Weaponsmith Archive
Thread: heavy warhead mechanism...
I just discovered that I've got some materials that would make good heavy warhead mechanisms... however... before I made one I wanted to figure out what used it.
I scrolled through all my listing... *nothing* used it.
I went to SWG craft, and it looks like nothing uses it...
what uses these???
Beam Rifles, Heavy Warhead Mechanism... etc
Bear in mind this is an assumption. I *THINK* that they will be used for creating warheads for space expansion. IE Concussion missles; Proton Torps. (Heavy Bombs = Xwing Alliance Time Frame) But you get the idea.
Anything that goes BIG BOOMIE thats not a handheld weapon will need one of these. But who can say.
Very suprised that this question has not been asked of the Chemical Warhead. Needs FIFTEEN BEC's.
Draconicius wrote:
Anything that goes BIG BOOMIE thats not a handheld weapon will need one of these. But who can say.
Yeah, sorta like the antignort mine.
A mine should take out the vehicle, the passenger and largest faction pet. It shouldtrigger on a radius the size of a house and explosion of emense proportions.I don't ever remember small explosions inthe Trilogy, do you? Especially nothing the radius of a personal harvester.
And when I say take out, I refer to leave the vehicle disabled, the passenger dismembered(HAM bars mostly black with wounds) and the faction pet dead forever.
As things stand now, a used landslot and a stockpile of munitions does nothingthat can't be recovered in a few minutes meditating. Do you know how many resources a large harvester pullsin a couplaweeks, nowcompare that value with the destructive value of a minefield, now ask yourself, is it doing enough damage for what its costing the player to sacrifice? Hell no, its pitiful, like so much in the game is pitiful, and Thunderheart, our correspondent Logix and many others WANT new things.
Fix what's broken, then add more content. The foundation of this game is so weak and feable.
Oar