Weaponsmith Archive
Thread: 12 and 14 point WS?
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Jamryn
Mon Jun 07, 2004 7:48 am
#1
I have seen a few posts on this forum about some people having 12 and 14 experimentation points and i was wondering how? I have a weaponsmiths toolbelt that i bought at a very high price and i am wondering if it was almost a waste of money. the Weapon Experamentation is +3, Weapon Repair is +2, and Assembly is +5. I just got MWS earlier this week so i am kinda new at the profession. I was wondering if anyone could give me some answers to how this is possible. I only get 10 experimentation points. Also i was also wondering if some the resources that weaponsmiths use are always are to find and only spawn every month or two (such polonium, and plumbum iron). Also it seems to me that i can't find good quality of some of the resources that only weaponsmiths use. I was wondering if this is only on my server or if everyone was having this problem.
Jamryn Skenoda
Kettemoor
MadJynx
Mon Jun 07, 2004 7:59 am
#2
Skill tapes are the key, for every 10 experimentation skillpoints over 100 you get one more point to experiment with. I have only heard of 2 extra points since there is a cap at 125.
Ladywolff
Mon Jun 07, 2004 3:04 pm
#3
see the link...bad news from my point of view
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=49430
CorenLanra
Tue Jun 08, 2004 1:54 pm
#4
As for resources, you can expect to collect stuff for 6 months or more before you get a decent spawn. Most likely to be competitive you need to purchase old spawns to make good weapons. That cost can somtimes be as much or more than buying a premade weapon
Miffed
Wed Jun 09, 2004 7:54 am
#5
12 points is the max for now.(SEA's Toolbelts ETC) According to test center info once Publish 9 goes live we would be able to get 2 points from force experimentation. ( FS advancement on the way to becoming a Jedi )
Giving a total of 14 points.
Should be fun!
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