Weaponsmith Archive

Thread: 2H Curved Swords Made with Geo Loot

Framahr
Sat Jun 05, 2004 9:08 am
#1


what kind of results did you get? Im not a weaponsmith so please dont get too technical

Message Edited by Framahr on 06-05-2004 09:09 AM

Jedi_Titus
Sat Jun 05, 2004 3:22 pm
#2

That's not necessarily true WerrtZer. I regularly make various swords with geo cores both looted (the good ones, not crap) and crafted. As long as I don't botch the experimentation the range mods are much better with either a better min or max damage depending on the cores (and no sacrifice on the other dmg stat either). My crafted geo cores regularily have around +50-60 to max dmg.


When you only have 1 core and not 2 why destroy it? Make a nice sword!



Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
EdOWar
Sat Jun 05, 2004 4:29 pm
#3

I made a very nice two-hand curved sword using a spare geo sword core made with nice yellow cubes and good agent. I don't remember all the exact stats, but the max damage came to 270+ before slice, with 2.6 speed. It was a very nice sword; unfortunately it broke when I repaired it.


Slim Vargo, Corbantis


WerrtZer
Sun Jun 06, 2004 12:44 am
#4

Only if any of the stats are marginally better than my crafted cores will I consider using them. I'd say average across the servers of about 41/41 on adv sword cores so use that as a benchmark.


The swords themselves turn out with nice ideal range mods and usally a little lower HAM cost.


I'd not bother wasting time with with crafting geo sword cores for anything but Scythes, as neutronium steelhas horrible UT and even on the highest stuff you need above average yellow cubes and paste to better normal advanced ones.





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WerrtZer
Sun Jun 06, 2004 7:05 am
#5






Jedi_Titus wrote:

That's not necessarily true WerrtZer. I regularly make various swords with geo cores both looted (the good ones, not crap) and crafted. As long as I don't botch the experimentation the range mods are much better with either a better min or max damage depending on the cores (and no sacrifice on the other dmg stat either). My crafted geo cores regularily have around +50-60 to max dmg.


When you only have 1 core and not 2 why destroy it? Make a nice sword!






Firstly I'd nver destroy a core, but I'd see it as a waste putting yellow/cubes gel into a geo sword core specifically to use them in swords and not scythes. I feel the best use of yellow cubes/gel is in geo reinf cores for stun batons and possibly gaffis, where the damage increase makes a lot of difference. Now if the UT on neutronium were at the same capped level as dolovite then what you suggest might be true but since my best adv sword cores so far are 43/43 (forget rest of mods right now) it will take me 18min/10max and 10 dmg gel to better those cores. Far better to stick that loot in with my ditanium and actually add to the stats of my best adv reinf cores, would you not agree? I'll stick with my original statement that crafted geo sword cores are for scythes/hacks only.



Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
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