Weaponsmith Archive
Thread: FWG questions
I have the schematic from the feather light FWG and three of the projectile barrels that you get from Jabba's theme park. I was talking to a WS yesterday about perhaps crafting the weapon for me and he mentioned that I would need the barrels and some sort of enhanced feed cartridge, where do these cartridges drop?
One last thing what is that scopes do when added to a pistol?
The Nyms (Lok) will occasionally drop proj. feed enhancements.
As far as the scope, it can be added to the Featherweight to increase accuracy, but at a large increase in HAM costs. Plus it WON'T be visible on the gun.
Thodius
You don't necessarily need any enhanced mechanisms to make the new FWG5s either, standard components for regualar FWG5s work too.
wayland-gunn wrote:yah i heard that but i am looking for a GREAT gun. i have never had a GREAT weapon yet. he11, while i am at it, can i add Kryte tissue to the Featherwieght?
You can no longer add Krayt to FWG5s. That was the big nerf back 2-3 patches ago.
I add scopes to all weapons that can take them. My standard scope is 0|0|0 HAM and +12 range. With no ham cost (I think it actually bumps each up by 1) and +12 accuracy I think it's always worth it. BTW if you are hand crafting the FWG5 with the type 2 scope (remove it from the crate first) it will appear on the gun.
I got the same schematic and being a smuggler with my pre nerf fwd5 down to 74 I was wondering how good this Featherweight is and if anyone has the stats on it.
Thanks,
Scopes (and stocks where applicable) do NOT show up on the new schematic weapons no matter what you do.
My personal featherweight came out at 63-169 2.4 and after giving 3 to a master slicer was lucky enough to get a 35 dmg on one. With max min power up it now hits for 94-286 and the dodge/accuracy really tells when you're already master pistoleer and duleing with it...