Weaponsmith Archive
Thread: Safe Nofail Experimentation Threshold
I've read that the skill enhancing foods do not stack; so you can only use one of each type at a time.
I sincerly doubt thatanyone will ever reach a guaranteed no fail construction process.
There's also a foodthat gives a bonus to assembly, which should help with critical failures on assembly (at least, I haven't had any since I started using it). From what I've heard though, Bespin Port is broken, but I haven't been able to find any to confirm it myself.
Slim Vargo, Corbantis
LLJK_Griz wrote:
IIRC crit-fail is a hardcoded value which is why masters with +100-125 assembly still get them. The skill-mod buffs don't stack and a lot of them are broken (like all the +accuracy ones), no one's tested to see if Bestine Port and that cake actually work because the filling is high, thebuff is small, and it'd take days of doing nothing but testing to get a sample size large enough to show any effect.
I follow you. I know the skill mods are broke. I pull up the character skill mod list and look at melee defense and ranged defense, you know the +xx/+xx, never changes when I take a knee.. I'm sure(well I hope) its calculated into the game, but it sure doesn't depict it in the list. You would think going under cover would adjust your +xx/+xx for that skill in there realtime too, but it doesn't.
Nor does the repair mod appear in there, unless of course your wearing a skilltape. However, the base is, is left to the imagination it seems.
I'm just a little upset, not alot, just a little, that an architect can get a wall back, if he fails, but we do not get our gorax shard back.. which on a scale of value far surpasses a wall.
Thanx, Oar