that level, they have some attack skills, but won't have a huge need for specials.
2. A new player to the game:
I found most of them just want damage because that is the most important factor in their eyes. I will, however, usually give them something with most of my points on speed, since that can significantly increase DPS better than damage on low-level weapons.
3. The uberest, meanest, nastiest, double-elite profession-est player in the world:
Well, they normally wouldn't be talking to YOU, you're just a lowly lv. 1 Weaponsmith, but in the rare chance they do, I'd say give them something that allows them the lowest action cost, they're gonna be doing specials all the time anyway, with 10 spices in their bodies and whatever kinds of buffs they can get. You can make it easier on them by putting half in damage and half in damage cost.
Pohacca wrote:The speed cap is 1.73. Experiment to that and then the rest in damage. This will get the best edps for your weapon before the slice.I haven't toyed with the other stats yet.
Not exactly.
For example, if you can experiment up to 85% on the speed (or damage) bar, and you reach 84% with points left over, you get a better rate of return by switching to the other stat. Why spend a whole point to jump 1% when you can pop it in the other to get the full 7%? Not only does your estimated DPS raise more, but it leaves you farther from the theoretical weapon cap and gives you a nudge in the right direction for a better slice.
I've been having best results from experimenting as close as possible to the max % on the damage bar until the next experiment is less than 6% or 7% away from the bar's max for that given weapon, and then putting the rest in speed.
Amizar wrote:
Pohacca wrote:
The speed cap is 1.73. Experiment to that and then the rest in damage. This will get the best edps for your weapon before the slice.
I haven't toyed with the other stats yet.
Not exactly.
For example, if you can experiment up to 85% on the speed (or damage) bar, and you reach 84% with points left over, you get a better rate of return by switching to the other stat. Why spend a whole point to jump 1% when you can pop it in the other to get the full 7%? Not only does your estimated DPS raise more, but it leaves you farther from the theoretical weapon cap and gives you a nudge in the right direction for a better slice.
I've been having best results from experimenting as close as possible to the max % on the damage bar until the next experiment is less than 6% or 7% away from the bar's max for that given weapon, and then putting the rest in speed.
I'll have to try this tonight.