Weaponsmith Archive
Thread: Weapon experimentation tool.
Page 1 of 1
CraftAddict
Thu Feb 19, 2004 3:50 am
#1
I've been looking around and was wondering if anyone has compiled a complete list of weaponsmith schematics with all possible min/max stats in each experimentation, uh, category? Like min/max possible using the worst/best resources and sub components.
It'd be nice to get a table going with all these values, you could then use to make a script/program that you can lay with to find out what possible combinations are possible and/or desirable. I know many of you do this by trial and error, but it would be much more handy if you could lay all this data out and analyse it to find the most effecient exp point investment possibly from a best case/ worse case scenario regarding components and resources. Tissue and enhancments could be factored in later, but I'd just like to get this information together if possible to make more informed decisions when crafting.
Hopefully that came across somewhat clearly...
It'd be nice to get a table going with all these values, you could then use to make a script/program that you can lay with to find out what possible combinations are possible and/or desirable. I know many of you do this by trial and error, but it would be much more handy if you could lay all this data out and analyse it to find the most effecient exp point investment possibly from a best case/ worse case scenario regarding components and resources. Tissue and enhancments could be factored in later, but I'd just like to get this information together if possible to make more informed decisions when crafting.
Hopefully that came across somewhat clearly...
DW-Acer
Sat Feb 21, 2004 10:20 am
#4
go to swg craft and download foomans WS tool. it's basically all of this, already done for you.
you enter your resources, you pick your schem, and it tells you the best combination of stuff you have for whatever schem you pick. it will even subtract the resources from your pool when you do factory runs, etc.
Skate
SkateShop Weapons
Arcadia, Naboo, Starsider
CraftAddict
Sun Feb 22, 2004 4:05 am
#6
and most importantly, it doesn't give min/max experimental values
CraftAddict
Sun Feb 22, 2004 4:09 am
#7
BTW, that is person opinion based mostly on aesthetic appeal. Functionally its a great tool, the ammount of effort put into it has astounding.
Cirtan
Sun Feb 22, 2004 7:45 am
#8
Good job you added that 
Fooman's Weapon Smith tool is so great, it is hard to describe how good it is.
So useful on so many levels.
I use this a lot, can you tell 
Fooman5
Mon Feb 23, 2004 12:22 pm
#9
I'm sorry that the aesthetical aspect of the tool does not please you.....but I'm not very concerned about aesthetics.
It DOES give you the Max values though....and if you want to find the min, it's really not that hard :
See the % it shows you, apply it to 30
there's your min value (the one you should get at assemly)
Fooman
It DOES give you the Max values though....and if you want to find the min, it's really not that hard :
See the % it shows you, apply it to 30
there's your min value (the one you should get at assemly)
Fooman
CraftAddict
Tue Feb 24, 2004 1:05 am
#10
I'll have to take another look at it then. I didn't know it had those values.
I guess aesthetic appeal wasn't the right word. I really meant it from a easy of use/acessability standpoint, which is important to all tools, not visual appeal per se, although it helps. A worked over UI could move the tool and it's features from simply functional, to a more instantly productive and usable solution.
I'm not knocking the tool, Fooman, just offering up some friendly advice. Many users don't want to read a manual, no matter how detailed and well laid out. They'd much rather have that kind of thought put into the tool itself. Droning through tiny cells, and scattered drop-down boxes can be a bit off-putting.
I guess aesthetic appeal wasn't the right word. I really meant it from a easy of use/acessability standpoint, which is important to all tools, not visual appeal per se, although it helps. A worked over UI could move the tool and it's features from simply functional, to a more instantly productive and usable solution.
I'm not knocking the tool, Fooman, just offering up some friendly advice. Many users don't want to read a manual, no matter how detailed and well laid out. They'd much rather have that kind of thought put into the tool itself. Droning through tiny cells, and scattered drop-down boxes can be a bit off-putting.
CraftAddict
Tue Feb 24, 2004 1:09 am
#11
Forgot to add that their's nothing wrong with your tool, it's more or less a limitation of using a speadsheet.
Page 1 of 1