Weaponsmith Archive

Thread: FWG questions

wayland-gunn
Mon Feb 23, 2004 10:29 am
#1


I have the schematic from the feather light FWG and three of the projectile barrels that you get from Jabba's theme park. I was talking to a WS yesterday about perhaps crafting the weapon for me and he mentioned that I would need the barrels and some sort of enhanced feed cartridge, where do these cartridges drop?

One last thing what is that scopes do when added to a pistol?



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Thodious
Mon Feb 23, 2004 10:42 am
#2

The Nyms (Lok) will occasionally drop proj. feed enhancements.



As far as the scope, it can be added to the Featherweight to increase accuracy, but at a large increase in HAM costs. Plus it WON'T be visible on the gun.



Thodius





JAJTSTQ
Seihji
Mon Feb 23, 2004 10:50 am
#3

You can experiment scopes down to only add 1/1/1 ham cost, I wouldn't call that particularly large. Most weaponsmiths I know will always add scopes (not advanced) for the extra ~+10 range increase for the unnoticable extra ham cost.

You don't necessarily need any enhanced mechanisms to make the new FWG5s either, standard components for regualar FWG5s work too.



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wayland-gunn
Mon Feb 23, 2004 11:07 am
#4

yah i heard that but i am looking for a GREAT gun. i have never had a GREAT weapon yet. he11, while i am at it, can i add Kryte tissue to the Featherwieght?



_____________________________________________________________
Boring conversation anyways... LUKE WE'RE GOIN' 'AVE COMPANY...
-Han Solo
DarthLueder
Mon Feb 23, 2004 11:22 am
#5



wayland-gunn wrote:
yah i heard that but i am looking for a GREAT gun. i have never had a GREAT weapon yet. he11, while i am at it, can i add Kryte tissue to the Featherwieght?





You can no longer add Krayt to FWG5s. That was the big nerf back 2-3 patches ago.

I add scopes to all weapons that can take them. My standard scope is 0|0|0 HAM and +12 range. With no ham cost (I think it actually bumps each up by 1) and +12 accuracy I think it's always worth it. BTW if you are hand crafting the FWG5 with the type 2 scope (remove it from the crate first) it will appear on the gun.



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EdiHin
Tue Feb 24, 2004 5:25 pm
#6

I got the same schematic and being a smuggler with my pre nerf fwd5 down to 74 I was wondering how good this Featherweight is and if anyone has the stats on it.


Thanks,



SwollTone
Tue Feb 24, 2004 6:23 pm
#7

The one I got was pretty disappointing. Like 56-146 dmg and 2.8 speed. The best thing about it was the mods on it. +5 to counter attack, pistol accuracy, and dodge.
WerrtZer
Tue Feb 24, 2004 6:43 pm
#8

Scopes (and stocks where applicable) do NOT show up on the new schematic weapons no matter what you do.


My personal featherweight came out at 63-169 2.4 and after giving 3 to a master slicer was lucky enough to get a 35 dmg on one. With max min power up it now hits for 94-286 and the dodge/accuracy really tells when you're already master pistoleer and duleing with it...





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Cordalis
Tue Feb 24, 2004 7:29 pm
#9

I've got the Featherweight FWG's to max 170 maybe 172, 2.3 spd.........that seems to be the cap on Chilastra right now.



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